Difference between revisions of "Solar Beam (3.5e Spell)"

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(Created page with "{{author |author_name=Leziad |date_created=22nd March 2018 |status=Finished |balance=High }} <onlyinclude>{{3.5e Spell |name=Solar Beam |school=Evocation |subschool= |desc=Li...")
 
 
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|school=Evocation
 
|school=Evocation
 
|subschool=
 
|subschool=
|desc=Light
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|desc=Fire, Light
 
|lvl=Ki Master 5, Wu Jen 5
 
|lvl=Ki Master 5, Wu Jen 5
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 Round
 
|casttime=1 Round
|range=See Text
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|range=120 ft.
|dur=Concentration and Instantaneous
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|dur=Instantaneous
 
|tsea=a
 
|tsea=a
|subj=A line of light.
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|subj=120-ft. line
|save=[[Fortitude]] Negate (See text)
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|save=[[Fortitude]] Partial (See text)
 
|sr=Yes
 
|sr=Yes
 
|summary=You gather the energy of the sun and fire it back at your enemies.}}
 
|summary=You gather the energy of the sun and fire it back at your enemies.}}
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''Salute the sun!''
 
''Salute the sun!''
  
As you cast this spell you start collecting the energy of the sun into a powerful spell. Upon ceasing concentration you may fire all the collected energy as standard action, each round you spent concentrating on this spell before releasing it increase it power:  
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As you cast this spell you start collecting the energy of the sun into a powerful spell. You may only cast this spell while under a when under a clear sky with the sun shining directly upon you. Upon finishing casting you immediately fire a 120-ft. line of light, dealing 1d8 fire damage per caster level with no saving throw allowed. Any struck creature must also make a [[Fortitude]] save or be [[SRD:Blinded|blinded]] for 1d4 rounds, even on a successful save they are still [[SRD:Dazzled|dazzled]] for the duration.
  
: ''1 Round:'' At the start of your next turn, the beam is charged with the some amount of energy. Firing it release a 50-ft line of light, dealing 1d4 light damage per caster level. All creatures in the line must also make a [[Fortitude]] save or be [[SRD:Blinded|blinded]] for 1 round.
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Against oozes, undead, and creatures vulnerable to light, you deal an additional 50% damage.
  
: ''2 Rounds:'' After two rounds elapses, the beam become potently charged. When released it unleash a 250-ft line, dealing 1d10 light damages per caster level too all creature caught inside. All creatures in the line must also make a [[Fortitude]] save or be [[SRD:Blinded|blinded]] for 1d4 round.
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While you cast you radiate light as per the [[SRD:Daylight|''daylight'']] spell.</onlyinclude>
 
 
: ''3+ Rounds:'' At this point the beam is fully charged, dealing 2d10 light damages per caster levels in a 15-ft wide 500-ft long line. All creatures in the line must also make a [[Fortitude]] save or be [[SRD:Blinded|blinded]] for 1 round/caster level. Each additional round of charge beyond the first simply add a +1 caster level bonus, to a maximum of +7.
 
 
 
This spell only function when under a clear sky with the sun shining, although another equivalent may be able to still charge the spell. If the sky become overcast, shrouded or else while the spell is charging, it charging is interrupted but any remaining power is not lost. Unlike most light spell, ''solar beam'' is not cancelled by stronger darkness effect, as long as it has been charged for at least 1 round.
 
 
 
As a side effect, each round spent concentrating on this spell count as 3 rounds of exposure to sunlight.</onlyinclude>
 
  
  

Latest revision as of 19:08, 8 December 2018

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Author: Leziad (talk)
Date Created: 22nd March 2018
Status: Finished
Editing: Clarity edits only please
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Solar Beam
Evocation [Fire, Light]
Level: Ki Master 5, Wu Jen 5
Components: V, S
Casting time: 1 Round
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Fortitude Partial (See text)
Spell Resistance: Yes

Salute the sun!

As you cast this spell you start collecting the energy of the sun into a powerful spell. You may only cast this spell while under a when under a clear sky with the sun shining directly upon you. Upon finishing casting you immediately fire a 120-ft. line of light, dealing 1d8 fire damage per caster level with no saving throw allowed. Any struck creature must also make a Fortitude save or be blinded for 1d4 rounds, even on a successful save they are still dazzled for the duration.

Against oozes, undead, and creatures vulnerable to light, you deal an additional 50% damage.

While you cast you radiate light as per the daylight spell.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Leziad's Homebrew (4523 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorFire + and Light +
Identifier3.5e Spell +
LevelKi Master 5 + and Wu Jen 5 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou gather the energy of the sun and fire it back at your enemies. +
TitleSolar Beam +