Difference between revisions of "Hermit Martial Artist (3.5e Feat)"

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|types=Archetype
 
|types=Archetype
 
|summary=Become the old master who live by himself in the mountain.
 
|summary=Become the old master who live by himself in the mountain.
|prereqs=[[SRD:Survival|Survival]] 4 Ranks.
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|prereqs=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Survival|Survival]] 4 Ranks.
|fluff=A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle.They train under the harshest of conditions, shower under waterfall and sleep under the nightsky.   
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|fluff=A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle. They train under the harshest of conditions, shower under waterfall and sleep under the nigh sky.   
 
|benefit=Archetype Feats grant benefits based on HD:
 
|benefit=Archetype Feats grant benefits based on HD:
* '''1 HD''': You gain the Unarmed Damage Progression of a [[Monk]] of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect.
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* '''1 HD''': You must maintain a Simple Lifestyle as a [[Monk of the Wilderness (3.5e Alternate Class Feature)|Monk of the Wilderness]]. However through meditation and training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect. If you possess a [[SRD:Monk|Monk]]'s AC bonus you may use your [[Constitution]] instead of your [[Wisdom]] to determine your AC Bonus.  
* '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC. If you already add your [[Wisdom]] to your AC you instead add it to your Initiative instead. Additionally you gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger.
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* '''3 HD''': You gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger.
* '''8 HD''': You gain Mettle (as an hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]).  
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* '''8 HD''': You gain Mettle (as an Hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]).  
* '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.
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* '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]).
 
|example=
 
|example=
 
|normal=
 
|normal=

Latest revision as of 19:36, 19 March 2020

Homebrew.png
Author: Leziad (talk)
Date Created: 1st April 2017
Status: Finished
Editing: Clarity edits only please
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Hermit Martial Artist [Archetype] A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle. They train under the harshest of conditions, shower under waterfall and sleep under the nigh sky.Prerequisites: Improved Unarmed Strike, Survival 4 Ranks.Benefit: Archetype Feats grant benefits based on HD:

  • 1 HD: You must maintain a Simple Lifestyle as a Monk of the Wilderness. However through meditation and training in harsh, unforgiving weather make you under the constant extraordinary effect of an endure elements effect. If you possess a Monk's AC bonus you may use your Constitution instead of your Wisdom to determine your AC Bonus.
  • 3 HD: You gain a Favored Terrain as a 3rd level ranger.
  • 8 HD: You gain Mettle (as an Hexblade), Uncanny Dodge (as a Barbarian) and Wild Empathy (as a Druid).
  • 15 HD: You gain Timeless Body (as a Druid).

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Leziad's Homebrew (4520 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteImproved Unarmed Strike + and Survival 4 Ranks. +
RatingUndiscussed +
SummaryBecome the old master who live by himself in the mountain. +
TitleHermit Martial Artist +
TypeArchetype +