Difference between revisions of "Hazmat Suit (3.5e Equipment)"
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[[Summary::A hazmat suit provides mundane protection against all manner of deadly toxins and disease.]] | [[Summary::A hazmat suit provides mundane protection against all manner of deadly toxins and disease.]] | ||
− | The hazmat suit is a thick rubber suit which fully encases the body (consuming the use of the body slot and preventing the user from wearing armor). | + | The hazmat suit is a thick rubber suit which fully encases the body (consuming the use of the body slot and preventing the user from wearing armor). It has a plastic visor to let the user see through, and thick rubber gloves. The hazmat suit is not considered armor and provides no armor bonus, but does provide a +5 circumstance bonus on Fortitude saves vs [[SRD:Poison|poison]] and [[SRD:Disease|disease]], and immunity to contact poisons and disease. The bonus only applies if you are struck with the poison or disease while you are wearing the suit; you gain no benefit putting the suit on after you are already poisoned or diseased. |
− | Due to its bulk, you take a | + | Due to its bulk, you take a −1 armor check penalty, and donning and removing the suit takes as much time as donning or removing breastplate. |
− | Price [[Cost:: | + | If you take more than 10 points of piercing or slashing damage while wearing the hazmat suit, the suit is critically ruptured; the immunity to contact poisons and disease is removed and the bonus on saves drops to +1 until the suit is repaired. Repairing a hazmat suit typically takes at least 1 hour and a DC 20 Craft Textiles check or similar. |
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+ | Price [[Cost::800 gp]], 5 lbs. | ||
Latest revision as of 03:02, 3 March 2020
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Hazmat Suit[edit]
A hazmat suit provides mundane protection against all manner of deadly toxins and disease.
The hazmat suit is a thick rubber suit which fully encases the body (consuming the use of the body slot and preventing the user from wearing armor). It has a plastic visor to let the user see through, and thick rubber gloves. The hazmat suit is not considered armor and provides no armor bonus, but does provide a +5 circumstance bonus on Fortitude saves vs poison and disease, and immunity to contact poisons and disease. The bonus only applies if you are struck with the poison or disease while you are wearing the suit; you gain no benefit putting the suit on after you are already poisoned or diseased.
Due to its bulk, you take a −1 armor check penalty, and donning and removing the suit takes as much time as donning or removing breastplate.
If you take more than 10 points of piercing or slashing damage while wearing the hazmat suit, the suit is critically ruptured; the immunity to contact poisons and disease is removed and the bonus on saves drops to +1 until the suit is repaired. Repairing a hazmat suit typically takes at least 1 hour and a DC 20 Craft Textiles check or similar.
Price 800 gp, 5 lbs.
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