Difference between revisions of "Wei Yu's Water Spears (3.5e Spell)"

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|school=Evocation
 
|school=Evocation
 
|desc=Water
 
|desc=Water
|lvl=Ki Master 3, Shugenja 3, Wu Jen (Water) 3, Wizard/Sorcerer 3
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|lvl=Ki Master 3, Shugenja 3, Sorcerer/Wizard 3, Wu Jen (Water) 3
 
|comp=V, S
 
|comp=V, S
 
|casttime=Standard
 
|casttime=Standard
|range=Medium
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|range=60 ft.
 
|dur=Instantaneous
 
|dur=Instantaneous
|tsea=e
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|tsea=a
|subj=One or More Missiles
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|subj=One or more 60 ft-line
|save=None (see text)
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|save=[[Reflex]] Halves
 
|sr=No
 
|sr=No
|summary=Create and fire spears of highly pressurized water, possibly knocking your target prone.
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|summary=Create and fire spears of highly pressurized water.
 
}}
 
}}
  
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A much stronger version of one of Wei Yu's [[Wei Yu's Water Arrows (3.5e Spell)|earlier spell]]. Wei Yu's Water Spear create spears of pressurized water capable of hitting with enough force to go through a steel plate.  
 
A much stronger version of one of Wei Yu's [[Wei Yu's Water Arrows (3.5e Spell)|earlier spell]]. Wei Yu's Water Spear create spears of pressurized water capable of hitting with enough force to go through a steel plate.  
  
This spell fires two missiles plus an additional missile at caster level 6th, 8th, 10th and 12th (to a maximum of 6 missiles). The missiles requires a ranged attack to hit and each deal 2d6+2 magic piercing damages. The missiles ignore 10 points of hardness and count as adamantine for piercing damage reduction. The missiles may be aimed at the same or target or split between different targets, chosen when the spell is cast.
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This spell fires one water spear plus an additional spear at caster level 8th and 12th (to a maximum of 3 water spears). The water spears are a 60 ft-line each and deal 1d6 piercing magic damages per level (maximum of 10d6 at 10th level) and knock damaged creatures [[SRD:Prone|Prone]]. A successful [[Reflex]] save halves the damages and prevent the creature from falling prone. The missiles ignore 10 points of hardness, deal maximum damages to objects and count as adamantine for piercing damage reduction. The missiles may be aimed at the same area or split, chosen when the spell is cast. A creatures caught in multiple line is only damaged once, but takes a cumulative +1 damage per dice per spear hitting them beyond the first (to a maximum of +2 damage per dice).  
 
 
If a creature is hit by two or more spear it must make a [[Reflex]] save or be knocked [[SRD:Prone|prone]], the DC of the reflex save increase by +2 for each spear that hit the target beyond the second.
 
 
 
''[[Channel (3.5e Other)|Channel]]:'' Wei Yu's Water Spear can be channeled in the following ways.
 
* ''Lesser'': You halve the number of spears fired (rounded down), instead firing greater water spears, each dealing 6d6+6 damage, each greater spears count as two normal spear for the purpose of knocking a target [[SRD:Prone|prone]].
 
  
 
Like many of Wei Yu's spell, this spell is stopped by a [[SRD:Wall of Fire|''wall of fire'']] (or similar effect) upon contact.
 
Like many of Wei Yu's spell, this spell is stopped by a [[SRD:Wall of Fire|''wall of fire'']] (or similar effect) upon contact.
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{{3.5e Ki Master Spells Breadcrumb}}<br>
 
{{3.5e Ki Master Spells Breadcrumb}}<br>
 
{{3.5e Shugenja Spells Breadcrumb}}<br>
 
{{3.5e Shugenja Spells Breadcrumb}}<br>
 +
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br>
 
{{3.5e Wu Jen Spells Breadcrumb}}
 
{{3.5e Wu Jen Spells Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]

Latest revision as of 22:01, 11 June 2020

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Author: Leziad (talk)
Date Created: 24 Mai, 2013
Status: Finished
Editing: Clarity edits only please
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Wei Yu's Water Spears
Evocation [Water]
Level: Ki Master 3, Shugenja 3, Sorcerer/Wizard 3, Wu Jen (Water) 3
Components: V, S
Casting time: Standard
Range: 60 ft.
Area: One or more 60 ft-line
Duration: Instantaneous
Saving Throw: Reflex Halves
Spell Resistance: No

Wei Yu's signature spell, creating many thin, sleek spears made of pressured water.

A much stronger version of one of Wei Yu's earlier spell. Wei Yu's Water Spear create spears of pressurized water capable of hitting with enough force to go through a steel plate.

This spell fires one water spear plus an additional spear at caster level 8th and 12th (to a maximum of 3 water spears). The water spears are a 60 ft-line each and deal 1d6 piercing magic damages per level (maximum of 10d6 at 10th level) and knock damaged creatures Prone. A successful Reflex save halves the damages and prevent the creature from falling prone. The missiles ignore 10 points of hardness, deal maximum damages to objects and count as adamantine for piercing damage reduction. The missiles may be aimed at the same area or split, chosen when the spell is cast. A creatures caught in multiple line is only damaged once, but takes a cumulative +1 damage per dice per spear hitting them beyond the first (to a maximum of +2 damage per dice).

Like many of Wei Yu's spell, this spell is stopped by a wall of fire (or similar effect) upon contact.



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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Leziad's Homebrew (4523 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorWater +
Identifier3.5e Spell +
LevelKi Master 3 +, Shugenja 3 +, Sorcerer/Wizard 3 + and Wu Jen (Water) 3 +
RangeOther +
Rated ByFoxwarrior +
RatingRating Pending +
SchoolEvocation +
SummaryCreate and fire spears of highly pressurized water. +
TitleWei Yu's Water Spears +