Difference between revisions of "Soul Restoration (3.5e Spell)"
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{{3.5e Spell | {{3.5e Spell | ||
|name=Soul Restoration | |name=Soul Restoration | ||
− | |school= | + | |school=Necromancy |
− | |desc= | + | |desc=Good |
|lvl=Cleric 8 | |lvl=Cleric 8 | ||
− | |comp=V, S, M | + | |comp=V, S, M, DF, XP |
− | |casttime= 10 Minutes | + | |casttime=10 Minutes |
− | |range= | + | |range=Unlimited |
|dur=Instantaneous | |dur=Instantaneous | ||
− | |tsea= | + | |tsea=t |
− | |subj= | + | |subj=One Trapped or Destroyed Soul |
|save= None | |save= None | ||
− | |sr= | + | |sr=No |
|summary=You rebuild, free, or otherwise restore a soul. | |summary=You rebuild, free, or otherwise restore a soul. | ||
}} | }} | ||
+ | Using divine magic you mix raw soul-matter, memories and will to rebuild or recover an otherwise lost soul. You must know the target of the spell, or at least have a accurate enough description of them as well as know the name they used in life. If the soul was trapped it is freed with an opposed caster level check made against the effect which trapped it. If the soul was destroyed, a gem of raw soul-matter is needed and it is restore, immediately moving into the appropriate afterlife. After this point the creature may be restored from the dead as normal. | ||
− | + | ''Material Component:'' A gem made of Soul-Stuff, worth at least 1000gp/HD of the Target. Only need to recreate a soul. | |
− | + | ''XP Cost:'' 1000 XP | |
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− | ''XP Cost:'' | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
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+ | {{Navboxes}} |
Latest revision as of 02:11, 5 June 2018
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Necromancy [Good] | |
Level: | Cleric 8 |
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Components: | V, S, M, DF, XP |
Casting time: | 10 Minutes |
Range: | Unlimited |
Target: | One Trapped or Destroyed Soul |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
Using divine magic you mix raw soul-matter, memories and will to rebuild or recover an otherwise lost soul. You must know the target of the spell, or at least have a accurate enough description of them as well as know the name they used in life. If the soul was trapped it is freed with an opposed caster level check made against the effect which trapped it. If the soul was destroyed, a gem of raw soul-matter is needed and it is restore, immediately moving into the appropriate afterlife. After this point the creature may be restored from the dead as normal.
Material Component: A gem made of Soul-Stuff, worth at least 1000gp/HD of the Target. Only need to recreate a soul.
XP Cost: 1000 XP
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