Difference between revisions of "Aemulus (3.5e Equipment)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Aemulus)
 
(6 intermediate revisions by 3 users not shown)
Line 10: Line 10:
 
== Aemulus ==
 
== Aemulus ==
  
[[Summary::This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being whose presence would increase intelligence in the others. Now it is fragmented into portions, each containing a faint spark of its former being.]]   
+
[[Summary::This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being of unknown nature. Now it is fragmented into portions, each containing a faint spark of its former being.]]   
  
The material initially appears like gold, but its surface is always covered in thin circuit-like grooves and patterns. It cannot be shaped normally without destabilizing it, and can only be transformed into new shapes with the use of ''[[SRD:Limited Wish|limited wish]]'' or stronger spells. Subsequently the substance is highly durable against damage, seemingly being unharmed by blows but building up internal stress until it hits 0 hp, at which it shatters and evaporates into light and gravitational waves. There is no known way of creating the material, rather it is discovered in strange and unusual places, often found floating deep in space.
+
The material initially appears like gold, but its surface is always covered in thin circuit-like grooves and patterns. It cannot be shaped normally without destabilizing it, and can only be transformed into new shapes with the use of ''[[SRD:Limited Wish|limited wish]]'' or stronger spells. Subsequently, the substance is highly durable against damage, seemingly being unharmed by blows but building up internal stress until it hits 0 hp, at which point it shatters and evaporates into light and gravitational waves. There is no known way of creating the material; rather, it is discovered in strange and unusual places, often found floating deep in space.
  
When forged into weapons aemulus counts as magic for bypassing DR/magic and is a [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] weapon. It ignores deflection bonuses and passes through force effects, and in fact the user can make a standard action to destroy any deflection granting effect or force effect as a melee touch attack. Lastly, aemulus weapons automatically adjust in size to fit its wielder as a free action. As a result the cost for an aemulus weapon is always as if it was for a Medium weapon. As a move action you can lock an aemulus in space as if it were an [[SRD:Immovable Rod|immovable rod]], or a free action with [[SRD:Quick Draw|Quick Draw]].
+
When forged into weapons, aemulus counts as magic for bypassing [[DR]]/magic and is a [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] weapon. It ignores deflection bonuses and passes through force effects, and in fact, the user can, as a standard action, destroy any deflection granting effect or force effect with a melee touch attack. Lastly, aemulus weapons automatically adjust in size to fit its wielder as a free action. As a result the cost for an aemulus weapon is always as if it was for a Medium weapon. As a move action, you can lock an aemulus in space as if it were an [[SRD:Immovable Rod|immovable rod]], or a free action with [[SRD:Quick Draw|Quick Draw]].
  
 
For the purpose of shields, they are considered to be as weapons.
 
For the purpose of shields, they are considered to be as weapons.
  
Aemulus armor forms a protective barrier of warped space counting its armor bonus to both normal and touch attacks, and are automatically [[SRD:Ghost Touch (Armor Enhancement)|ghost touch]]. Damage is spend throughout the body, transforming 5 points of any damage taken into nonlethal damage. Like aemulus weapons, aemulus armor alters size and shape to fit the wielder, even altering radically to form barding. You can also lock your armor, and thus yourself, in space as a move action. While immobile you cannot be forcefully moved or knocked prone, and gain Universal DR 20/- which applies against both physical and energy damage. You cannot move or act other than purely mental abilities and unlocking the armor.
+
Aemulus armor forms a protective barrier of warped space, counting its armor bonus to both normal and touch attacks, and are automatically [[SRD:Ghost Touch (Armor Enhancement)|ghost touch]]. Damage is spread throughout the body, transforming 5 points of any damage taken into nonlethal damage. Like aemulus weapons, aemulus armor alters size and shape to fit the wielder, even altering radically to form barding. You can also lock your armor, and thus yourself, in space as a move action. While immobile, you cannot be forcefully moved or knocked prone, and gain Universal DR 20/- which applies against both physical and energy damage. You cannot move or act other than purely mental abilities and unlocking the armor. You are not [[SRD:Helpless|helpless]] while immobile.
  
 
Other items made of aemulus possess the similar immovable rod aspect of the weapon and armor.
 
Other items made of aemulus possess the similar immovable rod aspect of the weapon and armor.
  
All forms of aemulus seem to possess a slight intelligence inherent to them. They all possess an [[SRD:Intelligent_Items#Item_Ego|Ego Score]] of 20, and all possess a hidden task upon creation into an item. It may be as innocuous as being friendly to dwarves, to something world changing as attempting to assassinating The Lady of Pain in Sigil. Upon creation into a new item, roll randomly on the chart below to determine its nature. Items do not speak inherently, but those dominated by the item automatically know the purpose of the item in question.
+
All forms of aemulus seem to possess a slight intelligence inherent to them. They all possess an [[SRD:Intelligent_Items#Item_Ego|Ego Score]] of 20, and all possess a hidden task upon creation into an item. It may be as innocuous as being friendly to dwarves, to something world-changing as attempting to assassinate The Lady of Pain in Sigil. Upon creation into a new item, roll randomly on the chart below to determine its nature. Items do not speak inherently, but those dominated by the item automatically know the purpose of the item in question.
  
Aemulus needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, aemulus weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork (this does not stack with the rising enhancement bonus), and masterwork armor has 1 less armor check penalty.
+
Aemulus needs special preparation, so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, aemulus weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork (this does not stack with the rising enhancement bonus), and masterwork armor has 1 less armor check penalty.
  
Aemulus has 15 hit points per inch of thickness and hardness 15. Aemulus is immune to rust, takes full damage from electricity, takes half damage from acid, force, and sonic, and is immune to cold and fire damage. Aemulus is slightly magnetic.
+
Aemulus has 15 hit points per inch of thickness and hardness 15. Aemulus is immune to rust, takes full damage from electricity, takes half damage from acid, force, and sonic, and is immune to cold and fire damage. Aemulus is slightly magnetic.
  
 
{| class="zebra d20"   
 
{| class="zebra d20"   
Line 36: Line 36:
 
| align="left" |2-5 || Complicated scheme working for a greater evil.
 
| align="left" |2-5 || Complicated scheme working for a greater evil.
 
|-
 
|-
| align="left" |6-10 || Increase users violent tendencies.
+
| align="left" |6-10 || Increase user's violent tendencies.
 
|-
 
|-
| align="left" |11-15 || Increase users fearful or paranoid tendencies.
+
| align="left" |11-15 || Increase user's fearful or paranoid tendencies.
 
|-
 
|-
| align="left" |16-20 || Increase users greedy or hedonistic tendencies.
+
| align="left" |16-20 || Increase user's greedy or hedonistic tendencies.
 
|-
 
|-
 
| align="left" |21-30 || Destroy a certain species.
 
| align="left" |21-30 || Destroy a certain species.
Line 52: Line 52:
 
| align="left" |76-80 || Save/protect a certain location or group.
 
| align="left" |76-80 || Save/protect a certain location or group.
 
|-
 
|-
| align="left" |81-85 || Increase users pacifistic tendencies.
+
| align="left" |81-85 || Increase user's pacifistic tendencies.
 
|-
 
|-
| align="left" |86-90 || Increase users trusting and honorable tendencies.
+
| align="left" |86-90 || Increase user's trusting and honorable tendencies.
 
|-
 
|-
| align="left" |91-95 || Increase users compassionate tendencies.
+
| align="left" |91-95 || Increase user's compassionate tendencies.
 
|-
 
|-
 
| align="left" |96-99 || Complicated scheme working for a greater good.
 
| align="left" |96-99 || Complicated scheme working for a greater good.
Line 66: Line 66:
 
{| class="zebra d20"   
 
{| class="zebra d20"   
 
|-
 
|-
! Type of Mundiron Item !! Item Cost Modifier  
+
! Type of Aemulus Item !! Item Cost Modifier  
 
|-
 
|-
 
| align="left" |Ammunition || +420 gp  
 
| align="left" |Ammunition || +420 gp  
Line 75: Line 75:
 
|-
 
|-
 
| align="left" |Other || +5000 plus 250 gp/lb
 
| align="left" |Other || +5000 plus 250 gp/lb
|}
+
|}</onlyinclude>
 
 
</onlyinclude>
 
  
  
 
----
 
----
{{3.5e Mundane Materials Breadcrumb}}
+
{{3.5e Magical Materials Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Material]]
 
[[Category:Material]]
[[Category:Mundane]]
+
[[Category:Magic]]
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 22:37, 13 December 2018

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-9-16
Status: Complete
Editing: Mechanical changes on Talk
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Aemulus[edit]

This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being of unknown nature. Now it is fragmented into portions, each containing a faint spark of its former being.

The material initially appears like gold, but its surface is always covered in thin circuit-like grooves and patterns. It cannot be shaped normally without destabilizing it, and can only be transformed into new shapes with the use of limited wish or stronger spells. Subsequently, the substance is highly durable against damage, seemingly being unharmed by blows but building up internal stress until it hits 0 hp, at which point it shatters and evaporates into light and gravitational waves. There is no known way of creating the material; rather, it is discovered in strange and unusual places, often found floating deep in space.

When forged into weapons, aemulus counts as magic for bypassing DR/magic and is a ghost touch weapon. It ignores deflection bonuses and passes through force effects, and in fact, the user can, as a standard action, destroy any deflection granting effect or force effect with a melee touch attack. Lastly, aemulus weapons automatically adjust in size to fit its wielder as a free action. As a result the cost for an aemulus weapon is always as if it was for a Medium weapon. As a move action, you can lock an aemulus in space as if it were an immovable rod, or a free action with Quick Draw.

For the purpose of shields, they are considered to be as weapons.

Aemulus armor forms a protective barrier of warped space, counting its armor bonus to both normal and touch attacks, and are automatically ghost touch. Damage is spread throughout the body, transforming 5 points of any damage taken into nonlethal damage. Like aemulus weapons, aemulus armor alters size and shape to fit the wielder, even altering radically to form barding. You can also lock your armor, and thus yourself, in space as a move action. While immobile, you cannot be forcefully moved or knocked prone, and gain Universal DR 20/- which applies against both physical and energy damage. You cannot move or act other than purely mental abilities and unlocking the armor. You are not helpless while immobile.

Other items made of aemulus possess the similar immovable rod aspect of the weapon and armor.

All forms of aemulus seem to possess a slight intelligence inherent to them. They all possess an Ego Score of 20, and all possess a hidden task upon creation into an item. It may be as innocuous as being friendly to dwarves, to something world-changing as attempting to assassinate The Lady of Pain in Sigil. Upon creation into a new item, roll randomly on the chart below to determine its nature. Items do not speak inherently, but those dominated by the item automatically know the purpose of the item in question.

Aemulus needs special preparation, so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, aemulus weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork (this does not stack with the rising enhancement bonus), and masterwork armor has 1 less armor check penalty.

Aemulus has 15 hit points per inch of thickness and hardness 15. Aemulus is immune to rust, takes full damage from electricity, takes half damage from acid, force, and sonic, and is immune to cold and fire damage. Aemulus is slightly magnetic.

d% Purpose
1 Defeat an impossibly powerful opponent.
2-5 Complicated scheme working for a greater evil.
6-10 Increase user's violent tendencies.
11-15 Increase user's fearful or paranoid tendencies.
16-20 Increase user's greedy or hedonistic tendencies.
21-30 Destroy a certain species.
31-40 Destroy a certain location or group.
41-60 Minor quirky behavior, such as "enjoy the presence of butterflies".
61-70 Save/protect a certain species.
76-80 Save/protect a certain location or group.
81-85 Increase user's pacifistic tendencies.
86-90 Increase user's trusting and honorable tendencies.
91-95 Increase user's compassionate tendencies.
96-99 Complicated scheme working for a greater good.
100 No compulsion.


Type of Aemulus Item Item Cost Modifier
Ammunition +420 gp
Armor +11000 gp plus (1000 x base armor bonus squared)
Shields & Weapon +21,000 gp
Other +5000 plus 250 gp/lb



Back to Main Page3.5e HomebrewEquipmentMagical Materials

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Equipment +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryThis artifact-tier material is said to arr
This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being of unknown nature. Now it is fragmented into portions, each containing a faint spark of its former being.
taining a faint spark of its former being. +
TitleAemulus +