Difference between revisions of "SRD5:Treant"

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|languages={{SRD5|Common}}, {{SRD5|Druidic}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}
 
|languages={{SRD5|Common}}, {{SRD5|Druidic}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}
 
|cr=9 <!--Challenge Rating-->
 
|cr=9 <!--Challenge Rating-->
|xp=5,000 <!--Experience points for destroying-->
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|xp= <!--Experience points for destroying-->
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|canon=true
 
|qualities=
 
|qualities=
 
{{5e Ability|False Appearance|While the treant remains motionless, it is indistinguishable from a normal tree.}}
 
{{5e Ability|False Appearance|While the treant remains motionless, it is indistinguishable from a normal tree.}}
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{{5e Ability|Multiattack|The treant makes to slam attacks.}}
 
{{5e Ability|Multiattack|The treant makes to slam attacks.}}
  
{{5e Ability|Slam|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 16 (3d6+6) {{srd5lc|Bludgeoning}} damage.}}
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{{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 16 (3d6+6) {{srd5lc|Bludgeoning}} damage.}}
  
{{5e Ability|Rock|''Ranged Weapon Attack:'' +10 to hit, range 60/180 ft., one target. ''Hit:'' 28 (4d10+6) {{srd5lc|Bludgeoning}} damage.}}
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{{5e Ability|Rock|''{{SRD5|Ranged Weapon Attack}}:'' +10 to hit, range 60/180 ft., one target. ''Hit:'' 28 (4d10+6) {{srd5lc|Bludgeoning}} damage.}}
  
{{5e Ability|Animate Trees (1/Day)|The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have {{SRD5|Intelligence}} and {{SRD5|Charisma}} scores of 1, they can’t speak, and they have only the Slam {{srd5lc|Action}} option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a {{srd5lc|Bonus Action}} to turn it back into an inanimate tree. The tree then takes root if possible.}}
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{{5e Ability|Animate Trees|limit=1/Day|The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have {{SRD5|Intelligence}} and {{SRD5|Charisma}} scores of 1, they can’t speak, and they have only the Slam {{srd5lc|Action}} option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a {{srd5lc|Bonus Action}} to turn it back into an inanimate tree. The tree then takes root if possible.}}
 
 
|reaction=
 
|legendary=
 
 
}}
 
}}
  
{{UnofficialInfo|The treant (while moving) appears as an animated tree.}}
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{{UnofficialInfo|'''Unofficial Description:''' The treant (while moving) appears as an animated, anthropomorphic tree.<ref>[[User: Rlyehable]]</ref>}}
  
 
==Sources==
 
==Sources==
 
* [[SRD-OGL v5.1]]
 
* [[SRD-OGL v5.1]]
 
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<references />
 
{{SRD5 Footer|Monster}}
 
{{SRD5 Footer|Monster}}
[[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
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[[Category:SRD5 Monsters]]
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 03:00, 29 December 2019

This material from the 5th edition SRD is published under the OGL and CC-BY
Treant
Huge Plant, Chaotic Good
Armor Class: 16 (natural armor)
Hit Points: 138 (12d12+60)
Speed: 30 ft.
STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing
Senses: passive Perception 13
Languages: Common, Druidic, Elvish, Sylvan
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes to slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.



Unofficial Description: The treant (while moving) appears as an animated, anthropomorphic tree.[1]
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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Facts about "Treant"
AlignmentChaotic Good +
AuthorSRD5 +
CRval9 +
Canontrue +
Challenge Rating9 +
Creature NameTreant +
Experience Points5,000 +
FeaturesFalse Appearance +, Siege Monster +, Multiattack +, Slam +, Rock +, Animate Trees + and {{{feature1}}} +
Hit Dice12d12+60 +
Hit Points138 +
NameTreant +
PublicationSRD5 +
SizeHuge +
SortTextTreant 5e +
TitleTreant +
TypePlant +