Difference between revisions of "Baleful Wind (3.5e Invocation)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Project #329! Now, THIS is a baleful wind.)
 
(Fluffy fluff)
 
(5 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
|}
 
|}
  
{{#set:Summary=Blow enemies away, and sap their [[dexterity]] while you're at it.}}
+
{{#set:Summary=Blow enemies away, and sap their [[Dexterity]] while you're at it.}}
  
This invocation works like [[SRD:Gust of Wind|''gust of wind'']], except that it also does 1d6 or 1d4 [[Dexterity]] [[SRD:Ability Damaged|damage]] (the former value when cast by a warlock, the latter value when cast by a wind mage). Dexterity damage can be reduced by success on the [[Reflex]] save; for the warlock version, a successful save halves the Dexterity damage, while for the wind mage version, a successful save reduces the Dexterity damage by 2, to a minimum of 0. For both versions, the Dexterity damage is a negative energy effect, and can be resisted (or not) accordingly.
+
This invocation works like [[SRD:Gust of Wind|''gust of wind'']], except that it also does 1d6 or 1d4 [[Dexterity]] [[SRD:Ability Damaged|damage]] (the former value when cast by a warlock, the latter value when cast by a wind mage). The Dexterity damage can be reduced by success on the [[Fortitude]] save; for the warlock version, a successful save halves the Dexterity damage, while for the wind mage version, a successful save reduces the Dexterity damage by 2, to a minimum of 0. For both versions, the Dexterity damage is a negative energy effect, and can be resisted (or not) accordingly. However, stability bonuses or penalties do not affect the save DC with respect to resisting the Dexterity damage (though they do apply to the save for negating being [[SRD:Checked|checked]] or [[SRD:Blown Away|blown away]] by the ''gust of wind'' as normal).
  
Due to their different magical proficiencies, warlocks and wind mages cast this invocation slightly differently. Warlocks can inflict more Dexterity damage, and the Dexterity damage is harder to withstand, as described in the previous paragraph; wind mages cast this invocation with a +2 increase to the caster level and save DC.
+
Due to their different magical proficiencies, warlocks and wind mages cast this invocation slightly differently. Warlocks can inflict more [[Dexterity]] [[SRD:Ability Damaged|damage]], and the Dexterity damage is harder to withstand, as described in the previous paragraph; wind mages cast this invocation with a +1 increase to the [[SRD:Caster Level|caster level]] and [[SRD:Saving Throw|save]] [[DC]] (which stacks with the +1 (or +2) increase they get from [[Wind Mage (3.5e Class)#Air Power|Air Power]]). (Essentially, warlocks focus more on the "baleful" aspect and wind mages focus more on the "wind" aspect.)
  
 
This invocation is an <nowiki>[</nowiki>[[Descriptor::Air|Air]]<nowiki>]</nowiki> effect.
 
This invocation is an <nowiki>[</nowiki>[[Descriptor::Air|Air]]<nowiki>]</nowiki> effect.

Latest revision as of 14:15, 12 November 2017

Homebrew.png
Author: Luigifan18 (talk)
Date Created: October 17, 2015
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article
Baleful Wind
Warlock Lesser; 3rd
Wind Mage Lesser; 3rd


This invocation works like gust of wind, except that it also does 1d6 or 1d4 Dexterity damage (the former value when cast by a warlock, the latter value when cast by a wind mage). The Dexterity damage can be reduced by success on the Fortitude save; for the warlock version, a successful save halves the Dexterity damage, while for the wind mage version, a successful save reduces the Dexterity damage by 2, to a minimum of 0. For both versions, the Dexterity damage is a negative energy effect, and can be resisted (or not) accordingly. However, stability bonuses or penalties do not affect the save DC with respect to resisting the Dexterity damage (though they do apply to the save for negating being checked or blown away by the gust of wind as normal).

Due to their different magical proficiencies, warlocks and wind mages cast this invocation slightly differently. Warlocks can inflict more Dexterity damage, and the Dexterity damage is harder to withstand, as described in the previous paragraph; wind mages cast this invocation with a +1 increase to the caster level and save DC (which stacks with the +1 (or +2) increase they get from Air Power). (Essentially, warlocks focus more on the "baleful" aspect and wind mages focus more on the "wind" aspect.)

This invocation is an [Air] effect.


Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock
Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWind Mage

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DescriptorAir +
Identifier3.5e Invocation +
LevelWarlock Lesser + and Wind Mage Lesser +
RatingUndiscussed +
SummaryBlow enemies away, and sap their Dexterity while you're at it. +
TitleBaleful Wind +