Difference between revisions of "Fey Touched (3.5e Template)"
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− | This template is a means for PC's to play a fey creature without the really high level adjustments. | + | [[Summary::This template is a means for PC's to play a fey creature without the really high level adjustments.]] |
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== Fey Touched == | == Fey Touched == | ||
− | Fey | + | Fey touched creatures are creatures born with fey blood in them, typically 3rd generation or more. They are born with some of the unique abilities granted to them by their fey lineage. Depending on their lineage, they get different abilities. The most common are [[SRD:Nymph|nymph]], glaistig, and sirine. |
− | Creating | + | ===Creating A Fey Touched=== |
− | This template is an inherited template | + | This template is an inherited template that can be applied to any [[SRD:Humanoid Type|humanoid]], [[SRD:Monstrous Humanoid Type|monstrous humanoid]] or [[SRD:Giant Type|giant]]. A fey touched creature uses all the base creature’s stats except as noted here. |
− | Upon creation choose the lineage of your | + | Upon creation, choose the lineage of your fey touched creature from the following: [[SRD:Nymph|nymph]], glaistig or sirine. |
==== Size and Type ==== | ==== Size and Type ==== | ||
− | Type changes to fey, and any | + | Type changes to [[SRD:Fey Type|fey]], and any subtypes remain in place, if applicable. Size does not change. Do not recalculate BAB, Saves, or skill points. |
==== Hit Dice ==== | ==== Hit Dice ==== | ||
− | Add 3 | + | Add 3 6-sided Hit Dice of [[SRD:Fey Type|fey]] to your over all character level. Fey have good Reflex and Will saves. |
− | These HD count towards total caster level. | + | |
+ | These racial HD count towards a character's total caster level. | ||
==== Speed ==== | ==== Speed ==== | ||
− | Base land speed is | + | Base land speed is 30 feet. Any other movement modes are added/stay, either by the base creature or the fey lineage (ie. swim, fly, burrow...). |
==== Armor Class ==== | ==== Armor Class ==== | ||
− | The | + | The fey touched creature has the natural armor of the base creature or the fey lineage (which ever is higher, they do not stack). |
==== Attack ==== | ==== Attack ==== | ||
Base attack bonus equal to 1/2 total Hit Dice (as wizard). | Base attack bonus equal to 1/2 total Hit Dice (as wizard). | ||
− | |||
==== Special Attacks ==== | ==== Special Attacks ==== | ||
All special attacks from the base creature stay and a choice of one of the special attacks that the fey lineage has can be added, except spells or spell-like abilities. | All special attacks from the base creature stay and a choice of one of the special attacks that the fey lineage has can be added, except spells or spell-like abilities. | ||
− | + | ||
+ | See monster manual entries for [[SRD:Nymph|nymph]], glaistig or sirine for choices. | ||
− | Nymph: Monster Manual 1 page 197 | + | :Nymph: Monster Manual 1 page 197 |
− | Sirine: Monster Manual 2 page 185 | + | :Sirine: Monster Manual 2 page 185 |
− | Glaistig: Monster Manual 3 page 60 | + | :Glaistig: Monster Manual 3 page 60 |
==== Special Qualities ==== | ==== Special Qualities ==== | ||
− | + | Mind-Affecting Affects {{Ex}}: A fey touched get +2 to their saving throw vs any spell that is mind-affecting. | |
All special qualities from the base creature stay and a choice of one of the special qualities that the fey lineage has can be added. | All special qualities from the base creature stay and a choice of one of the special qualities that the fey lineage has can be added. | ||
− | see monster manual entries for Nymph, | + | see monster manual entries for [[SRD:Nymph|nymph]], glaistig or sirine for choices. |
− | Nymph: Monster Manual 1 page 197 | + | :Nymph: Monster Manual 1 page 197 |
− | Sirine: Monster Manual 2 page 185 | + | :Sirine: Monster Manual 2 page 185 |
− | Glaistig: Monster Manual 3 page 60 | + | :Glaistig: Monster Manual 3 page 60 |
==== Abilities ==== | ==== Abilities ==== | ||
− | + | Regardless of ancestry any fey touched creature will have the following adjustments: +4 to either Int, Wis or Cha, a –2 penalty to one physical ability score and a –2 penalty to one other mental ability score. | |
− | |||
− | |||
==== Skills ==== | ==== Skills ==== | ||
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==== Feats ==== | ==== Feats ==== | ||
− | Add 2 Feats from the 3 HD gained from this template. | + | Add 2 Feats from the 3 racial HD gained from this template. |
==== Environment ==== | ==== Environment ==== | ||
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==== Challenge Rating ==== | ==== Challenge Rating ==== | ||
− | +4 or + | + | +[[CR::4]] or +[[CR::2]] |
Depending on having a level adjustment or not. | Depending on having a level adjustment or not. | ||
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==== Level Adjustment ==== | ==== Level Adjustment ==== | ||
− | +1 or +0 | + | +[[Level Adjustment::1]] or +[[Level Adjustment::0]] |
− | In order to have no level adjustment with this template applied | + | In order to have no level adjustment with this template applied, only 1 special attack or 1 special quality can be added. |
Latest revision as of 09:39, 1 February 2018
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This template is a means for PC's to play a fey creature without the really high level adjustments.
Contents
Fey Touched[edit]
Fey touched creatures are creatures born with fey blood in them, typically 3rd generation or more. They are born with some of the unique abilities granted to them by their fey lineage. Depending on their lineage, they get different abilities. The most common are nymph, glaistig, and sirine.
Creating A Fey Touched[edit]
This template is an inherited template that can be applied to any humanoid, monstrous humanoid or giant. A fey touched creature uses all the base creature’s stats except as noted here.
Upon creation, choose the lineage of your fey touched creature from the following: nymph, glaistig or sirine.
Size and Type[edit]
Type changes to fey, and any subtypes remain in place, if applicable. Size does not change. Do not recalculate BAB, Saves, or skill points.
Hit Dice[edit]
Add 3 6-sided Hit Dice of fey to your over all character level. Fey have good Reflex and Will saves.
These racial HD count towards a character's total caster level.
Speed[edit]
Base land speed is 30 feet. Any other movement modes are added/stay, either by the base creature or the fey lineage (ie. swim, fly, burrow...).
Armor Class[edit]
The fey touched creature has the natural armor of the base creature or the fey lineage (which ever is higher, they do not stack).
Attack[edit]
Base attack bonus equal to 1/2 total Hit Dice (as wizard).
Special Attacks[edit]
All special attacks from the base creature stay and a choice of one of the special attacks that the fey lineage has can be added, except spells or spell-like abilities.
See monster manual entries for nymph, glaistig or sirine for choices.
- Nymph: Monster Manual 1 page 197
- Sirine: Monster Manual 2 page 185
- Glaistig: Monster Manual 3 page 60
Special Qualities[edit]
Mind-Affecting Affects (Ex): A fey touched get +2 to their saving throw vs any spell that is mind-affecting.
All special qualities from the base creature stay and a choice of one of the special qualities that the fey lineage has can be added. see monster manual entries for nymph, glaistig or sirine for choices.
- Nymph: Monster Manual 1 page 197
- Sirine: Monster Manual 2 page 185
- Glaistig: Monster Manual 3 page 60
Abilities[edit]
Regardless of ancestry any fey touched creature will have the following adjustments: +4 to either Int, Wis or Cha, a –2 penalty to one physical ability score and a –2 penalty to one other mental ability score.
Skills[edit]
Add any class skills of the fey to your class skills. Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Feats[edit]
Add 2 Feats from the 3 racial HD gained from this template.
Environment[edit]
-
Organization[edit]
-
Challenge Rating[edit]
+4 or +2
Depending on having a level adjustment or not.
Treasure[edit]
Standard
Advancement[edit]
By HD or character class.
Level Adjustment[edit]
+1 or +0
In order to have no level adjustment with this template applied, only 1 special attack or 1 special quality can be added.
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