Open main menu

Dungeons and Dragons Wiki β

Changes

Antitheist (3.5e Prestige Class)

99 bytes added, 07:02, 13 May 2019
Becoming a Antitheist
If you were looking to be a devil worshiper [[Tome of Fiends (3.5e Sourcebook)/Classes; Base and Prestige|Tome of Fiends]] is a good resource. For an antitheist is not a devil worshiper.
===Becoming a Antitheist===
There are three pathways of Antitheist, each have a different primary mental ability score (Satan’s Speech uses Charisma, Lucifer’s Light uses Intelligence and Belial’s Black-Magic uses Wisdom); Strength Dexterity and Constitution are useful for the typical reasons, but do not modify class abilities. All types of antitheist benefit from Charisma. Antitheists do, however, incur a Charisma penalty when attempting to speak to a female character.
Previous history as a divine character does not disqualify players from taking this class. If anything it is more common for characters to have a prior devout history than not. Any alignment can become an antitheist − yes, there is such a thing as a Lawful Good antitheist. Also, players with a strong independent, rebellious or anarchist wish tend to become antitheists.
|skillpoints=6
|skills=Bluff, Concentration, Diplomacy, Disable Device, Disguise, Gather Information, Handle Animal, Hide, Intimidate, Knowledge (History), Knowledge (Local), Knowledge (Nobility and Royalty), Knowledge (Religion or Planes), Listen, Move Silently, Perform, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Tumble}}
 
===Class Features===
'''Weapon and Armor Proficiency:''' Antitheists are proficient with all simple and martial [[SRD:Martial Weapon Proficiency|weapons]], light and medium [[SRD:Armor|armor]], and with [[SRD:Shield Proficiency|shields]] (except tower shields).
Anonymous user