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Luigifan18 moved page Talk:Viewtiful Warrior (3.5e Class) to User talk:Luigifan18:Viewtiful Warrior (3.5e Class): Redirect creation for the sake of links
== Ratings ==
{{Rating |rater=HB Forged
|rating=oppose
|reason=It would've been a good idea on paper. In practice, though, everyone was confused, & the campaign ended in your typical "rocks fall, everyone dies" fashion.
}}
:Response on What Ratings Do: Downrating an article doesn't get it deleted. Only when an article becomes Community Opposed does anything even happen, and that is usually just an admin moving the article off the main space into a user sub-page, just like any unfinished or in-progress article. That's it. Deletion only happens if something is seriously wrong, like a site violation. Counter rating with a "Favor" on an article (stating that you feel that this is one of the best examples of homebrew material on the site, desiring to use it yourself and highly recommending it to others) on the grounds that you don't want it deleted is a disservice to the ratings system for helping users find material and get feedback on its use. I strongly recommend reviewing your rating. --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 12:26, 11 February 2019 (MST)
{{Rating |rater=Ganteka Future
|rating=oppose
|reason=Sorry man. I know this is like, your baby, and the massive amount of hours put into it show a lot of love for both the project and the source material. It... the class is the 19th longest article on the entire wiki for all articles. It's too clunky to use. Expecting a DM to sit and read this to approve it for a character... I was struggling to get through the first level. The writing style you've adopted for this even bloats things further, with parenthetical flavor text inside flavor text interspersed between bits of mechanical information. Without dedicating hours of my own free time on this, consulting others, I'm not sure what specific advice to go with here, but as is, it isn't in a state that's really usable for people. Your sample character should have clued you in. Imagine fitting that on a character sheet for a player. Look how long that is and how much explanation is needed. I know you love this stuff. If you want other people to enjoy it in the translated style of D&D, it really needs an overhaul. I used to have a really painfully long class bloated with abilities and flavor. I went through 8 total overhaul revisions on it so far. It is okay to totally rewrite things. This needs it.
}}
{{Rating |rater=Leziad
|rating=opposeOppose
|reason=First off, it's too strong for high, ignoring abuses adding both wisdom mod and charisma mod (multiple times) to attacks alongside full-bab is a very very bad idea.
The ability score to attack/damage is too much, as simple as that. It makes the Viewtfiul Warrior's damage potential so high it can kill enemies of CR massively higher with no difficulties. Alongside the Voomerang, it can kills hordes or bosses within a single round and end an encounter at the drop of a hat.
Basically the class is overpowered and needs major redesign, this time with brevity and less 'gamey' design. EDIT: It has not been touched in a while, so back to oppose it is.
}}
Loopholes in the VFX abilities? Could you please point them out? A large part of the reason I go into so much detail is to make sure that loopholes are kept to a minimum, so help in removing the loopholes that currently exist would be ''greatly'' appreciated. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 22:49, 21 August 2013 (UTC)
...It can deal over 10000 damage to the Tarrasque at level 7? Wait, what?!? The Viewtiful Warrior's meant to do a lot of damage in a short amount of time (and then need to retreat and recharge his powers), but that sounds <s>a little</s> extreme. Anyways, I fully acknowledge that putting the Viewtiful Warrior at High balance was a mistake - it's Very High now. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 22:49, 21 August 2013 (UTC)
:So since you've changed it it's a lot more extreme, and I haven't had a chance to actually run the numbers yet due to reasons, but they are a lot less extreme. At this point, a Viewtiful Warrior could still kill the Tarrasque somewhere between levels 3 and 8 (can math more when I have more time), but you wouldn't be able to kill as many of Big T in a single round no matter what any more. I'll go over the things it takes the next time I actually have access to a computer. --UK
::Hmmm... I'm curious to see what you mean by that. Just how exactly does the Viewtiful Warrior dish out enough damage to kill a Tarrasque at level 8? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 01:17, 27 August 2013 (UTC)
:::To begin with, I apologize for taking so long to respond to this. I was without my computer for a couple weeks. Getting down to things, though, the biggest part of this particular problem stems from Voomerangs. As a full round action when slow is active, they go out to 1200' dealing 4d8+2 ability scores damage (Str and Cha) and you get two ability scores (Dex and Cha) added to your attack roll that already has full BAB. Then you also do extra damage and are more likely to hit for every successful attack, and you get Zoom before too long so you can add another time and a half of your best ability score to both attack and damage. You flat out state that the Voomerang can hit the same creature more than once and that it can steer itself. That means that for a big creature, you can have it circle inside that creatures space so it just keeps getting attack after attack after attack.
:::Since I crunched the numbers, you've changed things a bit, but you still win every encounter that can be won by flat damage. Seeing as almost every battle can be won damage, especially if it can get Ghost Touch on all its attacks, there really isn't anything that can stand in its way, especially a levels it's supposed to be facing. --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 04:23, 8 September 2013 (UTC)
{{Rating |rater=YX33A
|rating=neutral
::::::No, but at the same time, I don't want to take it out either. Maybe the slow effect could become more powerful as levels are gained, eventually capping about where it is now. ...Actually, that sounds pretty good. Will try to implement in the morning; past my bedtime. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 03:08, 23 August 2013 (UTC)
:::::::All right, done. Most of the Viewtiful Warrior's class features have been delayed, and VFX Slow in particular has had its effects stretched out so that it doesn't reach full power until level 20. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:11, 24 August 2013 (UTC)