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Serrated-Blade Lash (3.5e Equipment)

1,490 bytes removed, 21:42, 17 December 2018
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A sister weapon to the [[SRD:Whip, Variant (3.5e Equipment)|whip]], the serrated blade-lash share many of it boons and flaws. A serrated-blade lash is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
You can make trip attacks with a serrated-blade lash. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a serrated-blade lash, you get a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Disarm|disarm]] an opponent (including the roll to keep from being disarmed if the attack fails).
When using a serrated-blade lash, you get a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Disarm|disarm]] an opponent (including the roll to keep from being disarmed if the attack fails). Unlike the whip, the serrated-blade lash deal extremely bloody wounds, each hit with the weapon deals a number of pounds of 2 [[Bleedout (3.5e Condition)|bleed]] equal to the number of attacks you are granted by BAB (maximum 4 at BAB +16)damage. This [[Bleedout (3.5e Condition)|bleed]] is multiplied on a critical hit.
You can use the [[SRD:Weapon Finesse|Weapon Finesse]] [[SRD:Feats|feat]] to apply your [[SRD:Dexterity|Dexterity]] modifier instead of your [[SRD:Strength|Strength]] modifier to [[SRD:Attack Roll|attack rolls]] with a serrated-blade lash sized for you, even though it isn’t a [[SRD:Light Weapon|light weapon]] for you. The serrated-blade lash is considered a [[SRD:Whip|whip]] for all intent and purpose except proficiency.
Additionally if you are have exotic weapon proficiency with the brutal lash you gain access to the following special maneuvers: '''Bloody Grip:''' As A Serrated-Blade Lash count as a standard you make an attack with your serrated-blade lash, this attack has [[SRD:Improved GrabWhip|Improved Grabwhip]]. If you successfully grapple a creature with your whip you pull for any feat or effect that also affect it in your square and each round you maintain the grapple, at if as class grant weapon proficiency with the start of your turn, you inflict 1d4 [[Bleedout (3.5e Condition)SRD:Whip|bleedwhip]]. When you [[Bleedout (3.5e Condition)|bleedout]] a creature during bloody grip, you may end the grapple as an immediate action, doing so cause the creature to lose 40% of it health rather than 20%. '''Dancing Whip Stance:''' As a swift action you can whirl your serrated-blade lash like a madman, in this stance you threaten (and therefore instead gain the ability to take attacks of opportunities) however if you move more than 5 ft. during your turn you immediately drop out of the stance. in this stance you always count as having a free hand for the purposes of interacting with the Deflect Arrows feat, and the exotic weapon proficiency feat counts as Improved Unarmed Strike for with the purposes of preSerrated-requisites to gain Deflect Arrows. '''Skin Ripper:''' As a standard action you may make a single attack. Instead of bleed damage, you instead damage a number of points of natural armor equal to the bleed you deal. The damage lasts until healed, and it is healed as if it were ability damage one a 1 for 1 basis. Immunity to ability damage is not immunity to this effect, and you cannot reduce a creature beyond 0 natural armorBlade Lash.

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