Difference between revisions of "User:Wildmage/Sandbox5"

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|status=In the works
 
|status=In the works
 
|editing=
 
|editing=
|balance=High
+
|balance=Very High
 
}}
 
}}
 
{{3.5e Class Data
 
{{3.5e Class Data
|summary=<!-- A short description of your class. This will show up on the class navigation page. -->
+
|summary=These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad.
 
|length=20
 
|length=20
 
|minlevel=1
 
|minlevel=1
Line 22: Line 22:
  
 
==Planeswalker==
 
==Planeswalker==
These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad.
+
Planeswalkers are the source of an infinite energy, called the Planeswalker's Spark. This Spark allows them to absorb the mana of a plane, and use it as though it were a tool or weapon. Planeswalkers are able to traverse the planes freely, and without restriction; this is called Planeswalking
  
 
===Making a Planeswalker===
 
===Making a Planeswalker===
Line 28: Line 28:
 
Can fill out any role depending upon build
 
Can fill out any role depending upon build
  
'''Abilities:''' You need one of Int, Wis or Cha as your caster stat but rest is op to you
+
'''Abilities:''' Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.
  
 
'''Races:''' Any
 
'''Races:''' Any
Line 40: Line 40:
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: The <-class name->}}</div>
+
<div>{{Anchor|Table: The Planeswalker}}</div>
Hit Die: d<-Die size for Hit Die->
+
Hit Die: d6
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
Line 48: Line 48:
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 
! colspan="10" | [[#Spells|Spells per Day]]
 
! colspan="10" | [[#Spells|Spells per Day]]
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]
+
 
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
 
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
+
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>  
 
|-
 
|-
|1st||class="left" | + || + || + || +
+
|1st||class="left" | +0 || +0 || +0 || +0
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Mana Bond|Mana Bond]] (Least), [[#Awakening Spark|Awakening Spark]], [[#Walk the Planes|Walk the Planes]]
|—||—||—||—||—||||—||—||—||—
+
|1||—||—||—||—||—
|—||—||—
 
 
|-
 
|-
|2nd||class="left" | + || + || + || +
+
|2nd||class="left" | +1 || +0 || +0 || +0
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Novice)
|—||—||—||—||—||—||—||—||—||—
+
|1||—||—||—||—||—
|—||—||—
 
 
|-
 
|-
|3rd||class="left" | + || + || + || +
+
|3rd||class="left" | +1 || +1 || +1 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Minor Arcana|Minor Arcana]]
|—||—||—||—||—||—||—||—||—||—
+
|2||—||—||—||—||—
|—||—||—
 
 
|-
 
|-
|4th||class="left" | + || + || + || +
+
|4th||class="left" | +2 || +1 || +1 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Novice)
|||||—||—||—||—||—||—||—||—
+
|2||1||—||—||—||—
|—||—||—
 
 
|-
 
|-
|5th||class="left" | + || + || + || +
+
|5th||class="left" | +2 || +1 || +1 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Easy Walking|Easy Walking]]
|||||—||—||—||—||—||—||—||—
+
|2||1||—||—||—||—
|—||—||—
 
 
|-
 
|-
|6th||class="left" | + || + || + || +
+
|6th||class="left" | +3 || +2 || +2 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Novice)
|||||—||—||—||—||—||—||—||—
+
|3||1||—||—||—||—
|—||—||—
 
 
|-
 
|-
|7th||class="left" | + || + || + || +
+
|7th||class="left" | +3 || +2 || +2 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Mana Bond|Mana Bond]] (Lesser)
|—||—||—||—||—||—||—||||||
+
|3||1||0||—||—||—
|—||—||—
 
 
|-
 
|-
|8th||class="left" | + || + || + || +
+
|8th||class="left" | +4 || +2 || +2 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Journeyman)
|—||—||—||—||—||—||—||||||
+
|3||2||1||—||—||—
|—||—||—
 
 
|-
 
|-
|9th||class="left" | + || + || + || +
+
|9th||class="left" | +4 || +3 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Emergency Walk|Emergency Walk]]
|—||—||—||—||—||—||—||||||
+
|3||2||1||—||—||—
|—||—||—
 
 
|-
 
|-
|10th||class="left" | + || + || + || +
+
|10th||class="left" | +5 || +3 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Journeyman)
|—||—||—||—||—||—||—||||||
+
|3||3||1||0||—||—
|||—||—
 
 
|-
 
|-
|11th||class="left" | + || + || + || +
+
|11th||class="left" | +5 || +3 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Growing Spark|Growing Spark]]
|—||—||—||—||—||—||—||||||
+
|3||3||2||1||—||—
|||—||—
 
 
|-
 
|-
|12th||class="left" | + || + || + || +
+
|12th||class="left" | +6/+1 || +4 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Expert)
|||||||—||—||—||—||—||—||—
+
|4||3||2||1||—||—
|—||—||—
 
 
|-
 
|-
|13th||class="left" | + || + || + || +
+
|13th||class="left" | +6/+1 || +4 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Mana Bond|Mana Bond]] Greater
|||||||—||—||—||—||—||—||—
+
|4||4||2||1||0||—
|—||||—
 
 
|-
 
|-
|14th||class="left" | + || + || + || +
+
|14th||class="left" | +7/+2 || +4 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Expert)
|||||||—||—||—||—||—||—||—
+
|4||4||3||2||1||—
|—||||—
 
 
|-
 
|-
|15th||class="left" | + || + || + || +
+
|15th||class="left" | +7/+2 || +5 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Master walk|Master Walk]]
|||||||—||—||—||—||—||—||—
+
|5||4||3||2||1||—
|—||||—
 
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|16th||class="left" | +8/+3 || +5 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Master)
|||||||—||—||—||—||—||—||—
+
|5||4||4||2||1||0
|—||||
 
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|17th||class="left" | +8/+3 || +5 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Spark Mastery|Spark Mastery]]
|||||||—||—||—||—||—||—||—
+
|5||4||4||3||2||1
|—||||
 
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|18th||class="left" | +9/+4 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Master)
|||||||—||—||—||—||—||—||—
+
|5||5||4||3||2||1
|—||||
 
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|19th||class="left" | +9/+4 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Mana Bond|Mana Bond]] Dark
|||||||—||—||—||—||—||—||—
+
|5||5||4||4||3||2
|—||||
 
 
|-
 
|-
|20th||class="left" | + || + || + || +
+
|20th||class="left" | +10/+5 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Boon|Boon]] (Legendary)
|||||||—||—||—||—||—||—||—
+
|5||5||4||4||4||3
|—||||
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
+
{{3.5e Skills|,  
{{3.5e Skills|Appraise,
+
Concentration,
Autohypnosis,
+
Craft,
Balance,
+
Knowledge (Local),  
Bluff,
+
Knowledge (The planes),  
Climb,  
+
Profession,  
Concentration,  
+
Spellcraft}}
Control Shape,
 
Craft,  
 
Decipher Script,
 
Diplomacy,
 
Disable Device,
 
Disguise,
 
Escape Artist,
 
Forgery,
 
Gather Information,
 
Handle Animal,
 
Heal,
 
Hide,
 
Iaijutsu Focus,
 
Intimidate,
 
Jump,  
 
Knowledge,
 
Listen,
 
Martial Lore,
 
Move Silently,
 
Open Lock,
 
Perform,  
 
Profession,  
 
Psicraft,
 
Ride,
 
Search,
 
Sense Motive,
 
Sleight of Hand,
 
Speak Language,
 
Spellcraft,
 
Spot,
 
Survival,
 
Swim,
 
Truespeak,
 
Tumble,
 
Use Magic Device,
 
Use Psionic Device,
 
Use Rope}}
 
 
|}
 
|}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the Planeswalker.
 
 
'''Weapon and Armor Proficiency:''' <-Description of class weapon & armor proficiencies->.
 
 
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
 
 
 
0&mdash;<-spells, spells, spells->
 
 
 
1st&mdash;<-spells, spells, spells->
 
  
2nd&mdash;<-spells, spells, spells->
+
'''Weapon and Armor Proficiency:''' Planeswalkers are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus one [[SRD:Martial Weapon Proficiency|martial weapons]] of choise. Planeswalkers are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].
  
3rd&mdash;<-spells, spells, spells->
+
'''{{Anchor|Spells}}:''' A Planeswalker casts arcane spells which are drawn from the Planeswalker spell list. He can cast any spell he knows without preparing it ahead of time, like a sorcerer.
  
4th&mdash;<-spells, spells, spells->
+
At 1st level, a planeswalker chooses Intelligence, Wisdom, or Charisma; this governs the power of all of his spellcasting and spell-like abilities and is a permanent choice. To learn or cast a spell, a Planeswalker must have a score equal to at least 10 + the spell level in their primary spellcasting ability. The Difficulty Class for a saving throw against a planeswalker’s spell is 10 + the spell level + the planeswalker’s spellcasting ability modifier.
  
5th&mdash;<-spells, spells, spells->
+
Like other spellcasters, a planeswalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Planeswalker. In addition, he receives bonus spells per day if he has a high score in his primary spellcasting ability.
  
6th&mdash;<-spells, spells, spells->
+
A Planeswalker's list of spells known is fairly limited. They begin play knowing only a single 1st level spell. A planeswalker's spell list is split into the colors of magic. In order to learn a higher level spell of one color, she must know at least one spells of the preceding level. For example, to learn "Cure Serious Wounds", a planeswalker would need to know one 1st level White spells and one 2nd level White spells. Note that the Colors of Magic have certain areas of other spellcasting classes that they have access too (see below). If a spell appears for more than one color, the player must choose which color that spell is representing when they learn it. For example, Disguise Self is considered to be a Blue, Black, and Red spell. If a Planeswalker learns it, they must also declare which color it is; it does not count as all three colors for prerequisite purposes.
  
7th&mdash;<-spells, spells, spells->
+
A Planeswalker can always choose colorless spells, but only choose a spells from a color lists she have color loyalty in!
  
8th&mdash;<-spells, spells, spells->
+
[[User:Wildmage/Sandbox5/Spells|Spell Lists]] by color.
  
9th&mdash;<-spells, spells, spells->
 
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
+
|+ {{Anchor|Table: Planeswalker Spells Known}}
 
|-
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
+
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>  
 
|-  
 
|-  
| 1st || — || — || — || — || — || — || — || — || — || —
+
| 1st || 1 || — || — || — || — || —
 
|-  
 
|-  
| 2nd || — || — || — || — || — || — || — || — || — || —
+
| 2nd || 2 || — || — || — || — || —
 
|-  
 
|-  
| 3rd || — || — || — || — || — || — || — || — || — || —
+
| 3rd || 3 || — || — || — || — || —
 
|-  
 
|-  
| 4th || — || — || — || — || — || — || — || — || — || —
+
| 4th || 3 || 2 || — || — || — || —
 
|-  
 
|-  
| 5th || — || — || — || — || — || — || — || — || — || —
+
| 5th || 4 || 3 || — || — || — || —
 
|-  
 
|-  
| 6th || — || — || — || — || — || — || — || — || — || —
+
| 6th || 4 || 3 || — || — || — || —
 
|-  
 
|-  
| 7th || — || — || — || || — || — || — || — || — || —
+
| 7th || 4 || 4 || 2 || — || — || —
 
|-  
 
|-  
| 8th || — || — || — || || — || — || — || — || — || —
+
| 8th || 5 || 4 || 3 || — || — || —
 
|-  
 
|-  
| 9th || — || — || — || || — || — || — || — || — || —
+
| 9th || 5 || 4 || 4 || — || — || —
 
|-
 
|-
| 10th || — || — || — || — || — || || || || — || —
+
| 10th || 5 || 5 || 4 || 2 || — || —
 
|-  
 
|-  
| 11th || || || || — || — || — || — || — || — || —
+
| 11th || 6 || 5 || 4 || 3 || — || —  
 
|-  
 
|-  
| 12th || — || — || — || — || — || || || || — || —
+
| 12th || 6 || 5 || 5 || 3 || — || —
 
|-  
 
|-  
| 13th || || || || || — || — || — || — || — || —
+
| 13th || 6 || 6 || 5 || 3 || 2 || —
 
|-  
 
|-  
| 14th || || || || || — || — || — || — || — || —
+
| 14th || 7 || 6 || 5 || 4 || 3 || —
 
|-  
 
|-  
| 15th || || || || || — || — || — || — || — || —
+
| 15th || 7 || 6 || 6 || 4 || 3 || —
 
|-  
 
|-  
| 16th || || || || || || — || — || — || — || —
+
| 16th || 7 || 7 || 6 || 4 || 3 ||
 
|-  
 
|-  
| 17th || || || || || || — || — || — || — || —
+
| 17th || 8 || 7 || 6 || 5 || 4 ||
 
|-  
 
|-  
| 18th || || || || || || — || — || — || — || —
+
| 18th || 8 || 7 || 7 || 5 || 4 ||
 
|-  
 
|-  
| 19th || || || || || || — || — || — || — || —
+
| 19th || 8 || 8 || 7 || 5 || 4 ||
 
|-  
 
|-  
| 20th || || || || || || — || — || — || — || —
+
| 20th || 9 || 8 || 7 || 6 || 5 ||
 
|}
 
|}
  
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
+
'''{{Anchor|Awakening Spark}} {{Ex}}:'''
 
+
At first level the planeswalker picks a spark that helps defind her nature!
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
 
 
0&mdash;<-powers, powers, powers->
 
 
 
1st&mdash;<-powers, powers, powers->
 
 
 
2nd&mdash;<-powers, powers, powers->
 
 
 
3rd&mdash;<-powers, powers, powers->
 
 
 
4th&mdash;<-powers, powers, powers->
 
 
 
5th&mdash;<-powers, powers, powers->
 
 
 
6th&mdash;<-powers, powers, powers->
 
 
 
7th&mdash;<-powers, powers, powers->
 
 
 
8th&mdash;<-powers, powers, powers->
 
 
 
9th&mdash;<-powers, powers, powers->
 
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a <-class name-> can learn at this level.
 
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat as necessary.->
 
 
 
====Ex-<-pluralized class name->====
 
 
 
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section->.
 
  
====Epic <-class name->====
+
Choose one Awakening Spark from this list: [[User:Wildmage/Sandbox5/Spark|Spark]]
  
{| class="zebra d20"
+
'''{{Anchor|Mana Bond}} {{Su}}:'''
|+ class="epic" |
+
In addition to the ability to walk the planes, a planeswalker has a unique ability to pull energy from the magical leylines of a world in order to fuel their magic. Starting at 2nd level, each day after 8 hours of rest a Planeswalker generates 1 Mana Point for each boon she has, these mana is the same color as the boon.
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
  
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
+
So a 10 level Duel Arcane Spark Planeswalker with 3 red, 1 white and 1 colorless boon, would after a rest draw from the leylines and have a total of 5 mana, 3 of them red, 1 of them white and the last colorless.
  
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
+
A Planeswalker may spend mana to pay for a spell, in lieu of using spell slots. Each mana point spend reduces the level of spell slot required to cast the spell by 1, minimum 0. For instance, a planeswalker may spend 1 Mana point to cast a 1st level spell, without expending a spell slot.
  
<-Lather, rinse...->
+
A Planeswalker may use mana points to pay for Metamagic costs when applying it her spells, assuming they have the metamagic feat in question, each mana point spend reduces the price of the metamagic by 1, minimum 0. For instance, a planeswalker may spend 2 Mana point to [[SRD:Empower_Spell|Empower Spell]] a spell, without using a spell slot 2 levels higher.
  
<-... repeat.->
+
The Planeswalker also gets to bond with a certain environment throu ritual bonding they can call upon the mystic power of the land it self
  
'''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
+
At 1st level they get their first bond this must be a Least bond, at 7th level they gain a lesser bond, at 13 they gain a greater bond and at 19 they gain a dark bond., the planeswalker can always choose a minor bond, so one can always chosen a least bond.  
  
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
+
The bonds and their abilities are listed here: [[User:Wildmage/Sandbox5/Mana|Bonds]]
  
====<-Sample race of your choice-> <-class name-> Starting Package====
+
'''{{Anchor|Walk the Planes}} {{Sp}}:'''
 +
A Planeswalker’s greatest talent is the ability to travel the multiverse through sheer willpower. Once per day at 1st level, they may teleport to another plane of existence. This is a spell-like ability that functions as the Plane Shift spell, with a few caveats. First, it may not be used on unwilling subjects. Second, it takes one minute to cast, rather than a standard action. Finally, the planeswalker and anyone who traveled with them is dazed for five rounds following the shift, and fatigued for the rest of the day. He gains additional uses of this ability again at 5th level and again every 5 levels thereafter.
 +
At 11th level, you are able to planeshift much faster. Your “Walk the Planes” ability now takes only one round to cast
  
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
+
'''{{Anchor|Boon}}:'''
 +
At each even level the planes walker gains a [[User:Wildmage/Sandbox5/Boons|Boons]], one can not chose a boon in a color that one do not have color loyalty in. At first the planeswalker can only choose Novice boon, from 8th level the planeswalker can also choose from Journyman boons, at 12th level expert boons are allowed to, at 16th level she can also chose master boons and at 20th level the planeswalker can chose a legendary boon!
  
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
+
'''{{Anchor|Minor Arcana}} {{Sp}}:'''
 +
A planeswalker is innately skilled at magic, even if their true talents lie in hunting or jousting. A planeswalker knows all 0th level spells from the colorless list and and color list they have a matching color loyalty in, she can cast 0th level spells a number of times per day equal to 3 + their spellcasting modifer.
  
{| class="zebra d20"
+
'''{{Anchor|Easy Walking}} {{Ex}}:'''
|-
+
At 5h level, the Planeswalker is no longer fatigued after Walking the Planes, and is only dazed for one round upon arrival. Any passengers still suffer the negative effects.
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor.  If inapplicable, put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armorIf inapplicable, put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
  
'''Feat:''' <-1st-level feat selection->.
+
'''{{Anchor|Emergency Walk}} {{Sp}}:'''
 +
At 9th level, in times of great need, the Planeswalker may teleport themselves out of danger much faster than normal. Once per day, she may use her “Walk the Planes” ability as a full-round action, rather than a one-minute action. He gains additional uses of this ability again at 15th level and every 3 levels thereafter.
 +
At 15th level this is shortened to a standard action when you use your “Emergency Walk” ability.
  
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level.->.
+
'''{{Anchor|Growing Spark}} {{Ex}}:'''  
  
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
+
'''{{Anchor|Master Walk}} {{Sp}}:'''
  
'''Gold:''' <-Starting gold using this package.->.
+
'''{{Anchor|Spark Mastery}} {{Ex}}:'''
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
 
===Campaign Information===
 
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship.->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes.->.
 
 
'''Combat:''' <-Typical role in combat.->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options.->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->|src=<-where they said it->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble.->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
+
====Planeswalker Lore====
====<-class name-> Lore====
 
  
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in Knowledge (the Planes) can research Planeswalkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <-the appropriate skills->
+
|+ Knowledge (the Planes)
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-  
 
|-  
| 5 || class="left" | <-common knowledge->.
+
| 5 || class="left" | Arcane casters who can use magic to travel the planes.
 
|-  
 
|-  
| 10 || class="left" | <-not so common knowledge->.
+
| 10 || class="left" | they draw their power from the five colors of ley lines.
 
|-  
 
|-  
| 15 || class="left" | <-rare information->.
+
| 15 || class="left" | They have received their power from the spark in a near death situation.
 
|-  
 
|-  
| 20 || class="left" | <-very rare information->.
+
| 20 || class="left" | At this level you can gain specefict information about a named Planeswalker.
 
|}
 
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
 
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  
 
----
 
----

Latest revision as of 22:55, 16 January 2018

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Date Created: 09/01-2018
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These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad. 20 1 Poor Poor Poor Poor Spontaneous Arcane Spellcasting



Planeswalker[edit]

Planeswalkers are the source of an infinite energy, called the Planeswalker's Spark. This Spark allows them to absorb the mana of a plane, and use it as though it were a tool or weapon. Planeswalkers are able to traverse the planes freely, and without restriction; this is called Planeswalking

Making a Planeswalker[edit]

Can fill out any role depending upon build

Abilities: Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.

Races: Any

Alignment: Any

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: "Simple"

Table: The Planeswalker

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +0 Mana Bond (Least), Awakening Spark, Walk the Planes 1
2nd +1 +0 +0 +0 Boon (Novice) 1
3rd +1 +1 +1 +1 Minor Arcana 2
4th +2 +1 +1 +1 Boon (Novice) 2 1
5th +2 +1 +1 +1 Easy Walking 2 1
6th +3 +2 +2 +2 Boon (Novice) 3 1
7th +3 +2 +2 +2 Mana Bond (Lesser) 3 1 0
8th +4 +2 +2 +2 Boon (Journeyman) 3 2 1
9th +4 +3 +3 +3 Emergency Walk 3 2 1
10th +5 +3 +3 +3 Boon (Journeyman) 3 3 1 0
11th +5 +3 +3 +3 Growing Spark 3 3 2 1
12th +6/+1 +4 +4 +4 Boon (Expert) 4 3 2 1
13th +6/+1 +4 +4 +4 Mana Bond Greater 4 4 2 1 0
14th +7/+2 +4 +4 +4 Boon (Expert) 4 4 3 2 1
15th +7/+2 +5 +5 +5 Master Walk 5 4 3 2 1
16th +8/+3 +5 +5 +5 Boon (Master) 5 4 4 2 1 0
17th +8/+3 +5 +5 +5 Spark Mastery 5 4 4 3 2 1
18th +9/+4 +6 +6 +6 Boon (Master) 5 5 4 3 2 1
19th +9/+4 +6 +6 +6 Mana Bond Dark 5 5 4 4 3 2
20th +10/+5 +6 +6 +6 Boon (Legendary) 5 5 4 4 4 3

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Knowledge (Local) (Int), Knowledge (The planes) (Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Planeswalker.

Weapon and Armor Proficiency: Planeswalkers are proficient with all simple weapons, plus one martial weapons of choise. Planeswalkers are proficient with light armor, but not with shields.

Spells: A Planeswalker casts arcane spells which are drawn from the Planeswalker spell list. He can cast any spell he knows without preparing it ahead of time, like a sorcerer.

At 1st level, a planeswalker chooses Intelligence, Wisdom, or Charisma; this governs the power of all of his spellcasting and spell-like abilities and is a permanent choice. To learn or cast a spell, a Planeswalker must have a score equal to at least 10 + the spell level in their primary spellcasting ability. The Difficulty Class for a saving throw against a planeswalker’s spell is 10 + the spell level + the planeswalker’s spellcasting ability modifier.

Like other spellcasters, a planeswalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Planeswalker. In addition, he receives bonus spells per day if he has a high score in his primary spellcasting ability.

A Planeswalker's list of spells known is fairly limited. They begin play knowing only a single 1st level spell. A planeswalker's spell list is split into the colors of magic. In order to learn a higher level spell of one color, she must know at least one spells of the preceding level. For example, to learn "Cure Serious Wounds", a planeswalker would need to know one 1st level White spells and one 2nd level White spells. Note that the Colors of Magic have certain areas of other spellcasting classes that they have access too (see below). If a spell appears for more than one color, the player must choose which color that spell is representing when they learn it. For example, Disguise Self is considered to be a Blue, Black, and Red spell. If a Planeswalker learns it, they must also declare which color it is; it does not count as all three colors for prerequisite purposes.

A Planeswalker can always choose colorless spells, but only choose a spells from a color lists she have color loyalty in!

Spell Lists by color.


Table: Planeswalker Spells Known
Level Spells Known
1st 2nd 3rd 4th 5th 6th
1st 1
2nd 2
3rd 3
4th 3 2
5th 4 3
6th 4 3
7th 4 4 2
8th 5 4 3
9th 5 4 4
10th 5 5 4 2
11th 6 5 4 3
12th 6 5 5 3
13th 6 6 5 3 2
14th 7 6 5 4 3
15th 7 6 6 4 3
16th 7 7 6 4 3 2
17th 8 7 6 5 4 3
18th 8 7 7 5 4 3
19th 8 8 7 5 4 4
20th 9 8 7 6 5 4

Awakening Spark (Ex): At first level the planeswalker picks a spark that helps defind her nature!

Choose one Awakening Spark from this list: Spark

Mana Bond (Su): In addition to the ability to walk the planes, a planeswalker has a unique ability to pull energy from the magical leylines of a world in order to fuel their magic. Starting at 2nd level, each day after 8 hours of rest a Planeswalker generates 1 Mana Point for each boon she has, these mana is the same color as the boon.

So a 10 level Duel Arcane Spark Planeswalker with 3 red, 1 white and 1 colorless boon, would after a rest draw from the leylines and have a total of 5 mana, 3 of them red, 1 of them white and the last colorless.

A Planeswalker may spend mana to pay for a spell, in lieu of using spell slots. Each mana point spend reduces the level of spell slot required to cast the spell by 1, minimum 0. For instance, a planeswalker may spend 1 Mana point to cast a 1st level spell, without expending a spell slot.

A Planeswalker may use mana points to pay for Metamagic costs when applying it her spells, assuming they have the metamagic feat in question, each mana point spend reduces the price of the metamagic by 1, minimum 0. For instance, a planeswalker may spend 2 Mana point to Empower Spell a spell, without using a spell slot 2 levels higher.

The Planeswalker also gets to bond with a certain environment throu ritual bonding they can call upon the mystic power of the land it self

At 1st level they get their first bond this must be a Least bond, at 7th level they gain a lesser bond, at 13 they gain a greater bond and at 19 they gain a dark bond., the planeswalker can always choose a minor bond, so one can always chosen a least bond.

The bonds and their abilities are listed here: Bonds

Walk the Planes (Sp): A Planeswalker’s greatest talent is the ability to travel the multiverse through sheer willpower. Once per day at 1st level, they may teleport to another plane of existence. This is a spell-like ability that functions as the Plane Shift spell, with a few caveats. First, it may not be used on unwilling subjects. Second, it takes one minute to cast, rather than a standard action. Finally, the planeswalker and anyone who traveled with them is dazed for five rounds following the shift, and fatigued for the rest of the day. He gains additional uses of this ability again at 5th level and again every 5 levels thereafter. At 11th level, you are able to planeshift much faster. Your “Walk the Planes” ability now takes only one round to cast

Boon: At each even level the planes walker gains a Boons, one can not chose a boon in a color that one do not have color loyalty in. At first the planeswalker can only choose Novice boon, from 8th level the planeswalker can also choose from Journyman boons, at 12th level expert boons are allowed to, at 16th level she can also chose master boons and at 20th level the planeswalker can chose a legendary boon!

Minor Arcana (Sp): A planeswalker is innately skilled at magic, even if their true talents lie in hunting or jousting. A planeswalker knows all 0th level spells from the colorless list and and color list they have a matching color loyalty in, she can cast 0th level spells a number of times per day equal to 3 + their spellcasting modifer.

Easy Walking (Ex): At 5h level, the Planeswalker is no longer fatigued after Walking the Planes, and is only dazed for one round upon arrival. Any passengers still suffer the negative effects.

Emergency Walk (Sp): At 9th level, in times of great need, the Planeswalker may teleport themselves out of danger much faster than normal. Once per day, she may use her “Walk the Planes” ability as a full-round action, rather than a one-minute action. He gains additional uses of this ability again at 15th level and every 3 levels thereafter. At 15th level this is shortened to a standard action when you use your “Emergency Walk” ability.

Growing Spark (Ex):

Master Walk (Sp):

Spark Mastery (Ex):

Campaign Information[edit]

Planeswalker Lore[edit]

Characters with ranks in Knowledge (the Planes) can research Planeswalkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (the Planes)
DC Result
5 Arcane casters who can use magic to travel the planes.
10 they draw their power from the five colors of ley lines.
15 They have received their power from the spark in a near death situation.
20 At this level you can gain specefict information about a named Planeswalker.

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