Difference between revisions of "Bioweapon (3.5e Feat)"
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You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability|psionic]] in nature. | You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability|psionic]] in nature. | ||
− | Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. Bioweapons have | + | Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. |
+ | |||
+ | Bioweapons have a number of charges equal to 3 plus your [[SRD:Constitution|Constitution]] modifier. Every use of the bioweapon expends one charge, and charges are regained at a rate of 1 per minute. If you have multiple bioweapons, all of them use the same pool of charges. | ||
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below. | Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below. | ||
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! align="left" | Primary !! align="left" | Secondary | ! align="left" | Primary !! align="left" | Secondary | ||
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− | | [[SRD:Acid Effect|Acid]] || [[SRD:Extraordinary Ability|Ex]] || Line || [[SRD:Acid|Acid]] (d4) || [[#Lingering Damage|Lingering damage]] (1d3 [[SRD:Round|rounds]]) | + | | [[SRD:Acid Effect|Acid]] || [[SRD:Extraordinary Ability|Ex]] || Line || [[SRD:Acid Effect|Acid]] (d4) || [[#Lingering Damage|Lingering damage]] (1d3 [[SRD:Round|rounds]]) |
|- | |- | ||
+ | | [[SRD:Electricity Effect|Electricity]] || [[SRD:Extraordinary Ability|Ex]] || Line || [[SRD:Electricity Effect|Electricity]] (d8) || — | ||
+ | |- | ||
+ | | [[SRD:Fire Effect|Fire]] || [[SRD:Extraordinary Ability|Ex]] || Cone || [[SRD:Fire Effect|Fire]] (d8) || — | ||
+ | |- | ||
+ | | Spine<sup>1</sup> || [[SRD:Extraordinary Ability|Ex]] || || [[SRD:Fire Effect|Fire]] (d8) || — | ||
| colspan="5" class="foot" | | | colspan="5" class="foot" | | ||
# | # | ||
|} | |} | ||
− | '''{{Anchor|Lingering Damage}}:''' Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent [[SRD:Round|rounds]]. Lingering damage does not stack | + | '''{{Anchor|Lingering Damage}}:''' Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent [[SRD:Round|rounds]]. Lingering damage does not stack. Any additional rounds of lingering damage incurred through a recent use of the bioweapon overlap with any previous rounds remaining. |
=====Special===== | =====Special===== |
Revision as of 07:36, 18 September 2009
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Bioweapon [Xenotheric]
By altering your own genetic structure, you have gained a powerful special attack.
Prerequisite
Con 13 (+4 for every subsequent instance of this feat). The same prerequisites apply to Intelligence if the desired bioweapon is psionic.
Benefit
You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive extraordinary abilities, although a certain few are psionic in nature.
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 HD you have. Using a bioweapon is a standard action that does not provoke attacks of opportunity.
Bioweapons have a number of charges equal to 3 plus your Constitution modifier. Every use of the bioweapon expends one charge, and charges are regained at a rate of 1 per minute. If you have multiple bioweapons, all of them use the same pool of charges.
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 HD, and increasing by dX at every odd HD after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.
A bioweapon save DC is Constitution-based if extraordinary, or Intelligence-based if psionic.
Bioweapon | Type | Area | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | ||||||||
Acid | Ex | Line | Acid (d4) | Lingering damage (1d3 rounds) | |||||
Electricity | Ex | Line | Electricity (d8) | — | |||||
Fire | Ex | Cone | Fire (d8) | — | |||||
Spine1 | Ex | Fire (d8) | — |
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Lingering Damage: Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent rounds. Lingering damage does not stack. Any additional rounds of lingering damage incurred through a recent use of the bioweapon overlap with any previous rounds remaining.
Special
This feat may be taken multiple times. Every time it is taken, a different bioweapon is chosen from the table.
Back to Main Page → Dungeons and Dragons → Character Options → Feats → Xenotheric Feats
Author | Sulacu + |
Identifier | 3.5e Feat + |
Rating | Unrated + |
Title | Bioweapon + |