Difference between revisions of "Talk:Misspell (3.5e Spell)"

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== Ratings ==
 
== Ratings ==
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{{Rating |rater=Qwertyu63
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|rating=favor
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|reason=It's damned funny, and yet, it's useful if you're clever.
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}}
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{{Rating |rater=Sulacu
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|rating=favor
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|reason=Now do all the homebrew spells. Tee hee.
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}}
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{{Rating |rater=Planterobloon
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|rating=favor
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|reason=This spell is trolly while being playable. I don't find too many things like this here or anywhere, and I love it.
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}}
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{{Rating |rater=Mystify
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|rating=favor
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|reason=This is hilarious
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}}
 
{{Rating |rater=Luigifan18
 
{{Rating |rater=Luigifan18
 
|rating=favor
 
|rating=favor
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I was just wondering how some non-SRD spells would fit into the framework of this spell's effect. So far, I've come up with these spells from the Spell Compendium:
 
I was just wondering how some non-SRD spells would fit into the framework of this spell's effect. So far, I've come up with these spells from the Spell Compendium:
  
*Avasculate --> Avast, U Late! = You skip your next turn. If you are on a ship, everyone else gets a sudden urge to throw you overboard.
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*Avasculate → Avast, U Late! = You skip your next turn. If you are on a ship, everyone else gets a sudden urge to throw you overboard.
*Avascular Mass --> Avast, U R Mast! = You get teleported onto the nearest ship and become [[SRD:Imprisonment|''imprison''ed]] within its mast.
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*Avascular Mass → Avast, U R Mast! = You get teleported onto the nearest ship and become [[SRD:Imprisonment|''imprison''ed]] within its mast.
*Barghest's Feast --> Barghest's Yeast = A [[SRD:Barghest|barghest]] in a stereotypical chef costume appears and attempts to sell you baked goods.
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*Barghest's Feast → Barghest's Yeast = A [[SRD:Barghest|barghest]] in a stereotypical chef costume appears and attempts to sell you baked goods.
*Blackfire --> Smack Tire = You get whacked upside the head with a rubber-lined wheel from out of absolutely nowhere.
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*Blackfire → Smack Tire = You get whacked upside the head with a rubber-lined wheel from out of absolutely nowhere.
*Black Blade of Disaster --> Black Braid of Disaster = You gain a pitch-black ponytail, but the rest of your hair becomes ludicrously messy and disheveled, imposing a -1 penalty to Charisma checks.
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*Black Blade of Disaster → Black Braid of Disaster = You gain a pitch-black ponytail, but the rest of your hair becomes ludicrously messy and disheveled, imposing a −1 penalty to Charisma checks.
*Drown --> Brown = Caster turns brown. Treat as a curse, permanent until removed.
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*Drown → Brown = Caster turns brown. Treat as a curse, permanent until removed.
*Drown, Mass --> Brown, Mass = As ''brown'', but affects several creatures.
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*Drown, Mass → Brown, Mass = As ''brown'', but affects several creatures.
*Earth Reaver --> Earth Beaver = A clay sculpture of a beaver appears.
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*Earth Reaver → Earth Beaver = A clay sculpture of a beaver appears.
*Flame Dagger --> Tame Stag Herd = Caster is surrounded by friendly male deer, as if he had cast ''summon nature's ally''.
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*Flame Dagger → Tame Stag Herd = Caster is surrounded by friendly male deer, as if he had cast ''summon nature's ally''.
*Reality Maelstrom --> Reality Mail Storm = A hole opens up in the sky and a deluge of letters tumbles out.
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*Reality Maelstrom → Reality Mail Storm = A hole opens up in the sky and a deluge of letters tumbles out.
*Rebuke --> Re-puke = The caster vomits voluminously (losing the rest of his turn), then vomits again 2 rounds later (losing that turn as well).
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*Rebuke → Re-puke = The caster vomits voluminously (losing the rest of his turn), then vomits again 2 rounds later (losing that turn as well).
*Greater Rebuke --> Greater Re-puke = As Re-puke, except that the caster continues to waste a turn vomiting every other round until it's happened a number of times equal to his caster level.
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*Greater Rebuke → Greater Re-puke = As Re-puke, except that the caster continues to waste a turn vomiting every other round until it's happened a number of times equal to his caster level.
*Final Rebuke --> Final Re-puke = As Greater Re-puke, except that the caster vomits up his entire stomach on the final round of puking, instantly reducing his Constitutuon score to 1. One minute after that, his Constitution drops to 0, killing him.
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*Final Rebuke → Final Re-puke = As Greater Re-puke, except that the caster vomits up his entire stomach on the final round of puking, instantly reducing his Constitution score to 1. One minute after that, his Constitution drops to 0, killing him.
*Reciprocal Gyre --> Reciprocal Liar = For 1 day/level, whenever somebody attempts a Bluff check on the caster, he immediately counters with a Bluff of his own.
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*Reciprocal Gyre → Reciprocal Liar = For 1 day/level, whenever somebody attempts a [[SRD:Bluff Skill|Bluff]] check on the caster, he immediately counters with a Bluff of his own.
*Moon Path --> Moon Bath = ...Why the hell is the moon in a bathtub?!? Nothing happens immediately, but on the next full moon, the moon inexplicably appears to be in a giant bathtub. This drives lycanthropes even crazier than usual, and they all take a -10 penalty on their Control Shape checks. The caster must also succeed on a Will save upon seeing it or spend the entire night in a comatose stupor, his brain broken (Wisdom reduced to 0) by the sheer stupidity of the event. Afterwards, he must succeed on another Will save (with his Wisdom score still treated as 0) to regain his Wisdom. If he fails, he remains in the stupor for an entire month.
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*Moon Path → Moon Bath = ...Why the hell is the moon in a bathtub?!? Nothing happens immediately, but on the next full moon, the moon inexplicably appears to be in a giant bathtub. This drives lycanthropes even crazier than usual, and they all take a −10 penalty on their Control Shape checks. The caster must also succeed on a Will save upon seeing it or spend the entire night in a comatose stupor, his brain broken (Wisdom reduced to 0) by the sheer stupidity of the event. Afterwards, he must succeed on another Will save (with his Wisdom score still treated as 0) to regain his Wisdom. If he fails, he remains in the stupor for an entire month.
*Moon Lust --> Moon List = Let's see, there's Phobos and Deimos for Mars, Io, Europa, Ganymede, Callisto, and about 60 others for Jupiter... The caster and everyone nearby gets lectured by an astronomer, and must make Will saves against intense boredom.
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*Moon Lust → Moon List = Let's see, there's Phobos and Deimos for Mars, Io, Europa, Ganymede, Callisto, and about 60 others for Jupiter... The caster and everyone nearby gets lectured by an astronomer, and must make Will saves against intense boredom.
*Moon Blade --> Moon Laid = ...Is that the Moon humping an asteroid?!? Nothing happens immediately, but all who see the next full moon take 2d6 points of Wisdom damage, Will save for half, as the ludicrosity of the moon humping an asteroid breaks their minds. The caster takes 2d6 Wisdom drain instead, which likewise can be halved if he succeeds on a Will save.
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*Moon Blade → Moon Laid = ...Is that the Moon humping an asteroid?!? Nothing happens immediately, but all who see the next full moon take 2d6 points of Wisdom damage, Will save for half, as the ludicrosity of the moon humping an asteroid breaks their minds. The caster takes 2d6 Wisdom drain instead, which likewise can be halved if he succeeds on a Will save. Lycanthropes go crazier than usual, taking a −5 penalty on their Control Shape checks.
*Moon Bolt --> Moon Jolt = What kind of moron would give the moon caffeine...? Nothing happens immediately, but during the next full moon, the moon moves erratically through the night sky, forcing everyone who sees it to make a Will save or spend the entire night under a ''confusion'' effect (as the spell). The caster instead gets driven permanently insane if he fails his Will save, as the ''insanity'' spell.
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*Moon Bolt → Moon Jolt = What kind of moron would give the moon caffeine...? Nothing happens immediately, but during the next full moon, the moon moves erratically through the night sky, forcing everyone who sees it to make a Will save or spend the entire night under a ''confusion'' effect (as the spell). The caster instead gets driven permanently insane if he fails his Will save, as the ''insanity'' spell.
*Moonbeam --> Moonream = The caster's buttocks gleam with a brilliant light that destroy his pants, leaving him naked from the waist down.
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*Moonbeam → Moonream = The caster's buttocks gleam with a brilliant light that destroy his pants, leaving him naked from the waist down.
*Moonbow --> Moonblow = ...An odd pale liquid is falling from the sky - '''''OH DEAR GOD!!!!!!''''' Everyone in a 4-mile radius takes 5d4 points of Wisdom drain from sheer disgust, but is allowed a Will save to halve the amount of Wisdom lost. A Fortitude save is also required to avoid becoming nauseous - success means that you are merely sickened instead.
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*Moonbow --> Moonblow = ...An odd pale liquid is falling from the sky - '''''OH DEAR GOD!!!!!!''''' Everyone in a 4-mile radius takes 5d4 points of Wisdom drain from sheer disgust, but is allowed a Will save to halve the amount of Wisdom lost. A Fortitude save is also required to avoid becoming [[SRD:Nauseated|nauseated]] — success means that you are merely [[SRD:Sickened|sickened]] instead.
*Moonfire --> Moonfire (Broke) = Nothing happens immediately, but on the next full moon... the moon appears to be burning. Everyone who sees it must make a Will save; those who fail become utterly convinced that the apocalypse is at hand, and [[Maddened (3.5e Condition)|become permanently insane]]. Those who succeed on their Will saves are still confused for 1 minute/level. Also, the DM is entitled - nay, ''encouraged'' - to mislead the players into thinking the campaign has suddenly become a blatant ripoff of the works of H.P. Lovecraft.
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*Moonfire → Moonfire (Broke) = Nothing happens immediately, but on the next full moon... the moon appears to be burning. Everyone who sees it must make a Will save; those who fail become utterly convinced that the apocalypse is at hand, and [[Maddened (3.5e Condition)|become permanently insane]]. Those who succeed on their Will saves are still confused for 1 minute/level. Also, the DM is entitled — nay, ''encouraged'' — to mislead the players into thinking the campaign has suddenly become a blatant ripoff of the works of H.P. Lovecraft.
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*Sphere of Ultimate Destruction → Fear of Ultimate Destruction = The caster becomes outrageously paranoid and perceives his or her enemies as being much more powerful than they actually are. As a result, he/she takes a −20 penalty on saves against Fear effects and level checks to resist Intimidate. However, he/she also takes over-the-top measures to protect his/her body and soul, which results in gaining a +10 bonus on saves and AC against effects that could obliterate him/her; for this purpose, "obliteration" is defined as being killed in a fashion that destroys remains and/or damages or traps the soul, such as a devourer's trap essence attack, ''disintegrate'', ''black blade of disaster'', ''trap the soul'', a demilich's soul trap attack, etc.
  
 
Hopefully this serves as a good starting point to distort other spells through this one in hilarious fashion. :p --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 20:31, 15 October 2012 (UTC)
 
Hopefully this serves as a good starting point to distort other spells through this one in hilarious fashion. :p --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 20:31, 15 October 2012 (UTC)
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=== Moon madness ===
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So my cult uses this spell and casts:<br/>
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Moon bath<br/>
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Moon laid<br/>
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Moon jolt<br/>
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And moon fire
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Now we just sit indoors under the next full moon and the world goes crazy, now just repeat until done and we killed the world.
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I like and the spell but too many full moon effects! [[User:Wildmage|Wildmage]] <sup>[[User talk:Wildmage|Talk]]</sup> 13:21, 5 September 2013 (UTC)
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:If you're wondering, I don't particularly support those... interpretations.  But for the curious, I did follow a few rules in making the misspells.  For those who want to engage further; A misspelled spell should be amusing more than anything, for this is a comedic spell.  In general the warped effect ranges from still useful to useless to moderately baneful, but in all cases the warped effect shouldn't be violently inappropriate for its level.  By what I mean is, if I warp a level 1 spell "Summon Alpaca" and it warps into a Summon Apocalypse that destroys the universe, that's... not what I'm going for.  There's a few exceptions (Hideous Slaughter comes to mind) but even then I'd want to keep the effects as low key as the original.  Turning a save vs lose into a save vs self-die is stronger, but just as localized and ultimately deadly as its counterpart.
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:The other thing of course is just a general guideline of how I did things.  Specifically, if I can find a clever pun without changing the pronunciation, that's perfect.  Otherwise, I find the best ones are where it's not always sounding the same, just one or two letters off, the fewer the better.  Like "Find Person" turning into "Fin Person" or something.
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:The more you know and all that.  GI Jooooe. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 14:34, 5 September 2013 (UTC)
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::Well, those were intended as starting points for distorting non-SRD spells. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 23:23, 1 October 2015 (UTC)
  
 
== Mass? ==
 
== Mass? ==
  
 
I've been looking at it, and I wonder, given it's not actually a complete shutdown of casters per se... would this do better as a Mass spell?  With touch and save negates and enchantment on a good save, things are pretty stacked against you anyway.  Mass would also contribute to the chaotic aspect of the spell.  I think I've overleveled it, perhaps.  Discuss. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 01:08, 5 September 2013 (UTC)
 
I've been looking at it, and I wonder, given it's not actually a complete shutdown of casters per se... would this do better as a Mass spell?  With touch and save negates and enchantment on a good save, things are pretty stacked against you anyway.  Mass would also contribute to the chaotic aspect of the spell.  I think I've overleveled it, perhaps.  Discuss. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 01:08, 5 September 2013 (UTC)
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:Well, introducing a mass version of this sounds like a good idea... But this should be left as is. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 01:28, 5 September 2013 (UTC)
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::Since this came back up and I saw it this time...
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::Yeah, I agree that it's a bit overleveled. 4 might be more appropriate with a range of close, 3's not terrible as-is though. Mass at 6 or 7 would be fun, but I don't think it works as a 5. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  18:57, 15 January 2014 (UTC)
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== Corrupting Homebrew ==
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Okay, now let's see how we can corrupt homebrew spells! I'll start with some of my own...
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*[[Veles Missile (3.5e Spell)|''Veles Missile'']] &rarr; Vel-less Missile: The spell appears to work normally, but all the damage it inflicts is nonlethal.
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*[[Veles Whirl (3.5e Spell)|''Veles Whirl'']] &rarr; Veles Twirl: Instead of creating a whirlpool, the spell causes everyone within the area where the whirlpool would normally appear to suddenly start spinning like tops.
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*[[Perun Bolt (3.5e Spell)|''Perun Bolt'']] &rarr; Per-Rune Bolt: The lightning bolt invariably targets magical writing (such as [[SRD:Explosive Runes|''explosive runes'']]) if it's available, regardless of what the caster is ''trying'' to aim at. (If more than one instance of magical writing is in range, it targets as much of it as it can.) It affects any magical writing in its area as though it was an [[SRD:Erase|''erase'']] spell. Other than that, the spell works normally.
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*[[Axe of Perun (3.5e Spell)|''Axe of Perun'']] &rarr; Axe of Per-Rune: The spell conjures up an axe made up of destructive magical energy. It moves of its own accord to [[SRD:Erase|''erase'']] any magical writing in range, as the spell, by chopping it up into an unreadable mess.
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*[[Rod's Boon (3.5e Spell)|''Rod's Boon'']] &rarr; Rod's Boon (Broke): Conjures 1 magical rod (such as a ''rod of wonder'' or ''immovable rod'') per 4 caster levels. The rods are randomly determined.
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*[[Arcane Aura (3.5e Spell)|''Arcane Aura'']] &rarr; Arcane Aura (Broke): Your hands and feet appear to burn with magical fire. For every 20 hp you are below your maximum health (whether due to nonlethal or lethal damage), your unarmed attacks do an additional 1d6 damage.
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And so on and so forth. I might add more if the mood strikes me, but for now, I'm out of ideas. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:06, 2 October 2015 (UTC)
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== <u>Magic: the Gathering</u> Adaptation ==
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Hey! Luigifan18 here! I've been kicking around the idea of trying to adapt this spell to <u>Magic: the Gathering</u>. It's still in the planning stages, but I figured I'd ask what you think about it. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 21:20, 9 June 2016 (UTC)
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:I was going to show what the card does sooner, but I had to leave on a bike trip. I'm back now, so I can show off my idea for this spell's <u>MtG</u> adaptation:
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<blockquote><b>Card Name: Misspell</b><br/>
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<b>Cost: U(U/R)</b><br/>
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<b>Instant</b>
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<b>Rules text:</b> Counter target instant or sorcery spell and shuffle it into its owner's library. Then that spell's controller reveals cards from the top of their library until reveal an instant or sorcery with an equal or lower converted mana cost than that of the countered spell's, and casts that spell without paying its mana cost. Then they shuffle their library.
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<b>Rulings 1:</b> If the countered spell's controller reveals his or her entire library without finding an instant or sorcery spell with a converted mana cost equal to or lower than the countered spell's, that player does not get to cast anything via this spell's effect. Their original spell is simply countered without being replaced. (It still gets shuffled into its owner's library; it does not go to the graveyard.)<br/>
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<b>Rulings 2:</b> If a spell is cast in a way that would send it to a zone other than the graveyard when it leaves the stack (such as via flashback), that effect overrides Misspell's effect that would have shuffled it into its owner's library. (For instance, a spell cast via flashback that was countered by Misspell would still be exiled.)<br/>
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<b>Rulings 3:</b> Because countered spells still count towards effects that care about how many spells have been cast (such as storm), and Misspell causes the countered spell's controller to search their library, one card at a time, for a spell to replace it, it effectively increments the countered spell's controller's "spell counter" by 2 rather than 1 (incrementing by 1 for the countered spell itself and another 1 for the replacement spell). Of course, this only happens if an eligible replacement spell is found. If no replacement spell is found and cast, the "spell counter" only goes up by 1 (for the countered spell itself).<br/>
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<b>Rulings 4:</b> If the replacement spell has an additional cost (such as sacrificing a creature or paying life) that its controller is unable or unwilling to pay, or it does not have any legal targets, the spell doesn't get cast at all. However, since a replacement spell was found, no more cards are revealed from the library, and since the replacement spell wasn't cast, it remains in its owner's library..</blockquote>
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:I couldn't replicate the mechanic of giving every spell its own misspelled version because that would be completely unprintable on a <u>Magic</u> card. I had to settle for simple spell replacement. Still, I tried to replicate the original's spirit of twisting the enemy's magic into something they most likely didn't want. <s>--[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:23, 10 June 2016 (UTC)</s> --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:24, 29 June 2016 (UTC)
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==In other articles==
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Can I use this spell on other articles?--Franken Kesey 14:22, 30 March 2019 (MDT)

Latest revision as of 20:22, 30 March 2019

Ratings[edit]

RatedFavor.png Qwertyu63 favors this article and rated it 4 of 4!
It's damned funny, and yet, it's useful if you're clever.
RatedFavor.png Sulacu favors this article and rated it 4 of 4!
Now do all the homebrew spells. Tee hee.
RatedFavor.png Planterobloon favors this article and rated it 4 of 4!
This spell is trolly while being playable. I don't find too many things like this here or anywhere, and I love it.
RatedFavor.png Mystify favors this article and rated it 4 of 4!
This is hilarious
RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
Reading this spell completely cracks me up. (Did you see the ways I thought up for this to screw up some other spells?) Anyways, if I ever meet the famous Mr. Welch, I'm so pointing him to this spell!
RatedFavor.png Tarkisflux favors this article and rated it 4 of 4!
Wow. I wish I had this spell back in the 2e days when I had my wild mage. I don't think I'd cast anything else... Nostalgia aside, it's a reasonably powerful moderate level spell that is extremely flavorful. It's not a particularly large threat at it's level, as it could be dispelled or removed or whatever, but it lasts long enough to frustrate an enemy caster without backup and buys you some time even if they have it.


Non-SRD spells?[edit]

I was just wondering how some non-SRD spells would fit into the framework of this spell's effect. So far, I've come up with these spells from the Spell Compendium:

  • Avasculate → Avast, U Late! = You skip your next turn. If you are on a ship, everyone else gets a sudden urge to throw you overboard.
  • Avascular Mass → Avast, U R Mast! = You get teleported onto the nearest ship and become imprisoned within its mast.
  • Barghest's Feast → Barghest's Yeast = A barghest in a stereotypical chef costume appears and attempts to sell you baked goods.
  • Blackfire → Smack Tire = You get whacked upside the head with a rubber-lined wheel from out of absolutely nowhere.
  • Black Blade of Disaster → Black Braid of Disaster = You gain a pitch-black ponytail, but the rest of your hair becomes ludicrously messy and disheveled, imposing a −1 penalty to Charisma checks.
  • Drown → Brown = Caster turns brown. Treat as a curse, permanent until removed.
  • Drown, Mass → Brown, Mass = As brown, but affects several creatures.
  • Earth Reaver → Earth Beaver = A clay sculpture of a beaver appears.
  • Flame Dagger → Tame Stag Herd = Caster is surrounded by friendly male deer, as if he had cast summon nature's ally.
  • Reality Maelstrom → Reality Mail Storm = A hole opens up in the sky and a deluge of letters tumbles out.
  • Rebuke → Re-puke = The caster vomits voluminously (losing the rest of his turn), then vomits again 2 rounds later (losing that turn as well).
  • Greater Rebuke → Greater Re-puke = As Re-puke, except that the caster continues to waste a turn vomiting every other round until it's happened a number of times equal to his caster level.
  • Final Rebuke → Final Re-puke = As Greater Re-puke, except that the caster vomits up his entire stomach on the final round of puking, instantly reducing his Constitution score to 1. One minute after that, his Constitution drops to 0, killing him.
  • Reciprocal Gyre → Reciprocal Liar = For 1 day/level, whenever somebody attempts a Bluff check on the caster, he immediately counters with a Bluff of his own.
  • Moon Path → Moon Bath = ...Why the hell is the moon in a bathtub?!? Nothing happens immediately, but on the next full moon, the moon inexplicably appears to be in a giant bathtub. This drives lycanthropes even crazier than usual, and they all take a −10 penalty on their Control Shape checks. The caster must also succeed on a Will save upon seeing it or spend the entire night in a comatose stupor, his brain broken (Wisdom reduced to 0) by the sheer stupidity of the event. Afterwards, he must succeed on another Will save (with his Wisdom score still treated as 0) to regain his Wisdom. If he fails, he remains in the stupor for an entire month.
  • Moon Lust → Moon List = Let's see, there's Phobos and Deimos for Mars, Io, Europa, Ganymede, Callisto, and about 60 others for Jupiter... The caster and everyone nearby gets lectured by an astronomer, and must make Will saves against intense boredom.
  • Moon Blade → Moon Laid = ...Is that the Moon humping an asteroid?!? Nothing happens immediately, but all who see the next full moon take 2d6 points of Wisdom damage, Will save for half, as the ludicrosity of the moon humping an asteroid breaks their minds. The caster takes 2d6 Wisdom drain instead, which likewise can be halved if he succeeds on a Will save. Lycanthropes go crazier than usual, taking a −5 penalty on their Control Shape checks.
  • Moon Bolt → Moon Jolt = What kind of moron would give the moon caffeine...? Nothing happens immediately, but during the next full moon, the moon moves erratically through the night sky, forcing everyone who sees it to make a Will save or spend the entire night under a confusion effect (as the spell). The caster instead gets driven permanently insane if he fails his Will save, as the insanity spell.
  • Moonbeam → Moonream = The caster's buttocks gleam with a brilliant light that destroy his pants, leaving him naked from the waist down.
  • Moonbow --> Moonblow = ...An odd pale liquid is falling from the sky - OH DEAR GOD!!!!!! Everyone in a 4-mile radius takes 5d4 points of Wisdom drain from sheer disgust, but is allowed a Will save to halve the amount of Wisdom lost. A Fortitude save is also required to avoid becoming nauseated — success means that you are merely sickened instead.
  • Moonfire → Moonfire (Broke) = Nothing happens immediately, but on the next full moon... the moon appears to be burning. Everyone who sees it must make a Will save; those who fail become utterly convinced that the apocalypse is at hand, and become permanently insane. Those who succeed on their Will saves are still confused for 1 minute/level. Also, the DM is entitled — nay, encouraged — to mislead the players into thinking the campaign has suddenly become a blatant ripoff of the works of H.P. Lovecraft.
  • Sphere of Ultimate Destruction → Fear of Ultimate Destruction = The caster becomes outrageously paranoid and perceives his or her enemies as being much more powerful than they actually are. As a result, he/she takes a −20 penalty on saves against Fear effects and level checks to resist Intimidate. However, he/she also takes over-the-top measures to protect his/her body and soul, which results in gaining a +10 bonus on saves and AC against effects that could obliterate him/her; for this purpose, "obliteration" is defined as being killed in a fashion that destroys remains and/or damages or traps the soul, such as a devourer's trap essence attack, disintegrate, black blade of disaster, trap the soul, a demilich's soul trap attack, etc.

Hopefully this serves as a good starting point to distort other spells through this one in hilarious fashion. :p --Luigifan18 (talk) 20:31, 15 October 2012 (UTC)

Moon madness[edit]

So my cult uses this spell and casts:
Moon bath
Moon laid
Moon jolt
And moon fire

Now we just sit indoors under the next full moon and the world goes crazy, now just repeat until done and we killed the world.

I like and the spell but too many full moon effects! Wildmage Talk 13:21, 5 September 2013 (UTC)

If you're wondering, I don't particularly support those... interpretations. But for the curious, I did follow a few rules in making the misspells. For those who want to engage further; A misspelled spell should be amusing more than anything, for this is a comedic spell. In general the warped effect ranges from still useful to useless to moderately baneful, but in all cases the warped effect shouldn't be violently inappropriate for its level. By what I mean is, if I warp a level 1 spell "Summon Alpaca" and it warps into a Summon Apocalypse that destroys the universe, that's... not what I'm going for. There's a few exceptions (Hideous Slaughter comes to mind) but even then I'd want to keep the effects as low key as the original. Turning a save vs lose into a save vs self-die is stronger, but just as localized and ultimately deadly as its counterpart.
The other thing of course is just a general guideline of how I did things. Specifically, if I can find a clever pun without changing the pronunciation, that's perfect. Otherwise, I find the best ones are where it's not always sounding the same, just one or two letters off, the fewer the better. Like "Find Person" turning into "Fin Person" or something.
The more you know and all that. GI Jooooe. -- Eiji-kun (talk) 14:34, 5 September 2013 (UTC)
Well, those were intended as starting points for distorting non-SRD spells. --Luigifan18 (talk) 23:23, 1 October 2015 (UTC)

Mass?[edit]

I've been looking at it, and I wonder, given it's not actually a complete shutdown of casters per se... would this do better as a Mass spell? With touch and save negates and enchantment on a good save, things are pretty stacked against you anyway. Mass would also contribute to the chaotic aspect of the spell. I think I've overleveled it, perhaps. Discuss. -- Eiji-kun (talk) 01:08, 5 September 2013 (UTC)

Well, introducing a mass version of this sounds like a good idea... But this should be left as is. --Luigifan18 (talk) 01:28, 5 September 2013 (UTC)
Since this came back up and I saw it this time...
Yeah, I agree that it's a bit overleveled. 4 might be more appropriate with a range of close, 3's not terrible as-is though. Mass at 6 or 7 would be fun, but I don't think it works as a 5. - Tarkisflux Talk 18:57, 15 January 2014 (UTC)

Corrupting Homebrew[edit]

Okay, now let's see how we can corrupt homebrew spells! I'll start with some of my own...

  • Veles Missile → Vel-less Missile: The spell appears to work normally, but all the damage it inflicts is nonlethal.
  • Veles Whirl → Veles Twirl: Instead of creating a whirlpool, the spell causes everyone within the area where the whirlpool would normally appear to suddenly start spinning like tops.
  • Perun Bolt → Per-Rune Bolt: The lightning bolt invariably targets magical writing (such as explosive runes) if it's available, regardless of what the caster is trying to aim at. (If more than one instance of magical writing is in range, it targets as much of it as it can.) It affects any magical writing in its area as though it was an erase spell. Other than that, the spell works normally.
  • Axe of Perun → Axe of Per-Rune: The spell conjures up an axe made up of destructive magical energy. It moves of its own accord to erase any magical writing in range, as the spell, by chopping it up into an unreadable mess.
  • Rod's Boon → Rod's Boon (Broke): Conjures 1 magical rod (such as a rod of wonder or immovable rod) per 4 caster levels. The rods are randomly determined.
  • Arcane Aura → Arcane Aura (Broke): Your hands and feet appear to burn with magical fire. For every 20 hp you are below your maximum health (whether due to nonlethal or lethal damage), your unarmed attacks do an additional 1d6 damage.

And so on and so forth. I might add more if the mood strikes me, but for now, I'm out of ideas. --Luigifan18 (talk) 00:06, 2 October 2015 (UTC)

Magic: the Gathering Adaptation[edit]

Hey! Luigifan18 here! I've been kicking around the idea of trying to adapt this spell to Magic: the Gathering. It's still in the planning stages, but I figured I'd ask what you think about it. --Luigifan18 (talk) 21:20, 9 June 2016 (UTC)

I was going to show what the card does sooner, but I had to leave on a bike trip. I'm back now, so I can show off my idea for this spell's MtG adaptation:
Card Name: Misspell

Cost: U(U/R)
Instant

Rules text: Counter target instant or sorcery spell and shuffle it into its owner's library. Then that spell's controller reveals cards from the top of their library until reveal an instant or sorcery with an equal or lower converted mana cost than that of the countered spell's, and casts that spell without paying its mana cost. Then they shuffle their library.

Rulings 1: If the countered spell's controller reveals his or her entire library without finding an instant or sorcery spell with a converted mana cost equal to or lower than the countered spell's, that player does not get to cast anything via this spell's effect. Their original spell is simply countered without being replaced. (It still gets shuffled into its owner's library; it does not go to the graveyard.)
Rulings 2: If a spell is cast in a way that would send it to a zone other than the graveyard when it leaves the stack (such as via flashback), that effect overrides Misspell's effect that would have shuffled it into its owner's library. (For instance, a spell cast via flashback that was countered by Misspell would still be exiled.)
Rulings 3: Because countered spells still count towards effects that care about how many spells have been cast (such as storm), and Misspell causes the countered spell's controller to search their library, one card at a time, for a spell to replace it, it effectively increments the countered spell's controller's "spell counter" by 2 rather than 1 (incrementing by 1 for the countered spell itself and another 1 for the replacement spell). Of course, this only happens if an eligible replacement spell is found. If no replacement spell is found and cast, the "spell counter" only goes up by 1 (for the countered spell itself).

Rulings 4: If the replacement spell has an additional cost (such as sacrificing a creature or paying life) that its controller is unable or unwilling to pay, or it does not have any legal targets, the spell doesn't get cast at all. However, since a replacement spell was found, no more cards are revealed from the library, and since the replacement spell wasn't cast, it remains in its owner's library..
I couldn't replicate the mechanic of giving every spell its own misspelled version because that would be completely unprintable on a Magic card. I had to settle for simple spell replacement. Still, I tried to replicate the original's spirit of twisting the enemy's magic into something they most likely didn't want. --Luigifan18 (talk) 00:23, 10 June 2016 (UTC) --Luigifan18 (talk) 00:24, 29 June 2016 (UTC)

In other articles[edit]

Can I use this spell on other articles?--Franken Kesey 14:22, 30 March 2019 (MDT)

Facts about "Misspell (3.5e Spell)"
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