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User:Rlyehable/sandbox/NPC Overlays

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{{sandbox}}[[Category:User Rlyehable]]
'''NPC Overlays''' are abilities or modifications to an "any race" NPC for a specific race.
==Notes==
When applying ability score increases from a race, first reduce each ability score by 1 (to a minimum of 10), then apply the racial ability score bonuses.
If a race has proficiency with a skill and the NPC template has proficiency with the same skill, choose an additional skill that seems appropriate for the NPC.
 
If a race has proficiency with a weapon(s), they usually carry at least one of these.
 
To find proficiency for an NPC see [[SRD5:Monster#Proficiency Bonus by Challenge Rating|SRD5: Monster - Proficiency Bonus by Challenge Rating]]
==Dragonborn==
{{5e Ability|Mask of the Wild|You can attempt to {{srd5lc|Hide}} even when you are only {{srd5lc|Lightly Obscured}} by foliage, heavy rain, falling snow, mist, and other natural phenomena.}}
 
|actions=
{{5e Ability|Longsword|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Slashing}} damage}}
 
{{5e Ability|Shortbow|''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft, one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage}}
 
|reaction=
|legendary=
}}
|}
 
===Eladrin NPC Overlay===
* Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
* Skills: Perception
* Saving Throws: ''(see Fey Ancestry below)''
* Condition Immunities: Sleep
* Senses: {{SRD5|Darkvision}} 60 ft.
* Skills: Proficient in {{SRD5|Perception}} <!-- See SRD5:Monster for proficiency by CR-->
* Languages: Common, Elvish, and choice of 1 more
* Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.)
{{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}}
 
{{5e Ability|Fey Step (1/Day)|As a {{srd5lc|Bonus Action}} the Eladrin can {{srd5lc|Teleport}} up to 30 feet to an unoccupied space that it can see.}}
====Example====
{|
!Original
!Becomes
|-
|valign="top"|{{5e Monster
|name=Guard <!--Creature Name-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Any Race <!--Elf, Goblinoid, etc.-->
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|ac=16 <!--armor class-->
|acfluff=chain shirt, shield <!--reason if given-->
|hp=11 <!--number of hit points-->
|hd=2d8+2 <!--10d8, 4d12, etc.-->
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|str=13
|dex=12
|con=12
|int=10
|wis=11
|cha=10
|saves=
|skills={{SRD5|Perception}} +2
|damageresistances=
|damageimmunity=
|conditionimmunity=
|senses=
|perception=12 <!--Passive Perception bonus -->
|languages=Any one language (usually Common)
|cr=1/8 <!--Challenge Rating-->
|xp=25 <!--Experience points for destroying-->
|qualities=
|actions=
{{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}}
 
|reaction=
|legendary=
}}
 
 
|valign="top"|{{5e Monster
|name=Eladrin Guard <!--Creature Name-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Eladrin <!--Elf, Goblinoid, etc.-->
|align=Chaotic Good <!--Lawful Good, Chaotic Evil-->
|ac=17 <!--armor class-->
|acfluff=chain shirt, shield <!--reason if given-->
|hp=11 <!--number of hit points-->
|hd=2d8+2 <!--10d8, 4d12, etc.-->
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|str=12
|dex=12
|con=11
|int=11
|wis=10
|cha=10
|saves=
|skills={{SRD5|Perception}} +2
|damageresistances=
|damageimmunity=
|conditionimmunity=Sleep
|senses=
|perception=12 <!--Passive Perception bonus -->
|languages=Common, Elvish
|cr=1/8 <!--Challenge Rating-->
|xp=25 <!--Experience points for destroying-->
|qualities=
{{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}}
 
{{5e Ability|Fey Step (1/Day)|As a {{srd5lc|Bonus Action}} the Eladrin can {{srd5lc|Teleport}} up to 30 feet to an unoccupied space that it can see.}}
|actions=
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