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Revision as of 16:56, 9 January 2018

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Author: Wildmage (talk)
Date Created: 09/01-2018
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20 1 Poor Poor Poor Poor Spontaneous Arcane Spellcasting



Planeswalker

These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad.

Making a Planeswalker

Can fill out any role depending upon build

Abilities: Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.

Races: Any

Alignment: Any

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: "Simple"

Table: The Planeswalker

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +0 Training, Walk the Planes
2nd +1 +0 +0 +0 <-any class features gained at this level->
3rd +1 +1 +1 +1 <-any class features gained at this level->
4th +2 +1 +1 +1 <-any class features gained at this level->
5th +2 +1 +1 +1 <-any class features gained at this level->
6th +3 +2 +2 +2 Easy Walking
7th +3 +2 +2 +2 <-any class features gained at this level->
8th +4 +2 +2 +2 <-any class features gained at this level->
9th +4 +3 +3 +3 <-any class features gained at this level->
10th +5 +3 +3 +3 <-any class features gained at this level->
11th +5 +3 +3 +3 <-any class features gained at this level->
12th +6/+1 +4 +4 +4 Emergency Walk
13th +6/+1 +4 +4 +4 <-any class features gained at this level->
14th +7/+2 +4 +4 +4 <-any class features gained at this level->
15th +7/+2 +5 +5 +5 <-any class features gained at this level->
16th +8/+3 +5 +5 +5 <-any class features gained at this level->
17th +8/+3 +5 +5 +5 <-any class features gained at this level->
18th +9/+4 +6 +6 +6 <-any class features gained at this level->
19th +9/+4 +6 +6 +6 <-any class features gained at this level->
20th +10/+5 +6 +6 +6 <-any class features gained at this level->

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Psicraft (Int), Spellcraft (Int).

Class Features

All of the following are class features of the Planeswalker.

Weapon and Armor Proficiency: Planeswalkers are proficient with all simple weapons, plus one martial weapons of choise. Planeswalkers are proficient with light armor, but not with shields.

Spells: <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

Table: Planeswalker Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Training (Ex):

Plane jump (Su): A Planeswalker’s greatest talent is the ability to travel the multiverse through sheer willpower. Once per day at 1st level, they may teleport to another plane of existence. This is a spell-like ability that functions as the Plane Shift spell, with a few caveats. First, it may not be used on unwilling subjects. Second, it takes one minute to cast, rather than a standard action. Finally, the planeswalker and anyone who traveled with them is dazed for five rounds following the shift, and fatigued for the rest of the day. He gains additional uses of this ability again at 5th level and again every 5 levels thereafter. At 11th level, you are able to planeshift much faster. Your “Walk the Planes” ability now takes only one round to cast

Easy Walking (Su): At 6h level, the Planeswalker is no longer fatigued after Walking the Planes, and is only dazed for one round upon arrival. Any passengers (willing and unwilling) still suffer the negative effects.

Emergency Walk (Su): At 12th level, in times of great need, the Planeswalker may teleport themselves out of danger much faster than normal. Once per day, she may use her “Walk the Planes” ability as a full-round action, rather than a one-minute action. He gains additional uses of this ability again at 15th level and every 3 levels thereafter. At 15th level this is shortened to a standard action when you use your “Emergency Walk” ability.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section->.

Campaign Information

Planeswalker Lore

Characters with ranks in Knowledge (the Planes) can research Planeswalkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (the Planes)
DC Result
5 Arcane casters who can use magic to travel the planes.
10 they draw their power from the five colors of ley lines.
15 They have received their power from the spark in a near death situation.
20 At this level you can gain specefict information about a named Planeswalker.

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