Difference between revisions of "Poleaxe, Durumgir (3.5e Equipment)"

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The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. The Durumgir weapon is longer than most poleaxes, more than 8 feet long, but its most striking feature is a thick haft of solid metal.
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The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. Unlike conventional poleaxes, instead of another spearpoint on the tail end of the haft, there is a head very similar to a crowbar.  Its most striking feature is a thick haft of solid metal.
  
A Durumgir poleaxe has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
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The massive heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit. Additionally, it can easily provide an impromptu [[Power_Attack|power attack]], trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4.
  
The heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit.  Additionally, it can easily provide an impromptu [[Power_Attack|power attack]], trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4.
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If you use a [[SRD:Special_Initiative_Actions#Readying_a_Weapon_against_a_Charge|ready action to set]] a Durumgir poleaxe against a [[SRD:Charge|charge]], you deal double damage on a successful hit against a charging character (piercing damage only).
  
If you use a [[SRD:Special_Initiative_Actions#Readying_a_Weapon_against_a_Charge|ready action to set]] a Durumgir poleaxe against a [[SRD:Charge|charge]], you deal double damage on a successful hit against a charging character (piercing damage only).  In the reverse scenario, a Durumgir Poleaxe deals double damage when used from the back of a charging mount (piercing damage only).
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You can use a Durumgir poleaxe to make [[SRD:Trip|trip]] attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped.
  
You can use a Durumgir poleaxe to make [[SRD:Trip|trip]] attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped.
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The Durumgir poleaxe can act as a crowbar, providing a +2 bonus under the appropriate circumstances (see crowbar).
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A Durumgir poleaxe is a training weapon of choice for young [[Durumgiru_(3.5e_Race)|Durumgiru]], as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense. As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon.  (See "Weapon Familiarity" in the [[Durumgiru_(3.5e_Race)#Racial_Traits|Durumgir abilities]].)
  
A Durumgir poleaxe is a training weapon of choice for young [[Durumgiru_(3.5e_Race)|Durumgir]], as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense.  As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon.  (See "Weapon Familiarity" in the [[Durumgiru_(3.5e_Race)#Racial_Traits|Durumgir abilities]].)
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Durumgir prefer to use it as a close-combat weapon in tandem with a reach polearm that allows them to attack opponents while out of reach on a nearby wall.
  
  

Latest revision as of 08:49, 11 October 2018

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Author: Aelaris (talk)
Date Created: 22 December, 2010
Status: In progress
Editing: Clarity edits only please
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Durumgir Poleaxe

Exotic Two-Handed Melee

Cost: 30 gp
Damage (Small): 1d10
Damage (Medium)1: 2d6
Critical: x4
Weight2: 15 lbs
Type3: Bludgeoning or Piercing
HP4: 15
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. Unlike conventional poleaxes, instead of another spearpoint on the tail end of the haft, there is a head very similar to a crowbar. Its most striking feature is a thick haft of solid metal.

The massive heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit. Additionally, it can easily provide an impromptu power attack, trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4.

If you use a ready action to set a Durumgir poleaxe against a charge, you deal double damage on a successful hit against a charging character (piercing damage only).

You can use a Durumgir poleaxe to make trip attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped.

The Durumgir poleaxe can act as a crowbar, providing a +2 bonus under the appropriate circumstances (see crowbar).

A Durumgir poleaxe is a training weapon of choice for young Durumgiru, as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense. As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon. (See "Weapon Familiarity" in the Durumgir abilities.)

Durumgir prefer to use it as a close-combat weapon in tandem with a reach polearm that allows them to attack opponents while out of reach on a nearby wall.



Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorAelaris +
ClassMelee +
Cost30 gp +
Criticalx4 +
Damage2d6 +
Damage TypeBludgeoning + and Piercing +
Hardness10 +
Hit Points15 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
Rated ByMisterSinister + and Eiji-kun +
RatingRating Pending +
SizeTwo-Handed +
TitlePoleaxe, Durumgir +
Weight15 +