Difference between revisions of "Levitate, Hostile (3.5e Spell)"
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As [[SRD:Levitate|''levitate'']] except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success. | As [[SRD:Levitate|''levitate'']] except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success. | ||
− | As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing [[SRD:Prone|''prone'']] and taking 1d6 damage for each | + | As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing [[SRD:Prone|''prone'']] and taking 1d6 damage for each 10 feet it fell (to a maximum of 20d6, this is not not falling damage). Doing so end the spell for the particular target. </onlyinclude> |
Revision as of 03:03, 24 July 2019
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Transmutation | |
Level: | Ki Master 4, Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal or close (25 ft. + 5 ft./2 levels) |
Targets: | One creature/level |
Duration: | 1 minute/level (D) |
Saving Throw: | Will Negate |
Spell Resistance: | No |
As levitate except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success.
As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing prone and taking 1d6 damage for each 10 feet it fell (to a maximum of 20d6, this is not not falling damage). Doing so end the spell for the particular target.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Ki Master 4 + and Sorcerer/Wizard 4 + |
Range | Other + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | A better version of the levitate spell. + |
Title | Levitate, Hostile + |