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Some people There are some out there who really into like fire. They , and can waste hours siting simply sitting and watching things burngazing at the beauty of the flames. The often get Often in trouble with the authorities for random burning barns... buildings (or being found responsible for a series possibly random burning ''people''), these individuals are often on the wrong side of families cremated alivethe law. Some Those that receive additional training and inspiration from creatures linked to fire become pyrotechnics, who wield the power of these Pyromaniacs are fire with more flamboyant than others. The are Pyrotechnics (or less) flamboyance, and they can make thing detonate into giant balls have the ability to call down the power of flamefire to strike down their enemies.
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | [[#Detonate|Detonate]] (huge)
|-
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | [[#Chemical reaction|Chemical reaction]], [[#Sparkler|Sparkler]]
|-
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | [[#Detonate|Detonate]] (gargantuan)
|-
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | [[#Chain Reaction|Chain Reaction]]
|-
|15th||class="left" | +11/+6 || +5 || +9 || +9
| class="left" | [[#Detonate|Detonate]] (colossal), [[#Nuke|Nuke]]
'''{{AnchorAt 6th level you may use your [[#Detonate|Burn Bright}}:''Detonate]] ability on the illusion, counting as the size of the illusion unless you can' Instead t detonate that large of making an object explode and deal damage, yet. In that case you would treat the illusion as the largest object you may make it release a blinding flash of light, Stunning everyone withing 20ft. Will save negatescan detonate.
'''{{Anchor|Nuke}}:''' Once per day you can Chain Detonate every one within 20 feet.
I think the issues were addressed
|author_name=Parakee
|date_created=December 31, 2010
|adopter=FiRaven|date_adopted= 09 September, 2012|status=CompletedDone |editing=Ask firstClarity and Grammar edit
|balance=Rogue
}}
<div class="blank">
{{#set:Summary=Under StatementUnderstatement: This person likes to blow things up.
|Length=15
|Minimum Level=1
==The Pyrotechnic==
===Making a Pyrotechnic===
'''Abilities:''' Intelligence governs savesCharisma and Strength are the most important abilities for the pyrotechnic; Charisma improves your ability save DCs and fire damage, Strength improves your To-Hit, melee damage and your AC. Con is just as important to the pyrotechnic as any class and maybe more so if you plan to melee.
'''Races:''' anyPyrotechnics can be found among all races; the most common pyrotechnics are gnomes and orcs, the former for their natural connection with magic, and the latter for the pure gift of destruction.
'''Alignment:''' anyAll alignments exist among pyrotechnics. Chaotic pyrotechnics often have reverted their more pyromaniac days, while lawful pyrotechnics follow their new way of survival to the core. Good pyrotechnics use their powers to defend others or themselves; evil ones use it to destroy others...
'''Starting Gold:''' 4d4×10 2d8x10 gp (100 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st||class="left" | +0 || +0 || +2 || +20| class="left" | [[#Detonate|Detonate]], [[#Explosive Unarmed Strike|Explosive Unarmed Strikestrike]], [[#Explosive Defense|Explosive Defense]], [[#Fire Resistance|Fire Resistance]] (5)
|-
|2nd||class="left" | +1 || +0 || +3 || +30| class="left" | [[#Burn Bright|Burn Bright]], [[#Focused Explosion|Focused Explosion]], [[#Shape Flame|Shape Flame]]
|-
|3rd||class="left" | +2 || +1 || +3|| +31| class="left" | [[#Fire ResistanceCombustion|Fire ResistanceCombustion]] (10), [[#CombustionKinetic Explosion|CombustionKinetic Explosion]] ,[[#Kinetic ExplosionEvasion|Kinetic ExplosionEvasion]]
|-
|4th||class="left" | +3 || +1 || +4 || +41| class="left" | [[#FireworksPiercing Blasts|Fireworks]], [[#Ranged Detonate|Ranged DetonatePiercing Blasts]]
|-
|5th||class="left" | +3 || +1 || +4 || +41| class="left" | [[#Fire ResistanceDetonate|Fire ResistanceDetonate]] (15Small), [[#Pop|Pop]], [[#Detonate|Detonate]] (small)
|-
|6th||class="left" | +4 || +2 || +5 || +52| class="left" |[[#Spectacular DisplayUnspolsion|Spectacular DisplayUnsplosion]], [[#Improved Evasion|Improved Evasion]]
|-
|7th||class="left" | +5 || +2 || +5 || +52| class="left" | [[#Fire ResistanceDetonate|Fire ResistanceDetonate]] (20Medium), [[#DetonateExplosion Hop|DetonateExplosion Hop]] (medium)
|-
|8th||class="left" | +6/+1 || +2 || +6 || +62| class="left" | [[#Complex ExplosionBurn|Complex ExplosionBurn]], [[#FireballComplex Explosion|FireballComplex Explosion]]
|-
|9th||class="left" | +6/+1 || +3 || +6 || +63| class="left" | [[#Fire ResistanceDetonate|Fire ResistanceDetonate]] (25Large), [[#DetonateMaster of Detonation|DetonateMaster of Detonation]] (large)
|-
|10th||class="left" | +7/+2 || +3 || +7 || +73| class="left" | [[#Fire ResistanceExaplosion!!|Fire ResistanceExaplosion!!]], [[#The Road Ahead|The Road Ahead]] (Immunity)
|-
|-
|- class="noalt"
====Class Features====
All of the following are class features of the <-Pyrotechnic. '''Weapon and Armor Proficiency:''' A pyrotechnic is proficient with all simple weapons. They are not proficient with any armor or shields. '''{{Anchor|Detonate}} {{Su}}:''' A pyrotechnic can make any inanimate object of Tiny size he touches explode as an attack action. If the object is attended, the pyrotechnic must make a touch attack against it, requiring an attack roll against the wielder's touch AC + any bonuses from the object's size. This deals 1d6 fire damage per class level, doubled if the object is unattended. Additionally, this damage ignores the object's hardness. If the object would be dealt as much damage as its hit point total or more, it explodes, dealing 1d6 fire damage per 2 class namelevels to all creatures and objects within 20ft, with a Reflex save (DC 10 + 1/2 the pyrotechnic's character level + the pyrotechnics's Charisma modifier). Alternatively, the pyrotechnic can delay the explosion of the object by as much as 1 round. If the pyrotechnic is holding the object, they can throw it as part of using this ability. If the object would be dealt enough damage to destroy it (see above), the object explodes at the point of its landing. You may use your Strength modifier instead of your Dexterity modifier for throwing detonate objects. Object's in your possession count as unattended for the purposes of detonate. At 5th level, a pyrotechnic can make a Small object explode. This improves by one size category every two levels. For each size category above Tiny, the area of the effect doubles (thus, a Small object detonates to a 40ft radius, a Medium one to an 80ft radius, etc). Magical objects can not be detonated. '''{{Anchor|Explosive Strike}} {{Ex}}:''' A pyrotechnic gains a slam attack, which deals 1d6 bludgeoning and 1d6 fire damage. Unlike most natural weapons, this can be used to make iterative attacks if the pyrotechnic's BAB is high enough. If used as a secondary attack, this receives a ->5 penalty on attack rolls. The fire damage dealt by this slam attack increases by 1d6 every 2 levels. The pyrotechnic can also apply the bonus fire damage to any melee weapon he is proficient in.
'''Weapon and Armor Proficiency{{Anchor|Fire Resistance}}:''' A Pyrotechnic pyrotechnic has proficiency with all simple weapons but no armor or shields.'''Saves:'''All saves from your class abilities have been caught in enough explosions to develop a DC of 10 resistance to fire, and has fire resistance 5+ his class level + int.
'''{{Anchor|DetonateExplosive Defense}} {{SuEx}}:''' The Pyrotechnic can make any inanimate object of tiny size or smaller he touches explode as a standard action. He rolls 1d20 A pyrotechnic uses small explosions to disrupt attacks, gaining an armor bonus to AC equal to 4+ 1d10 per 1/2 of their class level. Reflex save negates. If this is equal to or greater than the objects hit-points (no hardnessrounding down), then the object explodes. The Pyrotechnic can throw the object as Unlike like a free action. The target object is destroyed. Use the grenade-like-weapon rules. The object explodes dealing 1d6 plus 1d6 for every 2 levels fire and piecing damage regular armor bonus this also applies to everyone within 20 feet. Reflex save half.At 5th level you can make a small object explode. This increases by one size category every 2 levels. For each size category above tiny, the area of the effect doubles. Magical equipment can not be detonatedtouch attacks.
'''{{Anchor|Explosive Unarmed StrikeBurn Bright}} {{Su}}:''' You gain the Instead of making an object explode and deal damage when using their [[#Detonate|Detonate]] ability, a pyrotechnic may make it release a blinding flash of light, [[SRD:Improved Unarmed StrikeBlinded|Improved Unarmed Strikeblinding]] for freeeveryone withing 20ft. You unarmed attack do A successful Will save (DC 10 +1d6 1/2 pyrotechnic's character level + 1d6 the pyrotechnic's Charisma modifier) negates this effect. Lasts for 1 round per 4 levels additional damageclass level.
'''{{Anchor|Fire resistanceShape Flame}} {{Sp}}:''' You have been caught in enough At 2nd level, a pyrotechnic learn to manipulate explosions to grow resistance to fireinto almost life like images. You gain fire resistance 5. At 3rd level and every 2 levels thereafter this increases by 5 until The pyrotechnic may now use [[SRD:Silent Image|''silent image'']] as a spell-like ability at 10th level you gain fire immunitywill.
'''{{Anchor|Shape FlameFocused Explosion}} {{Su}}:''' You may make any fire caused by any of your abilities, be attached to a imbued When using their [[SRD:Silent Image#Detonate|Detonate]]. It ability, a 2nd level pyrotechnic can take the effect make it detonate in a 25ft cone instead of any thing, but alway appears to be a formation sphere. The cone size doubles for each size of flame, although color can changethe exploding object larger than tiny.
'''{{Anchor|Combustion}} {{Ex}}:''' You A 3rd level pyrotechnic can create small use explosions beneath to increase your jumping and mobility, you feet. You gain may add your class level as a competence bonus to jump speed equal checks, and you may use your Strength modifier instead of your Dexterity Modifier to determine your dodge bonus to AC and your base land speedbonus on Reflex saves.
'''{{Anchor|Kinetic ExplosionEvasion}} {{Ex}}:''' You detonate power now knocks everyone who fails At 3rd level the pyrotechnic becomes used to avoiding explosions. Whenever making a reflex save pronethe pyrotechnic takes no damage on a successful save.
'''{{Anchor|FireworksKinetic Explosion}}:''' You may cast the Fireworks version of [[SRD:Pyrotechnics]] at will. '''{{Anchor|Ranged DetonateSu}}:''' By 3rd level, a pyrotechnic's [[#Detonate now has a range of line of sight|Detonate]] ability also knocks any creature that failed its Reflex save against any explosion produced by it prone.
'''{{Anchor|PopPiercing Blasts}} {{Sp}}:''' You now Detonate an object A 4th level pyrotechnic ignores fire resistance, and deals half fire damage to make a deafening sound. This Stuns and Deafens everyone for 2d6+2 rounds withing 120fire immune creatures.
'''{{Anchor|Spectacular DisplayPop}} {{Su}}:''' Whenever you use A 5th level pyrotechnic using their [[#FireworksDetonate|FireworksDetonate]] anybody who succeeds at ability can cause an exploding object to make a deafening sound rather than deal damage. This deafens all creatures within 120ft for 2d6+2 rounds. A successful Fort save (DC 10 + 1/2 the save is fascinated for one roundpyrotechnic's character level + the pyrotechnic's Charisma modifier) negates the deafness. This cannot be combined with [[#Burn Bright|Burn Bright]] (but see [[#Complex Explosion|Complex Explosion]] below).
'''{{Anchor|Complex ExplosionUnsplosions}} {{Su}}:''' You At 6th level the pyrotechnic learns how to reverse some of the destruction he causes. He may combine two repair any magical or non-magical item up to the size that he can detonate effects when using detonate, such as Burn Bright and Standard if he has 51% of the item remains or was destroyed in in the use of his [[#Detonate|Detonate, or Pop and Burn Bright(a fun combination)]].
'''{{Anchor|FireballImproved Evasion}} {{Ex}}:''' You can cast [[SRD:Fireball|fireball]] At 6th level the pyrotechnic become great at will with avoiding explosions. Whenever making a reflex save the pyrotechnic takes no damage on a successful save, and only takes half damage on a caster level equal to your class levelfailed save.
'''{{Anchor|Chemical reactionExplosion Hop}} {{Su}}:''' The Pyrotechnic can make any living thing of any size he touches explode At 7th level the pyrotechnic may use [[#Dimension Door|Dimension Door]] as a standard action. The person explodes. Reflex save half. The person spell-like ability once every 1d4 rounds, but the max range per hop is destroyed. The object explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet. Reflex save half50 ft.
'''{{Anchor|SparklerBurn}} {{Su}}:''' By surrounding An 8th level pyrotechnic can use a standard action to explode an object opponent up to 30ft away. The explosion deals 1d6 fire damage per character level with no save to the target and 1/2 that damage to all enemies in tiny explosions you can duplicate a 5-foot radius of the effects of sustained force or violent thrust [[SRD:Telekinesis|telekinesis]]target with a reflex save for half.
'''{{Anchor|Chain ReactionComplex Explosion}} {{Su}}:''' Once From 8th level, a pyrotechnic may combine two alternate effects of their [[#Detonate|Detonate]] ability, such as [[#Burn Bright|Burn Bright]] and [[#Detonate|Detonate]]'s normal explosion, or [[#Pop|Pop]] and [[#Burn Bright|Burn Bright]] (a day fun combination). '''{{Anchor|Master of Detonation}}{{Su}}:''' At 9th level, You can now [[#Fly|Fly]] as per the spell by creating focus explosions around you . '''{{Anchor|Exaplosion!!}} {{Su}}:''' A pyrotechnic of 10th level can use apply the effect's of [[#Detonate|Detonate]] whenever he successfully hits with an [[#Explosive Strike|Explosive Strike]]. He may choose to detonate to make it so that when an any object on his person or a suitable object is destroyed by detonate, it detonates itself using normal detonate on the target of his explosive strike (not chain detonateThe increase of AC for small or smaller attended objects applies). '''{{Anchor|The Road Ahead}} {{Ex}}:''' The pyrotechnic has learned as much about explosions as he can and must now expand his studies. A pyrotechnic of 10th level changes all reference from class level to character level.
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