Difference between revisions of "Baseball Bat (3.5e Equipment)"

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(It a club bastard sword pretty much.)
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Revision as of 21:53, 30 December 2018

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Author: Leziad (talk)
Date Created: 15th September 2014
Status: Finished
Editing: Clarity edits only please
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Baseball Bat

Exotic One-Handed Melee

Cost: 50 gp
Damage (Small): 1d8
Damage (Medium)1: 1d10
Critical: 20/x2
Weight2: 4 lbs
Type3: Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A baseball bat is a long and aerodynamic club that can be made of either metal or wood. While it is typically used for sport it can be a very lethal weapon in the right hand. A baseball bat can be used two-handed as a martial weapon. If a wielder possess the exotic weapon proficiency you can wield a baseball bat in one hand with no penalty.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a baseball bat sized for you.

A baseball bat counts as a a Club or Greatclub for all feats and pre-requisites, such as Weapon Focus.



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Leziad's Homebrew (4498 Articles)
Leziadv
AuthorLeziad +
ClassMelee +
Cost50 gp +
Critical20/x2 +
Damage1d10 +
Damage TypeBludgeoning +
Hardness5 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
RatingUndiscussed +
SizeOne-Handed +
TitleBaseball Bat +
Weight4 +