Difference between revisions of "Dragon Blade (5e Class)"

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You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
 
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
  
'''Dueling''':
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*'''Dueling''':
 
When you are wielding any weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
 
When you are wielding any weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  
'''Two-Weapon Fighting''':
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*'''Two-Weapon Fighting''':
 
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
 
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
  
'''Mobile Fighter''':  
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*'''Mobile Fighter''':  
 
As long as you are wearing light or no armor, and are not wielding a shield, your speed is increased by 5 feet, and you gain a +1 bonus to AC.
 
As long as you are wearing light or no armor, and are not wielding a shield, your speed is increased by 5 feet, and you gain a +1 bonus to AC.
  
'''Brawler''':
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*'''Brawler''':
 
If you take the Attack action on your turn to make one or more melee weapon attacks—excluding unarmed strikes—but hit with none of them, you can use your bonus action to make an unarmed strike.
 
If you take the Attack action on your turn to make one or more melee weapon attacks—excluding unarmed strikes—but hit with none of them, you can use your bonus action to make an unarmed strike.
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==== Draconic Assault ====
 
==== Draconic Assault ====

Revision as of 20:50, 16 April 2020

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Dragon Blade

Introduction

A dragon blade is a powerful warrior who has been chosen by a dragon to become its champion. The reason why a dragon has chosen its champion is often a mystery. Some dragons may have a quest or journey they want their champion to complete in their place; other dragons might choose based on someone's alignment or righteous nature. Dragons are very selective when choosing a champion and because of this, not many are around. Usually only the older or more powerful dragons have champions. For some, a champion is a symbol of pride and power, but for others, it can be a way to spread the influence of the person they entrust their power to. The longer a champion remains loyal, the more physically draconic they become.

Creating a Dragon Blade

Why did the dragon choose you, why did you accept it's offer? Why did you decide to travel? Do you fight for your dragon's honor or for yourself?

Quick Build

You can make a Dragon Blade quickly by following these suggestions. Dexterity should be your highest ability score, followed by Wisdom. Then choose between the Noble, Soldier, Folk Hero, Outlander, Far Traveler backgrounds.

As a , you gain the following class features.

Hit Points

Hit Dice: 110 per level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 110 + your Constitution modifier

Proficiencies

Armor: Light, medium armor and shields
Weapons: All weapons
Tools: Pick one of your choice
Saving Throws: Dexterity and your choice between wisdom and strength
Skills: Choose Acrobatics or Athletics and pick two from insight, perception, survival, medicine, animal handling and stealth from all.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A longsword (finesse)
  • two shortswords
  • Chain shirt
  • traveler's clothes
  • Dungeoneer's Pack
  • Explorer's Pack
  • A fishing tackle
  • a musical instrument of your choice
  • Longbow


Sword Dancer

As a Dragon Blade, you are extremely proficient in the use of lighter melee weapons in combat. When wielding a melee weapon without the Weapon Properties Heavy or two-handed properties, you can use either your str or dex modifier for the attack and damage roll of the attack. You may also two-hand a longsword instead of one-handing for 1d10. You also gain advantage in initiatives checks.

Unarmored Defense

While you are not wearing any armor your Armor Class equals 10 + your Dex modifier + your Wis modifier. You can use a shield and still gain this benefit. Slashing resistance.

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

  • Dueling:

When you are wielding any weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Two-Weapon Fighting:

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

  • Mobile Fighter:

As long as you are wearing light or no armor, and are not wielding a shield, your speed is increased by 5 feet, and you gain a +1 bonus to AC.

  • Brawler:

If you take the Attack action on your turn to make one or more melee weapon attacks—excluding unarmed strikes—but hit with none of them, you can use your bonus action to make an unarmed strike.


Draconic Assault

Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.

Once you use this feature, you must finish a Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Draconic Stamina

At 2nd level a Dragon Blade gains the ability to use Second Wind (Using Dragon Blade level instead of Fighter).

Expertise

At 2nd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiency. At 8th level, you can choose two more of your proficiencies to gain this benefit.

Draconic Style

At 3rd level, you choose a style that shapes the nature of your attack. Choose the Healing Style or the Wrath Style, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 11th, 15th, and 19th levels.

Ability Score Increase

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack Action on your turn. The number of attacks increases to three at 10th level.

Acrobatics Master

At 7th level, you gain proficiency in the acrobatics skill. Additionally, you gain 10 feet of flying speed but you must land once you have traveled the maximum distance.

Evasion

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

One With The Blade

At 9th level, your sword becomes an extension of your body and soul. You can now add half your Dexterity modifier to your attack and damage rolls.

Indomitable

Beginning at 9th level you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice starting at 13th level and three times starting at 17th level.

Draconic Features

Beginning at 10th level you now gain some draconic feature such as scales, fangs, slit-eyes, wings, and increased strength. Because of these features your unarmored AC increases to 13 + dexterity}} modifier + your wisdom modifier. You can also make a bite attack (2d10) and a claw attack (1d8). You now also have darkvision for 120 ft, and your Dexterity and Wisdom are increased by 2 (with a maximum of 22).

Precise Strike

Beginning at 13th level your crit dice count as 19 and 20. At the 16th and the following levels, your crit dice count as 18, 19 and 20.

Last Efforts

At 17th level you have full control over your body. When an attack reduces you to 0 hit point, it doesn't kill you outright, instead of falling unconscious, you can choose to drop to 1 hit point. You need to finish a long rest before you can use this feature again.

Dragon's Gift

At 18th level, your draconic powers are also at their full potential empowers your body and soul. Your Dexterity and Wisdom scores increase by 2. Your maximum for those scores is now 24. You also get the same element resistance that your dragon has, and your Unarmored Defense becomes 16 + dex modifier + wis modifier.

Dragon's Form

At 20th level, You are now able to fully transform into an adult dragon of your choice.

Draconic Healing Style

The Style of the Dragons Who Support Their Comrades

Healing Blade

Beginning at 3rd level, As an action you may heal a comrade that is within range, they can spend one hit die to heal.

Rejuvenation

Beginning at 6th level, once a every short rest turns you may heal yourself for 2d4 as a bonus action, this ability increases at level 10 (4d4) and level 18 (4d8)

Damage Halve/ Damage Block

Beginning at 11th level, you can use your incredible reflex to halve the damage you would take from an attack, or you may jump into a attack within your range that would be aimed at your ally (you will take the hit instead of them. You cannot do this again until you finish a short or long rest.

Healing Aura

Beginning at 15th level, You can now create a healing aura for 10 ft. An ally in the aura heals for 5 hp per round while inside, once they leave the aura the effect is no longer with them. This aura lasts for 1 minute or until dispelled, you must finish a long rest before using this ability again.

Sacrificing Stab

Beginning at 19th level, you can sacrifice yourself to allow any ally to regain all of their hit points. This action will put you at 1 hit point and you become unconscious.

Draconic Wrath Style

Draconic Strike

Choose an element between acid, fire, cold or lightning. Beginning at 3rd level, as a bonus action on your turn your weapon is covered by the chosen element for 1 minute. You add 1d6 damage of the chosen type to your attacks. You may use this ability a number of times equal to your Wisdom modifier, you regain all uses after a short or long rest. The damage increases by one die at 6th level (2d6), at 11th (3d6), and at 15th (4d6).

Master of the Element

Beginning at the 6th level you gain resistance against any chosen element in Draconic Strike.

Breath of the Dragon

Beginning at 11th level, you can make an Draconic breath attack of the chosen type. The breath weapon is either a 15' cone (fire or cold) or a 5 by 30 ft line (lightning or acid). The DC for the breath attack is 8 + your Constitution modifier + your proficiency bonus. A creature takes 5d8 damage on a failed save and half as much damage on a successful save. You can use this ability twice after which you need to finish a short rest before you can use this feature again.

Improved Draconic Strike

Beginning at 15th level, increase the damage die of your Draconic Strikes from d6 to d8 .

Draconic Fury

Beginning at 19th level, you have mastered the ability to channel your chosen element into your weapon. As an action, you deal 10d10 damage of the chosen element in draconic strike in addition to your weapon damage. You may use this ability 3x per long rest.

Multiclassing

Prerequisites. To qualify for multiclassing into the Dragon Blade class, you must meet these prerequisites: 14 Dexterity, 13 Wisdom

Proficiencies. When you multiclass into the Dragon Blade class, you gain the following proficiencies: Martial Weapons



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AuthorDragonblader +
Hit Die1d 10 +
Identifier5e Class +
RatingUnrated +
SaveDexterity and your choice between wisdom and strength +
TitleDragon Blade +