Difference between revisions of "Hybrid Saiyan (3.5e Race)"

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* '''{{Anchor|Tail weakness}}:''' A Hybrid Saiyan's tail is packed full of sensitive nerves; because of this, if the tail is grabbed and squeezed hard enough, it causes the Saiyan to become [[SRD:Dazed|dazed]]. If an opponent has both hands free, they may make a [[SRD:Grapple|grapple]] check. The DC is 10 + the Hybrid Saiyan's hit dice + the Hybrid Saiyan's Dexterity modifier. The DC is increased by +10 if the Hybrid Saiyan's tail is around their waist like a belt.   
 
* '''{{Anchor|Tail weakness}}:''' A Hybrid Saiyan's tail is packed full of sensitive nerves; because of this, if the tail is grabbed and squeezed hard enough, it causes the Saiyan to become [[SRD:Dazed|dazed]]. If an opponent has both hands free, they may make a [[SRD:Grapple|grapple]] check. The DC is 10 + the Hybrid Saiyan's hit dice + the Hybrid Saiyan's Dexterity modifier. The DC is increased by +10 if the Hybrid Saiyan's tail is around their waist like a belt.   
  
:If the attacker is successful, the Hybrid Saiyan is rendered dazed. For each following round that the attacker wants to maintain the daze they must make another full round grapple check and the DC for the grapple increases by +2 each round. If the attacker fails the grapple check, then the Saiyan immediately breaks free and may act normally.
+
:If the attacker is successful, the Hybrid Saiyan is rendered dazed. For each following round that the attacker wants to maintain the daze they must make another full round grapple check and the DC for the grapple increases by +2 each round. If the attacker fails the grapple check, then the Hybrid immediately breaks free and may act normally.
* '''{{Anchor|Zenkai bonus}}:''' What doesn't kill a Hybrid Saiyan, only makes them stronger, literally! When in a battle against an opponent whose Challenge Rating exceeds the Hybrid Saiyan's Challenge Rating by at least 2, and when in a legitimate life-or-death situation (not sparring with a friend, or in a situation rigged in the Hybrid Saiyan's favor), and then the Saiyan is brought down to negative hit points and survives, after healing up to full hit points, the Saiyan becomes stronger than before. After recovering to full health from a near-death experience, the Saiyan gains an experience bonus equal to his total character level multiplied by the number of hit points between −1 and −9 that they were below 0 hp (maximum of −9), and then multiplied by 10.  
+
* '''{{Anchor|Zenkai bonus}}:''' What doesn't kill a Hybrid Saiyan, only makes them stronger, literally! When in a battle against an opponent whose Challenge Rating exceeds the Hybrid Saiyan's Challenge Rating by at least 2, and when in a legitimate life-or-death situation (not sparring with a friend, or in a situation rigged in the Hybrid Saiyan's favor), and then the Hybrid is brought down to negative hit points and survives, after healing up to full hit points, the Hybrid becomes stronger than before. After recovering to full health from a near-death experience, the Hybrid gains an experience bonus equal to his total character level multiplied by the number of hit points between −1 and −9 that they were below 0 hp (maximum of −9), and then multiplied by 10.  
  
 
:So, for example: Lucian, a 5th-level Hybrid Saiyan, fights an Eight-Headed Hydra, which is a CR 7 monster, and gets brought down to −5 hit points, but is saved by his allies. After being restored to full health (either by rest or magic), Lucian would gain experience equal to his hit dice (5) multiplied by the 5 hit points that he was below 0, and then multiplied by 10, which would look like this: 5 (for HD) × 5 (hp below 0) = 25 × 10 = 250. So Lucian would gain an immediate 250 experience points upon reaching full health.
 
:So, for example: Lucian, a 5th-level Hybrid Saiyan, fights an Eight-Headed Hydra, which is a CR 7 monster, and gets brought down to −5 hit points, but is saved by his allies. After being restored to full health (either by rest or magic), Lucian would gain experience equal to his hit dice (5) multiplied by the 5 hit points that he was below 0, and then multiplied by 10, which would look like this: 5 (for HD) × 5 (hp below 0) = 25 × 10 = 250. So Lucian would gain an immediate 250 experience points upon reaching full health.
  
:A Saiyan still dies at −10 hit points like any other character would. A Saiyan who dies as normal and is then resurrected does not gain a zenkai bonus or any other benefits, regardless of what spell is used to restore them.
+
:A Hybrid still dies at −10 hit points like any other character would. A Hybrid who dies as normal and is then resurrected does not gain a zenkai bonus or any other benefits, regardless of what spell is used to restore them.
{{underbar|Note on the balance issue|DM's get many ways to control this. It only is triggered if the opponent is +2 CR more than the Saiyan Warrior and the DM controls what monsters are fought. It only happens if a Saiyan is knocked into negative HP without dying and the DM controls which character the mobs hit and could simply have the enemy change targets when the Saiyan gets low to avoid putting him into negative HP. Finally, when and if a Zenkai bonus should ever apply is always solely at the DM's discretion, and because of the potential balance issue with this ability '''DM's should never make any effort what-so-ever''' to safeguard the life of a character whose player attempts to abuse this ability. It is intended to be a '''very rare''' and random event, and because a zenkai bonus is intended for life-and-death situations only, the DM should '''never''' give a Zenkai bonus for any fight or situation that was rigged by the player / character just in order to trigger a bonus.
+
{{underbar|Note on the balance issue|DM's get many ways to control this. It only is triggered if the opponent is +2 CR more than the Saiyan Warrior and the DM controls what monsters are fought. It only happens if a Hybrid is knocked into negative HP without dying and the DM controls which character the mobs hit and could simply have the enemy change targets when the Hybrid gets low to avoid putting him into negative HP. Finally, when and if a Zenkai bonus should ever apply is always solely at the DM's discretion, and because of the potential balance issue with this ability '''DM's should never make any effort what-so-ever''' to safeguard the life of a character whose player attempts to abuse this ability. It is intended to be a '''very rare''' and random event, and because a zenkai bonus is intended for life-and-death situations only, the DM should '''never''' give a Zenkai bonus for any fight or situation that was rigged by the player / character just in order to trigger a bonus.
 
}}
 
}}
  
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:[[Saiyans_(3.5e_Race)/Oozaru|Click here]] to get more information on how this transformation works and for diplomacy checks to help control an Oozaru. A Hybrid Saiyan raised among other Saiyans knows of this form and what happens during a full moon, most Saiyans generally keep good track of when the next full moon is, and ''may'' go to bed early so that they won't change during the night, that is; unless they intend to change.
 
:[[Saiyans_(3.5e_Race)/Oozaru|Click here]] to get more information on how this transformation works and for diplomacy checks to help control an Oozaru. A Hybrid Saiyan raised among other Saiyans knows of this form and what happens during a full moon, most Saiyans generally keep good track of when the next full moon is, and ''may'' go to bed early so that they won't change during the night, that is; unless they intend to change.
 
{{underbar|Use common sense|Good DMing and judgement is a must in dealing with the Oozaru form, i.e. don't do stupid things such as purposely setting the Oozaru loose on a packed capital city, or using the Oozaru to purposely destroy any given character's item, etc. In fact, with good DMing and judgement, you could use the Oozaru form to drive one of your plots, which will make this feature more fun for you and your players. }}
 
{{underbar|Use common sense|Good DMing and judgement is a must in dealing with the Oozaru form, i.e. don't do stupid things such as purposely setting the Oozaru loose on a packed capital city, or using the Oozaru to purposely destroy any given character's item, etc. In fact, with good DMing and judgement, you could use the Oozaru form to drive one of your plots, which will make this feature more fun for you and your players. }}
 +
* '''{{Anchor|Lycanthropic Empathy}} (Ex):''' A Hybrid always has [[SRD:Control_Shape_Skill|Control Shape]] as a class skill. In any form, a Hybrid can communicate and empathize with other Sayians and Oozarus. This gives them a +4 racial bonus in all forms on all checks when influencing an Oozaru's attitude and allows the communication of simple concepts such as "friend", "foe", "flee", and "attack".
 
|special1=<!-- Name of special ability if appropriate, like "Stonecunning". Not required. --> '''Tail'''
 
|special1=<!-- Name of special ability if appropriate, like "Stonecunning". Not required. --> '''Tail'''
 
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->
 
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->

Revision as of 06:09, 13 April 2019


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Author: Iskerbabble (talk)
Date Created: 4 12 2019
Status: In progress
Editing: Clarity edits only please
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Important Note

I got the idea to make this race after using and seeing The-Marksman interpretation of the Saiyan race and class. Many of the abilities of a Hybrid Saiyan are the same as a regular Saiyan, so I used The-Marksman's race Saiyans for a reference point for this classes abilities. Many of these are direct quotes from his material and deserves full credit and recognition for their work

Hybrid Saiyan

Personality

Physical Description

Relations

Alignment

Lands

Religion

Language

Names

Racial Traits

  • +6 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom: Hybrid Saiyans are a mixture of Human and Saiyan. This mixture is extraordinarily powerful, and has no clear weakness. They are usually modest in temperament, but can tend to have explosive bouts of anger in stressful situations. Their human blood works to their clear advantage, being smarter and generally more charismatic than their pure-blooded counterparts, while still having the strength, stamina, and speed of a Saiyan. And in most cases, surpassing them entirely.
  • Monstrous Humanoid (Shapechanger) 
  • Medium: As a Medium creature, a hybrid saiyan has no special bonuses or penalties due to its size.
  • Hybrid Saiyan base land speed is 30 feet.  
  • Tail: Hybrid Saiyans have a fully prehensile tail which grants them a +4 racial bonus on Balance, Climb, Jump, and Tumble checks, and is the source of their Oozaru transformation. The tail has 4 hp per HD of the Saiyan and a maximum carrying capacity equal to the Saiyan's base strength score −6.
Important for all Hybrids
Some Hybrid Saiyans can be born without tails, but usually have access to abilities such as Super Saiyan much quicker than the average Saiyan or fellow tailed Hybrid. Talk to your DM about if you wish to implement this change. Personally I would lower the ability score bonuses as one fair option of balance, but ultimately whatever your DM and you decide should be balanced and fair to the rest of the party
A Hybrid Saiyan's tail can be removed by anyone with a slashing weapon making an attack roll against the tail. Hybrid Saiyans may wear the tail around their waist for an additional +10 bonus to AC against attack rolls made against their tails. Hybrid Saiyans who lose their tail immediately lose their racial skill bonuses, their Oozaru alternate form ability, and take a −4 penalty on Balance, Climb, Jump, Move Silently, Swim, and Tumble checks for that day. The penalty is reduced by 1 at the end of each following day. Tails can be restored by Regenerate, Limited Wish, Wish, or Miracle spells, or they can regrow naturally. See the regrowth table below.
  • Tail weakness: A Hybrid Saiyan's tail is packed full of sensitive nerves; because of this, if the tail is grabbed and squeezed hard enough, it causes the Saiyan to become dazed. If an opponent has both hands free, they may make a grapple check. The DC is 10 + the Hybrid Saiyan's hit dice + the Hybrid Saiyan's Dexterity modifier. The DC is increased by +10 if the Hybrid Saiyan's tail is around their waist like a belt.
If the attacker is successful, the Hybrid Saiyan is rendered dazed. For each following round that the attacker wants to maintain the daze they must make another full round grapple check and the DC for the grapple increases by +2 each round. If the attacker fails the grapple check, then the Hybrid immediately breaks free and may act normally.
  • Zenkai bonus: What doesn't kill a Hybrid Saiyan, only makes them stronger, literally! When in a battle against an opponent whose Challenge Rating exceeds the Hybrid Saiyan's Challenge Rating by at least 2, and when in a legitimate life-or-death situation (not sparring with a friend, or in a situation rigged in the Hybrid Saiyan's favor), and then the Hybrid is brought down to negative hit points and survives, after healing up to full hit points, the Hybrid becomes stronger than before. After recovering to full health from a near-death experience, the Hybrid gains an experience bonus equal to his total character level multiplied by the number of hit points between −1 and −9 that they were below 0 hp (maximum of −9), and then multiplied by 10.
So, for example: Lucian, a 5th-level Hybrid Saiyan, fights an Eight-Headed Hydra, which is a CR 7 monster, and gets brought down to −5 hit points, but is saved by his allies. After being restored to full health (either by rest or magic), Lucian would gain experience equal to his hit dice (5) multiplied by the 5 hit points that he was below 0, and then multiplied by 10, which would look like this: 5 (for HD) × 5 (hp below 0) = 25 × 10 = 250. So Lucian would gain an immediate 250 experience points upon reaching full health.
A Hybrid still dies at −10 hit points like any other character would. A Hybrid who dies as normal and is then resurrected does not gain a zenkai bonus or any other benefits, regardless of what spell is used to restore them.
Note on the balance issue
DM's get many ways to control this. It only is triggered if the opponent is +2 CR more than the Saiyan Warrior and the DM controls what monsters are fought. It only happens if a Hybrid is knocked into negative HP without dying and the DM controls which character the mobs hit and could simply have the enemy change targets when the Hybrid gets low to avoid putting him into negative HP. Finally, when and if a Zenkai bonus should ever apply is always solely at the DM's discretion, and because of the potential balance issue with this ability DM's should never make any effort what-so-ever to safeguard the life of a character whose player attempts to abuse this ability. It is intended to be a very rare and random event, and because a zenkai bonus is intended for life-and-death situations only, the DM should never give a Zenkai bonus for any fight or situation that was rigged by the player / character just in order to trigger a bonus.
  • Oozaru form: When the Hybrid Saiyan takes on the Oozaru form, enters a frenzied rage (unless he has the Saiyan Elite feat). His size increases by two size categories as he transforms into a were-ape like creature covered in thick brown fur with a long snout with razor-sharp teeth and solid red eyes. An Oozaru's effective intelligence drops to 6 and he forgets his own identity, and becomes chaotic evil. Once per transformation the Hybrid Saiyan may attempt at any point in the transformation to make a DC 25 Control Shape check to regain his senses and can distinguish friend from foe, however he retains his 6 Intelligence.
Click here to get more information on how this transformation works and for diplomacy checks to help control an Oozaru. A Hybrid Saiyan raised among other Saiyans knows of this form and what happens during a full moon, most Saiyans generally keep good track of when the next full moon is, and may go to bed early so that they won't change during the night, that is; unless they intend to change.
Use common sense
Good DMing and judgement is a must in dealing with the Oozaru form, i.e. don't do stupid things such as purposely setting the Oozaru loose on a packed capital city, or using the Oozaru to purposely destroy any given character's item, etc. In fact, with good DMing and judgement, you could use the Oozaru form to drive one of your plots, which will make this feature more fun for you and your players.


Vital Statistics


Table: Race Random Starting Ages
Adulthood Simple Moderate Complex
11 years +1d4 +1d8 +3d4
Table: Race Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
70 years 90 years 100 years +2d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Race Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d8 110 lb. × (2d4) lb.
Female 4' 5" +2d8 80 lb. × (2d4) lb.

Tail Regrowth

Table: Saiyan Tail Regrowth

Age at the
time of
tail loss
Regrows
in 1d4
weeks
Regrows
in 2d4
months
Regrows
in 3d4
months
Never
Regrows
Naturally
Birth - 14 years 01 - 80 81 - 90 91 - 98 99 - 00
15 - 20 years 01 - 75 76 - 80 81 - 90 91 - 00
21 - 28 years 01 - 50 51 - 75 76 - 80 81 - 00
29 - 40 years 01 - 25 26 - 50 51 - 75 76 - 00
40+ years 01 - 04 05 - 25 26 - 50 51 - 00

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Iskerbabble's Homebrew (29 Articles)
Iskerbabblev
5e Classes & Subclasses Way of the Crane, Way of the Turtle
5e Races Namekian, Saiyan
5e Feats Master Craftsman, Mending Spirit, Saiyan Rage, Super Warrior, Warped Blood
5e Monsters Wild Oozaru
3.5 Classes Ki Demon
3.5 Other Class Features Mutated Frost Demon, Mystic Form
3.5 Races Frieza Race-Frost Demons, Hybrid Saiyan, Namekian-Iskerbabble
3.5 Feats Frieza Clan, Full Power Form
3.5 Invocations Four Witches, Greater Ki Transmutation, Ki Transmutation, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Neo Tri Beam, Nova Chariot, Thunder Shock Surprise, Tri Beam



Back to Main Page3.5e HomebrewRaces

AuthorIskerbabble +
Effective Character Level5 +
Favored ClassSaiyan_Warrior +
Identifier3.5e Race +
Level Adjustment4 +
Racial Ability Adjustments+6 Strength +, +2 Dexterity +, +2 Constitution + and +4 Wisdom +
RatingUnrated +
SizeMedium +
SubtypeShapechanger +
TitleHybrid Saiyan +
TypeMonstrous Humanoid +