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− | = Sandbox 9 =
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− | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
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− | |+ Table: Path of the Example Exemplar
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− | ! Simple Abilities || Effect
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | ! Veteran Abilities || Effect
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | ! Expert Abilities || Effect
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | ! Master Abilities || Effect
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |-
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− | | Example Name || Blablablablblablab etctectetcetc
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− | |}
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− | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
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− | |+ Table: Legacy of the (Name) Path
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− | ! Exemplar Weapon || Effect
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− | | Legacy Sword || -
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− | | Legacy Spear || -
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− | |-
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− | | Legacy Staff || -
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− | |-
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− | | Legacy Axe || -
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− | ! Name || Effect
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− | |-
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− | | (Name) || -
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− | |}
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− | == Read to Use ==
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− |
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− | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
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− | |+ Table: Path of the (Name) Exemplar
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− | ! Simple Abilities || Effect
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | ! Veteran Abilities || Effect
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | ! Expert Abilities || Effect
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |-
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− | ! Master Abilities || Effect
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− | |-
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− | | Example Name || -
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− | |-
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− | | Example Name || -
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− | |}
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− | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
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− | |+ Table: Gun
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− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | |-
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− | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | |-
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− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | |-
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− | ! Exotic || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | |-
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− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
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− | |}
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