Difference between revisions of "Resist and Bite (3.5e Maneuver)"
From Dungeons and Dragons Wiki
(Created page with " {{author |author_name= SecondDeath777 |date_created= 21 February 2018 |status= Is Level 7 too low? |balance= Very High }} <onlyinclude>{{3.5e Maneuver |name= Resist and Bite...") |
m |
||
Line 21: | Line 21: | ||
|save= N/A | |save= N/A | ||
|summary= Never surrender. Never falter. Death is your only rest. | |summary= Never surrender. Never falter. Death is your only rest. | ||
− | |fluff= "I hope it's everything you've dreamed of... So, have at it then! Come and get the first real fight you've had in | + | |fluff= "I hope it's everything you've dreamed of... So, have at it then! Come and get the first real fight you've had in fifty years you '''dickless cowards.'''" -Integra Fairbrook Wingates Hellsing |
|text= While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of [[Last to Fall (3.5e Feat)|Last to Fall]], or [[Why Won't You Die (3.5e Feat)|Why Won't You Die]] if they already have Last to Fall, or [[Can't Die, Won't Die (3.5e Feat)|Can't Die, Won't Die]] if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, [[Daunt (3.5e Creature Ability)|Daunt]], and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc. | |text= While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of [[Last to Fall (3.5e Feat)|Last to Fall]], or [[Why Won't You Die (3.5e Feat)|Why Won't You Die]] if they already have Last to Fall, or [[Can't Die, Won't Die (3.5e Feat)|Can't Die, Won't Die]] if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, [[Daunt (3.5e Creature Ability)|Daunt]], and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc. | ||
}}</onlyinclude> | }}</onlyinclude> |
Latest revision as of 03:13, 22 February 2018
| |||||||||
| |||||||||
Rate this article Discuss this article |
Iron Heart (Stance) | |
Level: | 7 |
---|---|
Prerequisite: | Three Iron Heart Maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
Saving Throw: | N/A |
While this stance is active, the initiator becomes an iron pillar of will. They fall under the effects of Last to Fall, or Why Won't You Die if they already have Last to Fall, or Can't Die, Won't Die if they already have that, or they gain DR 8/- and Fast Healing 5 if they already have that. In addition, they become immune to nonlethal damage, fear, pain, Daunt, and anything that would prevent them from fighting that isn't death. This list includes, but is not limited to, paralysis, compulsions to stand down, an ability score that isn't Constitution reaching zero, sleep effects, etc.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Iron Heart
Facts about "Resist and Bite (3.5e Maneuver)"
Article Balance | Very High + |
Author | SecondDeath777 + |
Discipline | Iron Heart + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Never surrender. Never falter. Death is your only rest. + |
Title | Resist and Bite + |
Type | Stance + |