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Talk:Power Cosmic (3.5e Flaw)

1,426 bytes added, 03:37, 27 December 2017
Like that NES game?
:::::One of the wiki versions of Diehard? [[User:HB Forged|HB Forged]] ([[User talk:HB Forged|talk]]) 19:52, 8 November 2017 (MST)
 
::::::To my knowledge, it keeps you conscious through the negatives. Failing that, grab Autohypnosis and the Axiom of Determinancy stance, and you're still on your feet no matter how deep the shit you're in is. Until you hit negative whatever your hp should be, you're golden. -[[User:SecondDeath777|SecondDeath777]] 22:42, 8 November 2017
 
::::::: Well a single disintegrate and it over. So it a very dangerous trade off. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 21:53, 8 November 2017 (MST)
 
::::::::True. But still, depending on how you spin it, this is kinda like The Lost from Binding of Issac. If you build it right, this trades durability in the conventional sense for a bunch of things that typically cost health instead being cost-free. Painzerker, Blood Frenzied, Pain Tolerance Training, etc. Throw on some levels in Survivor, other fun stuffs, and you're good. Best part is Death Effects don't outright kill anything. They set its HP to -10. This doesn't kill the Tarrasque, because it needs to be at -30, give or take a Wish. So, as long as you are supposed to have over 10 hp, Death Effects can end up healing you. Leave it to the Power Cosmic to fuck up the rules. I totally wanna make this build now. -[[User:SecondDeath777|SecondDeath777]] 00:30, 9 November 2017
 
:::::::::??? (The Blue Baby), I assume? [[User:HB Forged|HB Forged]] ([[User talk:HB Forged|talk]]) 20:37, 26 December 2017 (MST)
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