Difference between revisions of "Barbed Caltrops (3.5e Equipment)"
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[[Summary::These caltrops are barbed, they catch on insides easily.| ]] | [[Summary::These caltrops are barbed, they catch on insides easily.| ]] | ||
− | Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of | + | Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round for 1 minute or until a dc 20 heal check is done or the application of healing magic. Removing the caltrop causes 1d3 damage unless a DC 20 heal check is done. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble. |
[[SRD:Craft Skill|Craft]] (Tools) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]]. | [[SRD:Craft Skill|Craft]] (Tools) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]]. |
Revision as of 18:00, 4 February 2020
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Barbed Caltrops
Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round for 1 minute or until a dc 20 heal check is done or the application of healing magic. Removing the caltrop causes 1d3 damage unless a DC 20 heal check is done. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
Craft (Tools) DC 15. Market Price 25 gp.
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