Difference between revisions of "Yoshi (3.5e Racial Paragon Class)"
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Latest revision as of 16:22, 13 September 2020
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Contents
Yoshi Racial Paragon Path[edit]
Not everything that a Yoshi can do can fit in an ECL 1 racial class. That is where this class comes in.
Making a Yoshi Racial Paragon Path[edit]
Run around and do awesome Yoshi things.
Abilities: Strength and dexterity are good to have.
Alignment: Any.
Level | Base Attack Bonus |
Saving Throws | Special | Class | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Throw Egg | +1 level | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | [[#Powerful Build|Powerful Build] | +1 level | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | [[#Ground Stomp|Ground Stomp], Improved Egg | +1 level | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Yoshi Paragon Path.
Weapon and Armor Proficiency: A Yoshi taking this paragon path does not gain any new weapon or armor proficiencies.
Throw Egg (Ex): Egg throwing deals 2d6 damage to thing inside egg plus 2d6+Str damage to target. Egg breaks, releasing contents.
Powerful Build (Ex): Replaces No Burden At All.
Ground Stomp (Ex): When falling, deal double falling damage to creature hit. Take no falling damage yourself.
Improved Egg (Ex): Egg becomes harder to escape from.
Campaign Information[edit]
Playing a Yoshi Paragon Path[edit]
Other Classes: Being a mount that can also fight, you do well with others who can also fight.
Combat: Front line striker, with a few ways of getting to the front line. A bit of a controller with the egg abilities.
Advancement: Generally, if you take this class, you go into the front lines and fight. Charging in on top of an enemy and grappling makes a useful routine. Going through this entire paragon path is easy, and when finished, other classes are open. A few level dips in other classes never hurts, as long as the multiclass penalty is ignored.
Back to Main Page → 3.5e Homebrew → Classes → Racial Paragon Classes
Havvyv |
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Unquantifiable + |
Author | Havvy + |
Base Attack Bonus Progression | Good + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Racial Paragon Class + |
Length | 3 + |
Rated By | HB Forged + and ChaoticZengel + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Balance +, Climb +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Search +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | Racial Paragon Path for Yoshi. + |
Title | Yoshi + |
Will Save Progression | Poor + |