Difference between revisions of "Dark Edge (3.5e Spell)"
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<onlyinclude>{{3.5e Spell | <onlyinclude>{{3.5e Spell | ||
− | |name= | + | |name=Dark Edge |
|school=Illusion | |school=Illusion | ||
− | |subschool= | + | |subschool=Shadow |
− | |desc=Darkness | + | |desc=Darkness |
− | |lvl= | + | |lvl=Assassin 2 |
|comp=V, S | |comp=V, S | ||
|casttime=1 Swift Action | |casttime=1 Swift Action | ||
− | |range= | + | |range=Personal |
− | |dur=1 Round/Level | + | |dur=1 Round/Level or Until Discharged |
|tsea=a | |tsea=a | ||
− | |subj= | + | |subj=You |
|save=None | |save=None | ||
|sr=No | |sr=No | ||
− | |summary= | + | |summary=You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures.}} |
− | }} | ||
− | With a flick of the wrist you imbue | + | With a flick of the wrist you imbue a weapon with energy from the shadow plane, wreathing the weapon in black flames. The next attack made with the imbued weapon is a touch attack and deal damage as if it was one size category larger. If the attack hit you make a [[SRD:Bull Rush|Bull Rush]] check against the struck opponent, using your caster level + your casting ability score modifier for the check, if successful you do not move alongside your opponent. If your opponent was moved at least 15 feet or encounter a solid obstacle, it must make a DC 20 [[SRD:Balance Skill|Balance]] check or land prone. |
− | + | If you lose grip on the weapon before making the attack, the spell immediately end.</onlyinclude> | |
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− | {{3.5e Breadcrumb}}<br/> | + | {{3.5e Assassin Spells Breadcrumb}}<br/> |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 00:25, 8 July 2019
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Illusion (Shadow) [Darkness] | |
Level: | Assassin 2 |
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Components: | V, S |
Casting time: | 1 Swift Action |
Range: | Personal |
Area: | You |
Duration: | 1 Round/Level or Until Discharged |
Saving Throw: | None |
Spell Resistance: | No |
With a flick of the wrist you imbue a weapon with energy from the shadow plane, wreathing the weapon in black flames. The next attack made with the imbued weapon is a touch attack and deal damage as if it was one size category larger. If the attack hit you make a Bull Rush check against the struck opponent, using your caster level + your casting ability score modifier for the check, if successful you do not move alongside your opponent. If your opponent was moved at least 15 feet or encounter a solid obstacle, it must make a DC 20 Balance check or land prone.
If you lose grip on the weapon before making the attack, the spell immediately end.
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