Difference between revisions of "Talk:Truespeak Fix (3.5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Added rating.)
m
Line 3: Line 3:
 
|rating=favor
 
|rating=favor
 
|reason=Very interesting.  I didn't know anyone else knew this knowledge.  It is a bit of arcana regarding the "power of the Word".  I've written some on it over at [[School of Merlin]].
 
|reason=Very interesting.  I didn't know anyone else knew this knowledge.  It is a bit of arcana regarding the "power of the Word".  I've written some on it over at [[School of Merlin]].
}}When you do the overhaul, I recommend 2 things: First,  make the progression tied somehow to number of ranks in True Speech. Second, make it so that a very minor effect happens on a failed check so that they don't feel as though they completely wasted their turn. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 07:47, 9 May 2015 (UTC)
+
}}
 +
 
 +
{{Rating |rater= balmz
 +
|rating= Favor
 +
|reason= Finally a useful truespeak and truenamer, nicely done
 +
}}
 +
 
 +
 
 +
When you do the overhaul, I recommend 2 things: First,  make the progression tied somehow to number of ranks in True Speech. Second, make it so that a very minor effect happens on a failed check so that they don't feel as though they completely wasted their turn. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 07:47, 9 May 2015 (UTC)
 +
 
 +
 
  
 
:What do you mean by the first?  Like make the ranks in truespeak = caster level of a sorts?  If so, yes, this is a good idea.  It'll make it so you won't lose CL if you multiclass, just utterances known.
 
:What do you mean by the first?  Like make the ranks in truespeak = caster level of a sorts?  If so, yes, this is a good idea.  It'll make it so you won't lose CL if you multiclass, just utterances known.

Revision as of 23:10, 3 August 2019

Ratings

RatedFavor.png Cedric favors this article and rated it 4 of 4!
Very interesting. I didn't know anyone else knew this knowledge. It is a bit of arcana regarding the "power of the Word". I've written some on it over at School of Merlin.


RatedFavor.png balmz favors this article and rated it 4 of 4!
Finally a useful truespeak and truenamer, nicely done


When you do the overhaul, I recommend 2 things: First, make the progression tied somehow to number of ranks in True Speech. Second, make it so that a very minor effect happens on a failed check so that they don't feel as though they completely wasted their turn. --Ghostwheel (talk) 07:47, 9 May 2015 (UTC)


What do you mean by the first? Like make the ranks in truespeak = caster level of a sorts? If so, yes, this is a good idea. It'll make it so you won't lose CL if you multiclass, just utterances known.
Amusingly, the latter was also intended, but not very fleshed out yet. I figure I will end up rebuilding the utterances entirely (especially since I plan to ditch the evolving mind/crafted too/perfect map split, they'll all just be normal utterances). -- Eiji-kun (talk) 07:56, 9 May 2015 (UTC)

Post-Playtest Analysis

There are a few bugs I intend to repair. Doing do will overhaul things. For sake of history, here are the original two laws in its previous form:

Law of Echoes

When you use an utterance successfully, you must wait for the universe to stop echoing with power before using the same utterance again (you may, however, use a completely different utterance). The cooldown time is equal to the 1 + the level of the utterance. For every 5 points you exceed the truespeak DC for your utterance, the cooldown time is reduced by 1 round, to a minimum of 1 round (so it can be used every other turn). Thus, you can use an utterance on a dark naga (CR 8, so DC 19), and if you get a result of a 30, you can reduce the cost by 2 rounds (minimum 1). None of this "unable to cast for the next 24 hours" business.

Law of Chorus

Most utterances only affect a single target. For these single target utterances, you can choose to raise the DC of the truespeak check by twice the utterance level (so a 2nd level utterance is a +4 increase). For every increase you make, you can target another creature with an equal or lower truespeak DC in range of your utterance, to a maximum equal to your character level.


Let's see what I can do with this... -- Eiji-kun (talk) 01:27, 3 April 2018 (MDT)

Changes complete. In theory this might work; I didn't want to hard ban having more than one utterance applied ever to a creature at a time, especially since I don't know if I placed any perma-duration utterances in there. Instead I made it more difficult to stack many buffs and make it more unappealing or impossible to have allies walking around with 50 buffs all day every day; after all you don't want to try and save your friend from danger at a critical moment only to botch your check because their DC is a million now. It is also thematically appropriate I believe.
This enters in a bit of complexity in that now the DC of your targets is expected to change mid-battle. On the other hand, I ditched the Law of Echoes so now complexity concerning durations is removed. This may end up being an even trade. Let's see how it works. -- Eiji-kun (talk) 01:57, 3 April 2018 (MDT)
Apparently there are already problems. Further changes pending. -- Eiji-kun (talk) 19:00, 3 April 2018 (MDT)

Post-Post Playtest (Or Why Is This So Difficult)

About to undergo another major rebuild due to data recovered. The following is for record's sake...

Archive

You can also make a Truespeak check as a free action to identify an utterance being spoken, even when it's not your turn. The DC of this check is equal to the DC to speak the utterance you wish to identify.

Speaking a creature's personal truename increases the DC of the truespeak check by 2. You gain a +4 competence bonus on truespeak checks for saying your own personal truename.

Lastly, of course, is pronouncing the truename of a creature or object, a key function to the workings of truespeech-using classes. The DC for a truespeak check is DC 11 + the creature's CR (0 for objects). You must pronounce a creature or object's truename (common or personal) to affect it properly with a truenamer's utterances. More importantly, the former Law of Resistance and Law of Sequence are discarded, replaced by the Law of Alteration and the Law of Chorus.

Law of Alteration

When you use an utterance successfully, you inevitably make their truename and the means of affecting them more difficult. For an utterance of instantaneous, this is a non-issue. However utterances with durations will increase the DC to affect the target by an amount equal to twice the level of any utterances currently upon them. For example a target who normally has a DC of 15 has defensive edge placed upon them, a 1st level utterance. Their DC is now 17. If they subsequently gain critical word of nurturing as well their DC jumps to 27.

Law of Chorus

Most utterances only affect a single target. For these single target utterances, you can choose to raise the DC of the truespeak check by twice the utterance level (so a 2nd level utterance is a +4 increase). For every increase you make, you can target another creature with an equal or lower truespeak DC in range of your utterance, to a maximum equal to your character level.


That is all, time to get to work. -- Eiji-kun (talk) 04:02, 21 April 2018 (MDT)