Difference between revisions of "Resist and Bite (3.5e Maneuver)"

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(Created page with " {{author |author_name= SecondDeath777 |date_created= 21 February 2018 |status= Is Level 7 too low? |balance= Very High }} <onlyinclude>{{3.5e Maneuver |name= Resist and Bite...")
 
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|save= N/A
 
|save= N/A
 
|summary= Never surrender. Never falter. Death is your only rest.
 
|summary= Never surrender. Never falter. Death is your only rest.
|fluff= "I hope it's everything you've dreamed of... So, have at it then! Come and get the first real fight you've had in twenty years you '''dickless cowards.'''" -Integra Fairbrook Wingates Hellsing
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|fluff= "I hope it's everything you've dreamed of... So, have at it then! Come and get the first real fight you've had in fifty years you '''dickless cowards.'''" -Integra Fairbrook Wingates Hellsing
 
|text= While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of [[Last to Fall (3.5e Feat)|Last to Fall]], or [[Why Won't You Die (3.5e Feat)|Why Won't You Die]] if they already have Last to Fall, or [[Can't Die, Won't Die (3.5e Feat)|Can't Die, Won't Die]] if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, [[Daunt (3.5e Creature Ability)|Daunt]], and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc.   
 
|text= While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of [[Last to Fall (3.5e Feat)|Last to Fall]], or [[Why Won't You Die (3.5e Feat)|Why Won't You Die]] if they already have Last to Fall, or [[Can't Die, Won't Die (3.5e Feat)|Can't Die, Won't Die]] if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, [[Daunt (3.5e Creature Ability)|Daunt]], and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc.   
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 03:13, 22 February 2018


Homebrew.png
Author: SecondDeath777 (talk)
Date Created: 21 February 2018
Status: Is Level 7 too low?
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Resist and Bite
Iron Heart (Stance)
Level: 7
Prerequisite: Three Iron Heart Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: N/A
"I hope it's everything you've dreamed of... So, have at it then! Come and get the first real fight you've had in fifty years you dickless cowards." -Integra Fairbrook Wingates Hellsing

While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of Last to Fall, or Why Won't You Die if they already have Last to Fall, or Can't Die, Won't Die if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, Daunt, and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart

Article BalanceVery High +
AuthorSecondDeath777 +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryNever surrender. Never falter. Death is your only rest. +
TitleResist and Bite +
TypeStance +