Difference between revisions of "Hermit Martial Artist (3.5e Feat)"
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|types=Archetype | |types=Archetype | ||
|summary=Become the old master who live by himself in the mountain. | |summary=Become the old master who live by himself in the mountain. | ||
− | |prereqs=[[SRD:Survival|Survival]] 4 Ranks. | + | |prereqs=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Survival|Survival]] 4 Ranks. |
− | |fluff=A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle.They train under the harshest of conditions, shower under waterfall and sleep under the | + | |fluff=A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle. They train under the harshest of conditions, shower under waterfall and sleep under the nigh sky. |
|benefit=Archetype Feats grant benefits based on HD: | |benefit=Archetype Feats grant benefits based on HD: | ||
− | * '''1 HD''': You | + | * '''1 HD''': You must maintain a Simple Lifestyle as a [[Monk of the Wilderness (3.5e Alternate Class Feature)|Monk of the Wilderness]]. However through meditation and training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect. If you possess a [[SRD:Monk|Monk]]'s AC bonus you may use your [[Constitution]] instead of your [[Wisdom]] to determine your AC Bonus. |
− | + | * '''3 HD''': You gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger. | |
− | * '''8 HD''': You gain Mettle (as an | + | * '''8 HD''': You gain Mettle (as an Hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]). |
− | * '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) | + | * '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]). |
|example= | |example= | ||
|normal= | |normal= |
Latest revision as of 19:36, 19 March 2020
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Hermit Martial Artist [Archetype]
A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle. They train under the harshest of conditions, shower under waterfall and sleep under the nigh sky.Prerequisites: Improved Unarmed Strike, Survival 4 Ranks.Benefit: Archetype Feats grant benefits based on HD:
- 1 HD: You must maintain a Simple Lifestyle as a Monk of the Wilderness. However through meditation and training in harsh, unforgiving weather make you under the constant extraordinary effect of an endure elements effect. If you possess a Monk's AC bonus you may use your Constitution instead of your Wisdom to determine your AC Bonus.
- 3 HD: You gain a Favored Terrain as a 3rd level ranger.
- 8 HD: You gain Mettle (as an Hexblade), Uncanny Dodge (as a Barbarian) and Wild Empathy (as a Druid).
- 15 HD: You gain Timeless Body (as a Druid).
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Facts about "Hermit Martial Artist (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Unarmed Strike + and Survival 4 Ranks. + |
Rating | Undiscussed + |
Summary | Become the old master who live by himself in the mountain. + |
Title | Hermit Martial Artist + |
Type | Archetype + |