Difference between revisions of "Uloren (5e Race)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Traits)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
+
{{Incomplete}}
 
{{author
 
{{author
 
|author_name= Ghostie
 
|author_name= Ghostie
Line 48: Line 48:
  
 
{{5e Racial Traits
 
{{5e Racial Traits
|abilitynote= Choice of 2 of the any attribute.
+
|abilitynote= Your ability scores each increase by 1.
 
|str=
 
|str=
 
|dex=
 
|dex=
Line 55: Line 55:
 
|wis=
 
|wis=
 
|cha=
 
|cha=
|age=<!-- the age that the race reaches adulthood, and life expectancy -->
+
|age= Uloren typically reach physical maturity at the same rate as humans, and they typically are seen to have been living at least 100 years. There has never been an Uloran who has been seen dead.
|alignment=<!-- the most common alignments of the race, and a short reason why -->
+
|alignment= True Neutral, not much is known of this race, and still there are not true deviances to suggest that they are more or less likely to sway to different alignment axes. 
|sizedesc=<!-- the average height of the race -->
+
|sizedesc= 6'2"
|size=<!-- size category of the race, like "Medium" -->
+
|size= Medium
|speed=<!-- base speed of the race, as a number like "30" -->
+
|speed= 30
 
|speedtype=<!-- blank; or movement type if not walking -->
 
|speedtype=<!-- blank; or movement type if not walking -->
 
|additionalspeeds=<!-- any additional movement types that the race has -->
 
|additionalspeeds=<!-- any additional movement types that the race has -->
|darkvisionfluff=<!-- blank=no darkvision; or the reason why your race has darkvision.-->
+
|darkvisionfluff= The Uloren are uniquely gifted in eyesight in dark terrains.
|darkvisiondist=<!-- blank=30 feet; or distance of darvision -->
+
|darkvisiondist=60'
|darkvisioncolor=<!-- blank=gray; or color of darkvision -->
+
|darkvisioncolor=Gold
|trait1name=<!-- the name of the first custom racial trait of the race -->
+
|trait1name=Mysterious Misting Expertise
|trait1desc=<!-- mechanics and rules of the associated custom racial trait -->
+
|trait1desc=You lose all proficiencies that your class would have given you, and retain all proficiencies your background would give you. Whenever you roll a critical success or a critical failure on a skill check or tool check you may look to this trait. On a Critical Success, you may choose whether or not to roll a DC 2d4+10 Intelligence Check and if you succeed, you gain proficiency with the relevant skill, or tool. If you already have proficiency with that skill, you gain expertise in that skill or tool. If you are looking at this trait due to a critical failure, or failing the intelligence check, you lose all proficiencies and expertise tied to that skill.
  
 
|trait2name=<!-- as 1 above -->
 
|trait2name=<!-- as 1 above -->
Line 79: Line 79:
 
<!-- this template supports additional traits, up to trait20name and trait20desc. add as many as you need -->
 
<!-- this template supports additional traits, up to trait20name and trait20desc. add as many as you need -->
  
|languages=<!-- languages that you can speak, read, and write. defaults to "Common"-->
+
|languages= Common, Undercommon and One more of your choice.
 
|languagedesc=<!-- a description of the racial language, options or descriptions -->
 
|languagedesc=<!-- a description of the racial language, options or descriptions -->
 
|subrace=<!-- y or blank -->
 
|subrace=<!-- y or blank -->

Latest revision as of 11:16, 4 October 2019

Incomplete Article
Incomplete.png
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:

General incompleteness, or no specific area was indicated.


If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information.


Homebrew.png
Author: Ghostie (talk)
Date Created: October 3rd, 2019
Status: Work In Progress
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Uloran[edit]

Creatures masked in clothing always. I know them well. Travelers you'd say? Perhaps even diseased. These were my thoughts when I first got to seein em in my town. But after picking a few fights, I found out that I shouldn't be picking on em.
—Esther Unangald
The creature's race is quite mysterious. Not one story is exactly the same, and it is kept as a secret amongst a very tight knit community. They are nomadic in nature, with no real influences to other communities and species. Their young are quite gifted, and their old not so frail. Always cloaked in garments of the Uloren, an Uloran would never be caught baring its skin. Or whatever flesh is contained beyond that barrier of clothing. The Uloren have only 4 fingers. A thumb, and three of the pointed. 

Tall, Lean, Big Headed, 4 Fingered[edit]

Template:5e h w base height & weight

[edit]

{{Underbar| |

[edit]

[edit]

Names[edit]

Male Names: Female Names: Family Names:

Traits[edit]

'

Creature Type. Humanoid
Ability Score Increase. Your ability scores each increase by 1. 
Age. Uloren typically reach physical maturity at the same rate as humans, and they typically are seen to have been living at least 100 years. There has never been an Uloran who has been seen dead.
Alignment. True Neutral, not much is known of this race, and still there are not true deviances to suggest that they are more or less likely to sway to different alignment axes.
Size. 6'2" Your size is Medium.
Speed. Your base speed is 30 feet.  
Darkvision: The Uloren are uniquely gifted in eyesight in dark terrains. You can see in dim light within 60' feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Mysterious Misting Expertise. You lose all proficiencies that your class would have given you, and retain all proficiencies your background would give you. Whenever you roll a critical success or a critical failure on a skill check or tool check you may look to this trait. On a Critical Success, you may choose whether or not to roll a DC 2d4+10 Intelligence Check and if you succeed, you gain proficiency with the relevant skill, or tool. If you already have proficiency with that skill, you gain expertise in that skill or tool. If you are looking at this trait due to a critical failure, or failing the intelligence check, you lose all proficiencies and expertise tied to that skill.
Languages. You can speak, read, and write Common, Undercommon and One more of your choice.





Back to Main Page5eRaces


</nowiki>
Facts about "Uloren (5e Race)"
Ability ModsYour ability scores each increase by 1. +
AuthorGhostie +
Canontrue +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60' +, Mysterious Misting Expertise + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameUloren (5e Race) +
RatingUnrated +
SizeMedium +
SummaryA mysterious race, with a mysterious origin and a quite misunderstood appearance. +
TitleUloren +
TypeHumanoid +