Difference between revisions of "Barbed Caltrops (3.5e Equipment)"
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Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble. | Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble. | ||
− | + | [[SRD:Craft Skill|Craft]] (Technology) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]]. | |
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− | {{3.5e | + | {{3.5e Adventuring Gear Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
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[[Category:Mundane]] | [[Category:Mundane]] | ||
[[Category:Adventuring Gear]] | [[Category:Adventuring Gear]] | ||
[[Category:Trap]] | [[Category:Trap]] | ||
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{{Navboxes}} | {{Navboxes}} |
Revision as of 00:32, 6 February 2018
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Barbed Caltrops
Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
Craft (Technology) DC 15. Market Price 25 gp.
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