Difference between revisions of "Explosive Runes Field (3.5e Spell)"
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|subschool= | |subschool= | ||
|desc=Fire, Force | |desc=Fire, Force | ||
− | |lvl=Wizard 4 | + | |lvl=Sorcerer/Wizard 4 |
|comp=V,S | |comp=V,S | ||
|casttime=1 Standard Action | |casttime=1 Standard Action | ||
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''"Garomp charged the sorceress, ignoring those little red floaty things between her and him."'' | ''"Garomp charged the sorceress, ignoring those little red floaty things between her and him."'' | ||
− | The caster create a field of floating [[Explosive Runes, Variant (3.5e Spell)|''explosive runes'']] which are detonated by proximity. Any creature who | + | The caster create a field of floating [[Explosive Runes, Variant (3.5e Spell)|''explosive runes'']] which are detonated by proximity. Any creature who move more than 5 feet inside of the field they risk detonating a few runes, which inflict damage as an [[Explosive Runes, Variant (3.5e Spell)|''explosive runes'']] of the same caster level, although only once per movement. As a standard action the caster may cause the runes inside the field to dance and whirl, forcing all creatures inside the field to make a [[Reflex]] save as if they triggered a rune ([[Reflex]] negate). |
− | Small or smaller creatures gain a +4 bonus on their saving throws as well while large or larger creature take a -1 penalty for each square they occupy within the field. If a creature run or charge through the field it is not allowed a [[Reflex]] save against this spell. | + | If a creature do not halve their speed (treating it as difficult terrain) while moving through the field, a successful [[Reflex]] save simply halves the damage instead of negating it. Small or smaller creatures gain a +4 bonus on their saving throws as well while large or larger creature take a -1 penalty for each square they occupy within the field. If a creature run or charge through the field it is not allowed a [[Reflex]] save against this spell. |
After being cast, the runes need 1 round of warm up before activating. The runes gently move out of the way of the caster and her familiar if she move through it, but not any other creatures. | After being cast, the runes need 1 round of warm up before activating. The runes gently move out of the way of the caster and her familiar if she move through it, but not any other creatures. |
Revision as of 16:56, 16 June 2019
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This spell is an homebrew variant of an existing spell, you may be looking for the original in Player Handbook II
Abjuration [Fire, Force] | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | 20-ft.-radius spread |
Duration: | 1 Round/Level(D) |
Saving Throw: | Reflex Half or Negate (see text) |
Spell Resistance: | Yes |
"Garomp charged the sorceress, ignoring those little red floaty things between her and him."
The caster create a field of floating explosive runes which are detonated by proximity. Any creature who move more than 5 feet inside of the field they risk detonating a few runes, which inflict damage as an explosive runes of the same caster level, although only once per movement. As a standard action the caster may cause the runes inside the field to dance and whirl, forcing all creatures inside the field to make a Reflex save as if they triggered a rune (Reflex negate).
If a creature do not halve their speed (treating it as difficult terrain) while moving through the field, a successful Reflex save simply halves the damage instead of negating it. Small or smaller creatures gain a +4 bonus on their saving throws as well while large or larger creature take a -1 penalty for each square they occupy within the field. If a creature run or charge through the field it is not allowed a Reflex save against this spell.
After being cast, the runes need 1 round of warm up before activating. The runes gently move out of the way of the caster and her familiar if she move through it, but not any other creatures.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Fire + and Force + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 4 + |
Range | Medium + |
Rating | Unrated + |
School | Abjuration + |
Summary | A remake of explosive runes field, which make it more in line with it replacement. + |
Title | Explosive Runes Field + |