Difference between revisions of "SRD5:Magic Weapon (spell)"
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− | {{ | + | {{ambiguous|Magic Weapon|5th ed. spell}} |
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | '''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
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|rules=You touch a nonmagical {{srd5lc|Weapon}}. Until the spell ends, that weapon becomes a {{srd5lc|Magic Weapon}} with a +1 bonus to {{srd5lc|Attack Roll}}s and {{srd5lc|Damage Roll}}s. <!-- main spell desc --> | |rules=You touch a nonmagical {{srd5lc|Weapon}}. Until the spell ends, that weapon becomes a {{srd5lc|Magic Weapon}} with a +1 bonus to {{srd5lc|Attack Roll}}s and {{srd5lc|Damage Roll}}s. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. | ||
+ | |casters=Artificer, Paladin, Ranger, Sorcerer, Wizard | ||
+ | |canon=true | ||
}} | }} | ||
− | ==Sources== | + | ==Sources and Notes== |
− | * | + | :* {{Cite Pub|SRD-OGL v5.1|pages=161-162}} |
− | + | :* {{Cite Pub|Player's Handbook (5e)|pages=257}} | |
+ | :* {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}} - Artificer | ||
+ | :** {{Cite Pub|Tasha's Cauldron of Everything|pages=57, 65}} - Ranger, Sorcerer | ||
+ | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
{{navboxes}} | {{navboxes}} | ||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
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Latest revision as of 19:37, 28 December 2020
This article is about Magic Weapon, 5th ed. spell. | |
For other uses of Magic Weapon, see Magic Weapon (disambiguation). |
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Magic Weapon is a spell in 5th edition.
5e Spell
Magic Weapon
2nd-level transmutation
Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
Casters: Artificer, Paladin, Ranger, Sorcerer, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Sources and Notes[edit]
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. p. 161-162.
- Wizards RPG Team (19 August 2014). Player's Handbook. (5e 2014) Wizards of the Coast. ISBN 0786965606. p. 257.
- Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e 2014) Wizards of the Coast. p. 178. - Artificer
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 57, 65. - Ranger, Sorcerer
Facts about "Magic Weapon (spell)"
Action Type | Bonus Action + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Canon | true + |
Caster | Artificer +, Paladin +, Ranger +, Sorcerer + and Wizard + |
Component | V + and S + |
Identifier | spell + |
Level | 2 + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Range | Touch + |
Scalable | true + |
School | Transmutation + |
Title | Magic Weapon + |