Difference between revisions of "SRD5:Halfling"

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{{ambiguous|term=SRD:Halfling}}
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{{ambiguous|term=Halfling}}
{{OGL Top}}
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{{5esrd}}
'''Halfling''' is a playable race in 5th edition. A subrace should also be selected.
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'''Halfling''' is a playable race in 5th edition. A subrace should also be selected.[[Summary::Short, kindly humanoids| ]]
  
= Halfling =
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== Halfling Traits ==
''Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon.''
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<p>Your halfling character has a number of traits in common with all other halflings.</p>
<div align="right">-R.A. Salvatore, ''The Crystal Shard''</div>
 
  
The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote, agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.<br />
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{{5e Racial Traits
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|abilitynote= <!--blank, note such as Choice of-->
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|str=
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|dex=+2
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|con=
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|int=
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|wis=
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|cha=
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|age=A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
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|alignment=Most halflings are [[SRD5:Alignment#Lawful Good|lawful good]]. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
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|sizedesc=Halflings average about 3 feet tall and weigh about 40 pounds.
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|size={{SRD5|Small}}
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|speed=25<!-- base speed of the race, as a number like "30" -->
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|speedtype=<!-- blank; or movement type if not walking -->
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|additionalspeeds=<!-- any additional movement types that the race has -->
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|darkvisionfluff=<!-- blank=no darkvision; or the reason why your race has darkvision.-->
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|darkvisiondist=<!-- blank=30 feet; or distance of darvision -->
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|darkvisioncolor=<!-- blank=gray; or color of darkvision -->
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|trait1name=Lucky
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|trait1desc=When you roll a 1 on the d20 for an [[SRD5:Action#Attack|attack roll]], [[SRD5:Using_Ability_Scores#Ability Checks|ability check]], or [[SRD5:Saving Throw|saving throw]], you can reroll the die and must use the new roll.
  
== Small and Practical ==
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|trait2name=Brave
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.<br />
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|trait2desc=You have [[SRD5:Using_Ability_Scores|advantage]] on [[SRD5:Saving Throw|saving throw]]s against being {{srd5lc|Frightened}}.
&nbsp;&nbsp;Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among
 
them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.<br />
 
&nbsp;&nbsp;Halfling practicality extends beyond their clothing. They're concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a
 
cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.<br />
 
 
 
== Kind and Curious ==
 
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They lave discovering new things, even sim pie things, such as an exotic food or an unfamiliar style of c1othing.<br />
 
&nbsp;&nbsp;Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.<br />
 
 
 
== Blend into the Crowd ==
 
Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.<br />
 
&nbsp;&nbsp;Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.<br />
 
 
 
== Pastoral Pleasantries ==
 
Most halflings live in small, peaceful communities with large farms and well-kept graves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don't recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.<br />
 
&nbsp;&nbsp;Many halflings live among other races, where the halflings' hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.<br />
 
 
 
<div id="Affable and Positive" style="background-color:PaleGreen; border-top: 2px solid black; border-bottom: 2px solid black;">
 
===<span style="text-transform: capitalize;">Affable and Positive</span>===
 
Halflings try to get along with everyone else and are loath to make sweeping generalizations - especially negative ones.<br />
 
&nbsp;&nbsp;'''Dwarves.''' "Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?"<br />&nbsp;&nbsp;'''Elves.''' "They're so beautiful! Their faces, their music, their grace and all. It's like they stepped out of a wonderful dream. But there's no telling what's going on behind their smiling faces - surely more than they ever let on."<br />&nbsp;&nbsp;'''Humans.''' "Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you'll find good, solid folk. Not that there's anything wrong with the barons and soldiers-you have to admire their conviction. And by protecting their own lands, they protect us as well."</div>
 
 
 
== Exploring Opportunities ==
 
Halflings usually set out on the adventurer's path to
 
defend their communities, support their friends, or
 
explore a wide and wonder-filled world. For them,
 
adventuring is less a career than an opportunity or
 
sometimes a necessity.<br />
 
 
 
== Halfling Names ==
 
A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.<br />
 
'''Male Names:''' Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby<br />
 
'''Female Names:''' Andry, Bree, Callie, Cora, Euphemia, jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna<br />
 
'''Family Names:''' Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough<br />
 
 
 
== Halfling Traits ==
 
Your halfling character has a number of traits in common with all other halflings.  
 
  
'''<span id="Ability">Ability Score Increase.</span>''' Your [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]] score increases by 2. <br />
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|trait3name=Halfling Nimbleness
'''<span id="Age">Age.</span>''' A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. <br />
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|trait3desc=You can move through the {{srd5lc|Space}} of any creature that is of a {{srd5lc|Size}} larger than yours.
'''<span id="Alignment">Alignment.</span>''' Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways. <br />
 
'''<span id="Size">Size.</span>''' Halflings average about 3 feet tall and weigh about 40 pounds. Your size is [[SRD5:Size#Creature Size|Small]]. <br />
 
'''<span id="Speed">Speed.</span>''' Your base walking speed is 25 feet. <br />
 
'''<span id="Lucky">Lucky.</span>''' When you roll a 1 on the d20 for an [[SRD5:Action#Attack|attack roll]], [[SRD5:Using_Ability_Scores#Ability Checks|ability check]], or [[SRD5:Saving Throw|saving throw]], you can reroll the die and must use the new roll. <br />
 
'''<span id="Brave">Brave.</span>''' You have [[SRD5:Using_Ability_Scores|advantage]] on [[SRD5:Saving Throw|saving throw]]s against being frightened. <br />
 
'''<span id="Nimbleness">Halfling Nimbleness.</span>''' You can move through the space of any creature that is of a size larger than yours. <br />
 
'''<span id="Languages">Languages.</span>''' You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. <br />
 
'''<span id="Subrace">Subrace.</span>''' The two main kinds of halfling, [[#Lightfoot|lightfoot]] and [[#Stout|stout]], are more like closely related families than true subraces. Choose one of these subraces.
 
  
====Lightfoot====
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|languages={{SRD5|Language#Common|Common}} and {{SRD5|Language#Halfing|Halfling}}
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others.<br />
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|languagedesc=The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
&nbsp;&nbsp;Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. <br />
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|subrace=y<!-- y or blank -->
'''<span id="Lightfoot Ability">Ability Score Increase.</span>''' Your [[SRD5:Using_Ability_Scores#Charisma|Charisma]] score increases by 1. <br />
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}}
'''<span id="Naturally Stealthy">Naturally Stealthy.</span>''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
 
  
====Stout====
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==Subraces==
As a stout halfling. you're hardier than average and have some [[SRD5:Using_Ability_Scores#Resistance|resistance]] to [[SRD5:Using_Ability_Scores#Poison|poison]]. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts. and they're most common in the south.<br />
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{{beyondsrd}}
'''<span id="Stout Ability">Ability Score Increase.</span>''' Your [[SRD5:Using_Ability_Scores#Constitution|Constitution]] score increases by 1. <br />
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{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Halfling]]
'''<span id="Stout Resilience">Stout Resilience.</span>''' You have [[SRD5:Using_Ability_Scores#Advantage|advantage]] on saving throws against [[SRD5:Damage_and_Healing#Posion|poison]], and you have [[SRD5:Damage_and_Healing#Resistance|resistance]] against [[SRD5:Damage_and_Healing#Poison|poison]] damage.
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|=name
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|?Subrace Ability Mods=Ability Mods
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|?Subrace Features=Features
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|sep=,&ensp; 
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|?Summary
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|?Author=Source
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|mainlabel=Subrace
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|headers=plain
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|format=broadtable
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|class=d20 leftall sortable
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|sep=,
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|limit=500
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|default=None created yet! Why don't you add your own?
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}}
  
 
==Sources==
 
==Sources==

Latest revision as of 05:35, 2 December 2018

Disambiguation.png This article is about Halfling
For other uses of Halfling, see Halfling (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Halfling is a playable race in 5th edition. A subrace should also be selected.

Halfling Traits[edit]

Your halfling character has a number of traits in common with all other halflings.

'

Creature Type. Humanoid
Ability Score Increase. Dexterity +2
Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Alignment. Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed. Your base speed is 25 feet.  
Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. 
Brave. You have advantage on saving throws against being frightened
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Languages. You can speak, read, and write Common and Halfling The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.



Subraces[edit]

This section exceeds the text of the SRD
SubraceAbility ModsFeaturesSummarySource
GhostwiseWis +1Silent SpeechTelepathic HalflingsSword Coast Adventurer's Guide
LightfootCha +1Naturally StealthyA lightfoot halfling, can easily hide from notice, even using other people as cover.SRD5
LongshanksStr +1, Wis +1, Choice of one:Stealthy, Longstride, Less Nimble, Racial Weapons TrainingTropical subrace of tall HalflingsRlyehable
Lotusden HalflingWis +1Child of the Wood, TimberwalkExplorer's Guide to Wildemount
StoutCon +1Stout ResilienceAs their name suggests, these halfings are physically broader and tougher than their cousins.Player's Handbook (5e)

Sources[edit]



Back to Main PageSystem Reference Document

Facts about "Halfling"
Ability ModsDex +2 +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
Dexterity+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Lucky +, Brave +, Halfling Nimbleness + and Languages +
Is Racetrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Race NameHalfling +
SizeSmall +
Subracetrue +
SummaryShort, kindly humanoids +
TitleHalfling +
TypeHumanoid +