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Iaijutsu Master (3.5e Prestige Class)

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Few people become iaijutsu masters, the training to become on so rigorous that many who do attempt fail, never learning the true techniques of battojustu or blade-drawing. However, some push themselves harder and farther than others, honing their skills and becoming battosais--masters of the blade and the techniques a sheathe can hold within it.
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving ThrowThrows]]s
! rowspan="2" | Special
! rowspan="2" | [[#Speed Bonus|Speed Bonus]]
|-
| 2nd || +1 || +0 || +3 || +3
| class="left" | [[#Devestating Devastating Blow|Devestating Devastating Blow]] || +0
|-
| 3rd || +2 || +1 || +3 || +3
'''{{Anchor|Speed Bonus}}:''' The iaijutsu master's class levels stack with his levels in [[SRD:Monk|monk]], [[Grimoire_Tenken_(3.5e_Alternate_Class_Feature)|tenken]], and classes that follow a similar progression for the purpose of determining his enhancement bonus to speed. Should he have no levels in the above classes, for the purposes of his speed he counts himself as a [[Grimoire_Tenken_(3.5e_Alternate_Class_Feature)|tenken]] of his class level as outlined above under [[#Table: The Iaijutsu Master|Table: The Iaijutsu Master]].
'''{{Anchor|Blade Artist}} ([[Ex]]):''' At first level the iaijutsu master learns to gauge the swing of a weapon of a weapon on an almost unconscious level. He gains the [[Shielded_in_Life_(3.5e_Feat)|Shielded in Life]] feat, choosing either his [[Wisdom]] or [[Charisma]] score for the feat.
'''{{Anchor|Defensive Sheathe}} ([[Ex]]):''' At first level, the iaijutsu master learns that it is important to remain protected even when others would open themselves up to attacks. Sheathing a weapon does not provoke an [[SRD:Attack of Opportunity|attack of opportunity]].
'''{{Anchor|Iaijutsu Focus}}:''' After drawing a weapon, the iaijutsu master gains an extraordinary focus as all his attention descends upon the target of his strike. At first level, once during his turn upon drawing a slashing weapon with which he has [[SRD:Weapon Focus|Weapon Focus]] the iaijutsu master gains a 1d4 Iaijutsu Points. The number of Iaijutsu Points equal to 1d4 + his [[Charisma]] or [[Wisdom]] modifier divided he gains increases by four + his class one at 3rd level and every levelhence. He may use these to power his various abilities, but they only apply to the next melee attack he makes which gains a +1 competence bonus to attack. This competence bonus increases by one at third level and an additional one at every three class levels hence (at levels 4, 7, and to a maximum of +4 at level 10), and stacks with any competence bonuses granted by any class, but not one granted from feats or other abilities. Any leftover Iaijutsu Points disappear at the end of his turn.
'''{{Anchor|Iaijutsu Strike}} ([[Ex]]):''' Faster than the eye can see, the Iaijutsu Master whips out his weapon and coats it with the blood of his opponents in attacks of truly superhuman speed. At first level after drawing his weapon, the iaijutsu master may spend a number of Iaijutsu Points up to his class level + 2. He adds an extra 1d6 damage to the attack immediately made after drawing the weapon for each Iaijutsu Point spent.
'''{{Anchor|Devestating Devastating Blow}} ([[Su]]):''' At second level the iaijutsu master learns to make attacks that are almost supernatural in nature; after drawing his weapon on an attack with which he gains iaijutsu focus, he may spend a number of Iaijutsu Points to activate effects should he hit as detailed in the table below. As he advances in levels, he gains access to new effects. The DC of these effects is equal to 10 + 1/2 his [[BAB]] + the bonus to attack he gets from Iaijutsu Focus + his [[Charisma]] or [[Wisdom]] modifier (whichever is higher), and is a [[Fortitude]] save at second level, and they last one round before ending. At fifth level the iaijutsu master may instead require a [[Will]] save to resist the effect, and by eighth level a [[Reflex]] save. This ability may be used in tandem with Iaijutsu Strike, and the effects last for one round.
{| class="{{d20}}"
'''{{Anchor|Dance of Blades}} ([[Ex]]):''' The iaijutsu master's ability to move about the battlefield improves further; at fourth level, he gains the ability to move before and after taking a standard action (usually an attack), though the total distance moved consumes a move action and cannot be farther than the iaijutsu master's speed. The square within which the iaijtusu master's standard action is taken is not considered threatened for the purposes of movement, though his action and any other movement during the round may provoke [[SRD:Attack of Opportunity|attacks of opportunity]].
'''{{Anchor|One Strike, Two Cuts}} ([[Ex]]):''' The draw, a single slash, and the sheathe--and yet two slices appear from where only one strike occured! At fifth level, after drawing his weapon on an attack that gains iaijutsu focus, the iaijutsu master's may make a second attack after his first. Any effects that affected the first strike (including any effects from Iaijutsu Strike, Devestating Devastating Strike, or any other abilities he possesses from other classes, feats, or equipment) affect the second attack as well. This second attack does not have to be against the same target as the first.
'''{{Anchor|Strike from the Void}} ([[Ex]]):''' The void begins to fill the iaijutsu master as he draws the blade, allowing him to cut deeper into his enemies with barely a thought; in fact, few thoughts cross his mind as he watches blood spray before the blade crawls back into its sheathe, almost by instinct. At sixth level, the iaijutsu master may add one-half his [[Charisma]] or [[Wisdom]] modifier to every die of damage done with Iaijutsu Focus.
'''{{Anchor|Sharpened Reflexes}} ([[Ex]]):''' As the movements become more instinctual, the iaijutsu begins to act without thinking, allowing his body to move on its own. At seventh level, the iaijutsu master cannot be surprised and may roll initiative even during surprise rounds during which he would normally be surprised.
'''{{Anchor|Flashing Blade}} ([[Ex]]):''' Movement without thought, flashing blades twinkling with barely a blink of an eye. At eight eighth level, the iaijutsu master may move up to his base speed and make a single attack as an immediate action once per encounter. He may use this ability twice per encounter at level nine.
'''{{Anchor|Flowing Water}} ([[Ex]]):''' Men can offer the resistance of cornstalks against the iaijutsu master's movement as he flows between them leaving only sprays of blood in his wake. At level nine, the iaijtusu master may move up to twice his speed as a full-round action and make a single attack against every foe he threatens during his movement, though only once per foe. He gains a +4 dodge bonus against [[SRD:Attack of Opportunity|attacks of opportunity]] provoked by his movement when using this ability.
====Playing an Iaijutsu Master====
'''Combat:''' As an iaijutsu master, who you are a trained warrior who excels in both a high mobility and dealing a lot of damage. Very effective against backliners who wish you weren't there, you know just where and how to strike, shattering the opponent's defense before they have a clue as to what happened.
'''Advancement:''' Typical characters who become iaijutsu masters include samurais, martial adepts, rogues, and ninjas. Just about anyone who has the strength and resolve to undergo the incredibly intense training can become an iaijutsu master--many have the potential, but few have the will to carry it out.
'''NPC:'''
[[SMW::off]]{{:Din_(3.5e_NPC)}}[[SMW::on]]
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