Difference between revisions of "SRD5:Elephant"

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|cr=4 <!--Challenge Rating-->
 
|cr=4 <!--Challenge Rating-->
|xp=1,100 <!--Experience points for destroying-->
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{{5e Ability|Trampling Charge|If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same {{srd5lc|Turn}}, that target must succeed on a {{SRD5|DC}} 12 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}. If the target is prone, the elephant can make one stomp attack against it as a {{srd5lc|Bonus Action}}.}}
 
{{5e Ability|Trampling Charge|If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same {{srd5lc|Turn}}, that target must succeed on a {{SRD5|DC}} 12 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}. If the target is prone, the elephant can make one stomp attack against it as a {{srd5lc|Bonus Action}}.}}
  
 
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{{5e Ability|Gore|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8+6) {{srd5lc|Piercing}} damage.}}
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{{5e Ability|Gore|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8+6) {{srd5lc|Piercing}} damage.}}
  
 
{{5e Ability|Stomp|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (3d10+6) {{srd5lc|Bludgeoning}} damage.}}
 
{{5e Ability|Stomp|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (3d10+6) {{srd5lc|Bludgeoning}} damage.}}
 
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{{SRD5 Footer|Monster}}
 
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[[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
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Revision as of 00:16, 19 December 2019

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Elephant
Huge Beast, Unaligned
Armor Class: 12 (natural armor)
Hit Points: 76 (8d12+24)
Speed: 40 ft.
STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)
Senses: passive Perception 10
Languages:
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10+6) bludgeoning damage.


Related Articles

Sources


Back to Main PageSRD5Monster

Facts about "Elephant"
AlignmentUnaligned +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval4 +
Canontrue +
Challenge Rating4 +
Creature NameElephant +
Experience Points1,100 +
FeaturesTrampling Charge +, Gore +, Stomp + and {{{feature1}}} +
Hit Dice8d12+24 +
Hit Points76 +
NameElephant +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeHuge +
SortTextElephant 5e +
TitleElephant +
TypeBeast +