Difference between revisions of "SRD:Heal"
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Luigifan18 (talk | contribs) (The spell and the skill are two quite different things.) |
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+ | This page is about the spell. For the skill, see [[SRD:Heal Skill]]. | ||
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{{3.5e Spell | {{3.5e Spell | ||
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− | '' | + | ''Heal'' enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Blinded|blinded]], ''[[SRD:Confused|confused]],'' [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Fatigued|fatigued]], ''[[SRD:Feeblemind|feebleminded]],'' [[SRD:Insanity|insanity]], [[SRD:Nauseated|nauseated]], [[SRD:Sickened|sickened]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]]. It also cures 10 [[SRD:Hit Points|hit points]] of damage per level of the caster, to a maximum of 150 points at 15th level. |
− | '' | + | ''Heal'' does not remove [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative levels]], restore permanently drained levels, or restore [[SRD:Ability Drained|permanently drained]] [[SRD:Ability Scores|ability score]] points. |
− | If used against an [[SRD:Undead Type|undead]] creature, ''heal ''instead acts like ''[[SRD:Harm|harm]]''. | + | If used against an [[SRD:Undead Type|undead]] creature, ''heal'' instead acts like ''[[SRD:Harm|harm]]''. |
{{SRD Spell Footer}} | {{SRD Spell Footer}} |
Latest revision as of 19:15, 20 November 2017
This material is published under the OGL |
This page is about the spell. For the skill, see SRD:Heal Skill.
Conjuration (Healing) | |
Level: | Cleric 6, Druid 7, Healing 6 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.
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