Difference between revisions of "SRD:Heal"

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This page is about the spell. For the skill, see [[SRD:Heal Skill]].
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''[[SRD:Heal Skill|Heal]] ''enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Blinded|blinded]], ''[[SRD:Confused|confused]], ''[[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Fatigued|fatigued]], ''[[SRD:Feeblemind|feebleminded]], ''[[SRD:Insanity|insanity]], [[SRD:Nauseated|nauseated]], [[SRD:Sickened|sickened]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]]. It also cures 10 [[SRD:Hit Points|hit points]] of damage per level of the caster, to a maximum of 150 points at 15th level.
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''Heal'' enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Blinded|blinded]], ''[[SRD:Confused|confused]],'' [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Fatigued|fatigued]], ''[[SRD:Feeblemind|feebleminded]],'' [[SRD:Insanity|insanity]], [[SRD:Nauseated|nauseated]], [[SRD:Sickened|sickened]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]]. It also cures 10 [[SRD:Hit Points|hit points]] of damage per level of the caster, to a maximum of 150 points at 15th level.
  
''[[SRD:Heal Skill|Heal]] ''does not remove negative levels, restore permanently drained levels, or restore [[SRD:Ability Drained|permanently drained]] [[SRD:Ability Scores|ability score]] points.
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''Heal'' does not remove [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative levels]], restore permanently drained levels, or restore [[SRD:Ability Drained|permanently drained]] [[SRD:Ability Scores|ability score]] points.
  
If used against an [[SRD:Undead Type|undead]] creature, ''heal ''instead acts like ''[[SRD:Harm|harm]]''.
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If used against an [[SRD:Undead Type|undead]] creature, ''heal'' instead acts like ''[[SRD:Harm|harm]]''.
  
 
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Latest revision as of 19:15, 20 November 2017

This material is published under the OGL

This page is about the spell. For the skill, see SRD:Heal Skill.


Heal
Conjuration (Healing)
Level: Cleric 6, Druid 7, Healing 6
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.



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Facts about "Heal"
ComponentV + and S +
LevelCleric 6 +, Druid 7 + and Healing 6 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleHeal +