Difference between revisions of "SRD:Heal"
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| school=Conjuration | | school=Conjuration | ||
| subschool=Healing | | subschool=Healing | ||
− | | lvl=Cleric 6, | + | | lvl=Cleric 6, Druid 7, [[SRD:Healing Domain|Healing]] 6 |
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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− | ''[[SRD:Heal Skill|Heal]] ''enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the | + | ''[[SRD:Heal Skill|Heal]] ''enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Blinded|blinded]], ''[[SRD:Confused|confused]], ''[[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Fatigued|fatigued]], ''[[SRD:Feeblemind|feebleminded]], ''[[SRD:Insanity|insanity]], [[SRD:Nauseated|nauseated]], [[SRD:Sickened|sickened]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]]. It also cures 10 [[SRD:Hit Points|hit points]] of damage per level of the caster, to a maximum of 150 points at 15th level. |
''[[SRD:Heal Skill|Heal]] ''does not remove negative levels, restore permanently drained levels, or restore permanently drained [[SRD:Ability Scores|ability score]] points. | ''[[SRD:Heal Skill|Heal]] ''does not remove negative levels, restore permanently drained levels, or restore permanently drained [[SRD:Ability Scores|ability score]] points. |
Revision as of 15:38, 20 November 2017
This material is published under the OGL |
Conjuration (Healing) | |
Level: | Cleric 6, Druid 7, Healing 6 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.
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