Difference between revisions of "SRD5:Moonbeam"
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On each of your turns after you cast this spell, you can use an {{srd5lc|Action}} to move the beam 60 feet in any direction. <!-- main spell desc --> | On each of your turns after you cast this spell, you can use an {{srd5lc|Action}} to move the beam 60 feet in any direction. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. | ||
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Latest revision as of 12:44, 11 April 2019
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Moonbeam is a spell in 5th edition.
5e Spell
Moonbeam
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
Casters: Druid
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
Sources[edit]
- SRD-OGL v5.1 - 5th ed. SRD