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→Class Features
'''{{Anchor|Construct Expert}} {{Ex}}:''' You can repair constructs as if you had the [[SRD:Craft Construct|Craft Construct]] feat, and gain a +2 bonus to Disable Device, Knowledge Arcana, Knowledge Engineering checks.
'''{{Anchor|Metal Slug}}:''' Through some means you have come across a tiny mobile tank, which is abnormally flexible in design and very compact, built for one. By some means or another, it only functions for you as well. Getting in and out of the tank is a 1 round action which provokes attacks of opportunity, but grants you a +4 armor bonus, no Max Dexterity, an armor check penalty of -58, and arcane spell failure of 20%. It is heavy armor, but counts as light armor for the purpose of your speed and class features which operate in light armor. It can be "worn" over your existing armor, and overrides the effects of your existing armor. It may be enhanced, and have its material altered as if it were armor. It weights 2000 lbs normally, but when being piloted this weight means nothing.
While in the metal slug tank, you cannot jump or swim, automatically failing such checks. You do not tire from overland movement and can run forever. The tank is the same size as you, but you benefit from [[Powerful Build (3.5e Feat)|powerful build]] while you are in the tank (this does not stack with pre-existing powerful build). You do not benefit from total cover as any attacks on the tank effectively transfer to yourself as well. You can however take cover within the tank as if it were a [[SRD:Tower Shield|tower shield]], with all the same restrictions. Riding the tank counts as being mounted, though you never need to make a ride check to control your mount.
The tank can absorb and operate any ranged projectile or throwing weapon you have as if it had two hands, and deals damage as if one size larger. It does not need free "hands" to reload. It also possess a [[Mythic_Beast_(3.5e_Race)#Feral_Strike_Weapons|feral strike slam]] attack (2d8, 19-20/x2).
The tank is considered a quadruped with a +8 bonus on [[Strength]] for the purpose of carrying capacity. While in the tank you gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). In spite of being non-human in shape, you do not increase the cost of armor materials for being non-human.
The tank is required to use many of the functions of the class, and is augmented by the tank power class feature. When you are reduced to 10% of your health (minimum 1), your tank breaks down and vanishes into dust. This lasts until you are fully healed, or 24 hours have passed in which case you can use Summon Tank to bring your metal slug back.
'''{{Anchor|Tank Power}}:''' At 1st level and every odd level beyond, the metal slug pilot gets a power which is accessible when they are using their metal slug, chosen from the list below.
''{{Anchor|Acrobatics Servos}} {{Ex}}:'' You may roll back upright if knocked prone, doing so is a free action which does not provoke attacks of opportunity. You may now make jump checks, ignoring your armor check penalty from your metal slug. Your metal slug counts as non-armor for the purposes of class features and abilities which only work in non-armor, and its weight is cut to 75%.
''{{Anchor|Airtight}} {{Ex}}:'' When in your metal slug, you have your own oxygen supply that lasts for 1 hour/level which renders you immune to inhaled poisons (but not ''[[SRD:Cloudkill|cloudkill]]''. At 9 HD, you gain the full benefits of the [[SRD:Necklace of Adaptation|necklace of adaptation]].
''{{Anchor|Autopilot}} {{Ex}}:'' You can command your metal slug to move autonomously, moving at its speed. It is mindless and cannot attack, but retains your [[Strength]] and [[Dexterity]] for any ability checks, and has the hardness and hp typical of armor of its kind. When piloted, you gain an additional move action, ''Requires 5 HD or more.''
''{{Anchor|Bigger Tank}} {{Ex}}:'' Your tank increases your size by one step as per the [[Increase Size (3.5e Feat)|Increase Size]] feat. You must have at least 5 HD to select. You may select this ability up to two times, increasing your size again at 10 HD and beyond.
''{{Anchor|Bonus Feat}} {{Ex}}:'' You gain a bonus fighter feat (only accessible while in your metal slug). You may select again once you hit 5 HD and every 5 HD beyond.
''{{Anchor|Fortification}} {{Ex}}:'' You gain Light Fortification for your metal slug for free, it does not count towards your enhancement bonus. You may select this again at 6 HD and again at 12 HD, each time increasing the fortification by one step (maximum heavy fortification).
''{{Anchor|Heavy Treads}} {{Ex}}:'' Your tank ignores difficult terrain, and can never be reduced beyond 1/2 speed in any effect such as ''[[SRD:Solid Fog|solid fog]]''. Effects which immobilize you still function.
''{{Anchor|Immovable Object}} {{Ex}}:'' You gain your class level as a bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). This stacks with Stability.
''{{Anchor|Siege Weapon}} {{Ex}}:'' Your attacks in the metal slug are considered to be siege weapons, and your melee attacks always deal full damage before hardness against objects. You may now critically hit objects.
''{{Anchor|Speed Booster}} {{Ex}}:'' You replace your treads with faster heavy duty wheels. Your speed in your tank doubles, but you gain an average maneuverability (as per a +10 bonus to your land fly speed) for the purpose of turning. Your speeddoubles again on smooth road-like surfaces, but only for overland movement. You may select again once you hit 6 HD, and another time every 3 HD beyond, each time tripling, quadrupling, etc your speed and reducing your maneuverability by one (minimum clumsy).
''{{Anchor|Trample}} {{Ex}}:'' You gain the [[SRD:Trample|trample]] ability, dealing damage as your feral strike slam.