Difference between revisions of "Poleaxe, Durumgir (3.5e Equipment)"
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− | The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. | + | The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. Unlike conventional poleaxes, instead of another spearpoint on the tail end of the haft, there is a head very similar to a crowbar. Its most striking feature is a thick haft of solid metal. |
− | + | The massive heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit. Additionally, it can easily provide an impromptu [[Power_Attack|power attack]], trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4. | |
− | + | If you use a [[SRD:Special_Initiative_Actions#Readying_a_Weapon_against_a_Charge|ready action to set]] a Durumgir poleaxe against a [[SRD:Charge|charge]], you deal double damage on a successful hit against a charging character (piercing damage only). | |
− | + | You can use a Durumgir poleaxe to make [[SRD:Trip|trip]] attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped. | |
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+ | The Durumgir poleaxe can act as a crowbar, providing a +2 bonus under the appropriate circumstances (see crowbar). | ||
− | + | A Durumgir poleaxe is a training weapon of choice for young [[Durumgiru_(3.5e_Race)|Durumgiru]], as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense. As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon. (See "Weapon Familiarity" in the [[Durumgiru_(3.5e_Race)#Racial_Traits|Durumgir abilities]].) | |
− | + | Durumgir prefer to use it as a close-combat weapon in tandem with a reach polearm that allows them to attack opponents while out of reach on a nearby wall. | |
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[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Mundane]] | [[Category:Mundane]] | ||
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Latest revision as of 08:49, 11 October 2018
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Durumgir Poleaxe
Exotic Two-Handed Melee
Cost: | 30 gp |
---|---|
Damage (Small): | 1d10 |
Damage (Medium)1: | 2d6 |
Critical: | x4 |
Weight2: | 15 lbs |
Type3: | Bludgeoning or Piercing |
HP4: | 15 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The Durumgir poleaxe is similar to other poleaxes in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. Unlike conventional poleaxes, instead of another spearpoint on the tail end of the haft, there is a head very similar to a crowbar. Its most striking feature is a thick haft of solid metal.
The massive heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit. Additionally, it can easily provide an impromptu power attack, trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4.
If you use a ready action to set a Durumgir poleaxe against a charge, you deal double damage on a successful hit against a charging character (piercing damage only).
You can use a Durumgir poleaxe to make trip attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped.
The Durumgir poleaxe can act as a crowbar, providing a +2 bonus under the appropriate circumstances (see crowbar).
A Durumgir poleaxe is a training weapon of choice for young Durumgiru, as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense. As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon. (See "Weapon Familiarity" in the Durumgir abilities.)
Durumgir prefer to use it as a close-combat weapon in tandem with a reach polearm that allows them to attack opponents while out of reach on a nearby wall.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Author | Aelaris + |
Class | Melee + |
Cost | 30 gp + |
Critical | x4 + |
Damage | 2d6 + |
Damage Type | Bludgeoning + and Piercing + |
Hardness | 10 + |
Hit Points | 15 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | — + |
Rated By | MisterSinister + and Eiji-kun + |
Rating | Rating Pending + |
Size | Two-Handed + |
Title | Poleaxe, Durumgir + |
Weight | 15 + |