Difference between revisions of "User:Balmz/ffighter"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m
Line 26: Line 26:
 
|-  
 
|-  
 
|3rd|| class="left" | +3 || +3 || +1 || +1
 
|3rd|| class="left" | +3 || +3 || +1 || +1
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|4th|| class="left" | +4 || +4 || +1 || +1
 
|4th|| class="left" | +4 || +4 || +1 || +1
Line 32: Line 32:
 
|-  
 
|-  
 
|5th|| class="left" | +5 || +4 || +1 || +1
 
|5th|| class="left" | +5 || +4 || +1 || +1
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|6th|| class="left" | +6/+1 || +5 || +2 || +2
 
|6th|| class="left" | +6/+1 || +5 || +2 || +2
Line 38: Line 38:
 
|-  
 
|-  
 
|7th|| class="left" | +7/+2 || +5 || +2 || +2
 
|7th|| class="left" | +7/+2 || +5 || +2 || +2
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|8th|| class="left" | +8/+3 || +6 || +2 || +2
 
|8th|| class="left" | +8/+3 || +6 || +2 || +2
Line 44: Line 44:
 
|-  
 
|-  
 
|9th|| class="left" | +9/+4 || +6 || +3 || +3
 
|9th|| class="left" | +9/+4 || +6 || +3 || +3
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|10th||class="left" | +10/+5 || +7 || +3 || +3
 
|10th||class="left" | +10/+5 || +7 || +3 || +3
Line 50: Line 50:
 
|-  
 
|-  
 
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
 
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
 
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
Line 56: Line 56:
 
|-  
 
|-  
 
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
 
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
 
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
Line 62: Line 62:
 
|-  
 
|-  
 
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
 
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
Line 68: Line 68:
 
|-  
 
|-  
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
Line 74: Line 74:
 
|-  
 
|-  
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6
| class="left" |[[#Bonus Feats|Bonus Feat]]
+
| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6
Line 99: Line 99:
  
 
'''{{Anchor|Favored Second Save}}:''' At first level a fighter may choose between having a good reflex or a good will save in addition to a good fortitude save but not both. Once chosen it can not be changed.
 
'''{{Anchor|Favored Second Save}}:''' At first level a fighter may choose between having a good reflex or a good will save in addition to a good fortitude save but not both. Once chosen it can not be changed.
 +
 +
 +
'''{{Anchor|Martial Talents}}:''' At level 3 and every odd level after the fighter may choose from a list of talents to learn. These talents vary in use and type. Each talent may only be chosen once unless otherwise stated.
 +
 +
*''High Health'': The fighter gains an additional 12 hp. This option can be chosen thrice. 
 +
 +
*''Fleet of Foot'': the fighter gains an additional 5 feet of movement in combat. This option can be chosen 4 times.
 +
 +
*''Iron Guts'': If the fighter saves against an effect that would make them sickened instead of nauseated, they can make a second save to avoid being sickened.
 +
 +
*''Oriented'': If a fighter saves against an effect that would make them dazed instead of being stunned, they can make a second save to avoid being dazed.
 +
 +
*''War hardened'': The fighter gains a insight bonus equal to 1/3 their fighter level rounded up against fear effects.
 +
 +
*''Strong build'':The fighter counts as one size larger when it would be beneficial to them.
 +
 +
*''Quick Charge'':The fighter may charge as a standard action instead of a full action. This can be chosen twice, a second choice makes charging a move action.
 +
 +
*''Second Skin'': Heavy and medium armor no longer slows the fighter down when worn or causes them to be fatigued if they sleep in it.
 +
 +
*''Natural Part of Me'': Worn armor and weapons no longer count as weight or affect encumbrance for the fighter.
 +
 +
*''Robust Body:'' The fighter now is staggered only if the nonlethal damage they have is double their current hit points. 
 +
 +
*''Fast action:'' The fighter may gain an additional move action during their turn a number of times per day equal to 1/2 their fighter level.
  
 
====Epic Fighter====
 
====Epic Fighter====
Line 109: Line 134:
 
!Level!! Special   
 
!Level!! Special   
 
|-  
 
|-  
|21st|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|21st|| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|22nd|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|22nd|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|-  
 
|-  
|23rd|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|23rd|| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|24th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|24th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|-  
 
|-  
|25th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|25th|| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|26th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|26th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|-  
 
|-  
|27th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|27th|| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|28th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|28th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|-  
 
|-  
|29th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|29th|| class="left" |[[#Bonus Feats|Bonus Feat]] ,[[#Martial Talents|Martial Talents]]
 
|-  
 
|-  
 
|30th|| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|30th|| class="left" | [[#Bonus Feats|Bonus Feat]]

Revision as of 22:49, 4 June 2019

Fighter

Making a Fighter

Alignment: Any.

Starting Age: Moderate.

Table: The Fighter

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Combat Expertise, Favored Second Save
2nd +2 +3 +0 +0 Bonus Feat
3rd +3 +3 +1 +1 Bonus Feat ,Martial Talents
4th +4 +4 +1 +1 Bonus Feat
5th +5 +4 +1 +1 Bonus Feat ,Martial Talents
6th +6/+1 +5 +2 +2 Bonus Feat, Improved Full Attack
7th +7/+2 +5 +2 +2 Bonus Feat ,Martial Talents
8th +8/+3 +6 +2 +2 Bonus Feat,
9th +9/+4 +6 +3 +3 Bonus Feat ,Martial Talents
10th +10/+5 +7 +3 +3 Bonus Feat
11th +11/+6/+1 +7 +3 +3 Bonus Feat ,Martial Talents
12th +12/+7/+2 +8 +4 +4 Bonus Feat
13th +13/+8/+3 +8 +4 +4 Bonus Feat ,Martial Talents
14th +14/+9/+4 +9 +4 +4 Bonus Feat
15th +15/+10/+5 +9 +5 +5 Bonus Feat ,Martial Talents
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat
17th +17/+12/+7/+2 +10 +5 +5 Bonus Feat ,Martial Talents
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat,
19th +19/+14/+9/+4 +11 +6 +6 Bonus Feat ,Martial Talents
20th +20/+15/+10/+5 +12 +6 +6 Bonus Feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex),Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Gather Information (Cha), Listen (Wis) , Profession (Wis), Search (Int), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex) .

Class Features

All of the following are class features of the fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons, 3 exotic weapons of their choice, and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at each level they have in fighter. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

Combat Expertise: A fighter gains the combat expertise feat for free at level 1 even if they do not meet the requirements.

Improved Full Attack: At level 6 a fighter may use a full attack as a standard action.

Favored Second Save: At first level a fighter may choose between having a good reflex or a good will save in addition to a good fortitude save but not both. Once chosen it can not be changed.


Martial Talents: At level 3 and every odd level after the fighter may choose from a list of talents to learn. These talents vary in use and type. Each talent may only be chosen once unless otherwise stated.

  • High Health: The fighter gains an additional 12 hp. This option can be chosen thrice.
  • Fleet of Foot: the fighter gains an additional 5 feet of movement in combat. This option can be chosen 4 times.
  • Iron Guts: If the fighter saves against an effect that would make them sickened instead of nauseated, they can make a second save to avoid being sickened.
  • Oriented: If a fighter saves against an effect that would make them dazed instead of being stunned, they can make a second save to avoid being dazed.
  • War hardened: The fighter gains a insight bonus equal to 1/3 their fighter level rounded up against fear effects.
  • Strong build:The fighter counts as one size larger when it would be beneficial to them.
  • Quick Charge:The fighter may charge as a standard action instead of a full action. This can be chosen twice, a second choice makes charging a move action.
  • Second Skin: Heavy and medium armor no longer slows the fighter down when worn or causes them to be fatigued if they sleep in it.
  • Natural Part of Me: Worn armor and weapons no longer count as weight or affect encumbrance for the fighter.
  • Robust Body: The fighter now is staggered only if the nonlethal damage they have is double their current hit points.
  • Fast action: The fighter may gain an additional move action during their turn a number of times per day equal to 1/2 their fighter level.

Epic Fighter

Table: The Epic Fighter

Hit Die: d12

Level Special
21st Bonus Feat ,Martial Talents
22nd Bonus Feat
23rd Bonus Feat ,Martial Talents
24th Bonus Feat
25th Bonus Feat ,Martial Talents
26th Bonus Feat
27th Bonus Feat ,Martial Talents
28th Bonus Feat
29th Bonus Feat ,Martial Talents
30th Bonus Feat

4 + Int modifier skill points per level.

Bonus Feats: The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every level after 20th.

Epic Fighter Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a Fighter Bonus Feat, but not listed here, as being on their bonus feat list.



Back to Main PageSystem Reference DocumentClasses