Difference between revisions of "Replicant (3.5e Race)"

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|specialtext9=All Replicants have a knowledge of their own construction, allowing passive and effective repair. When at rest, the Replicant gain [[Rapid Healing (3.5e Creature Ability)|Rapid Healing]] equal to half it hit dice (rounded up).
 
|specialtext9=All Replicants have a knowledge of their own construction, allowing passive and effective repair. When at rest, the Replicant gain [[Rapid Healing (3.5e Creature Ability)|Rapid Healing]] equal to half it hit dice (rounded up).
 
|special9='''Manual Repair'''
 
|special9='''Manual Repair'''
|specialtype9=
+
|specialtype9=Ex
  
 
|specialtext10=As long as the Replicant do not move more than half of it speed in a given round it gain [[Shrekken Touched (3.5e Template)|Hyperarmor]]. Additionally, once per round when taking a move action, if the Replicant move less than half of it speed it may make a [[SRD:Intimidate|Intimidate]] check to Demoralize Opponents against all enemies within 30 ft and part of it move action.
 
|specialtext10=As long as the Replicant do not move more than half of it speed in a given round it gain [[Shrekken Touched (3.5e Template)|Hyperarmor]]. Additionally, once per round when taking a move action, if the Replicant move less than half of it speed it may make a [[SRD:Intimidate|Intimidate]] check to Demoralize Opponents against all enemies within 30 ft and part of it move action.

Revision as of 17:07, 8 September 2017

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Author: Leziad (talk)
Contributors: Eiji-kun
Date Created: 27th January 2016
Status: Finished
Editing: Clarity edits only please
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Replicant

These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. Rumored to have been created by an Elder Evil in order to make room for it arrival. In order to be perfect infiltrators, the Replicants were granted sentience and sapience, however with their free will some Replicants tuned on their master and prevented it insidious plan from ever happening. The few remaining Replicants are almost perfect machine, some still trying to complete their missions while others attempt to live normal lives.

Racial Traits

  • +4 Strength, — Constitution: Replicants are humanoid machines, they possess incredible strength and lack a biology.
  • Construct: Replicants are machine designed to infiltrate humanoid society for a variety of purposes. 
  • Medium: As a Medium creature, a replicant has no special bonuses or penalties due to its size.
  • Replicant base land speed is 30 feet.  
  • Darkvision: A replicant can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a replicant can function just fine with no light at all. 
  • Racial Hit Dice: An Replicant begins with three levels of construct, which provide 3d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +1, and Will +1. 
  • Racial Skills: A Replicant’s construct levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Bluff, Disguise, Knowledge (Engineering), Listen and Spot
  • Racial Feats: A Replicant’s construct levels give it two feats
  • Variant Construct Traits: The Replicant race possess all of the trait of a Construct with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against. A Replicant count as either an humanoid or a construct for the purpose of what effect can affect her, whichever is more advantageous. 
  • Energy Dependent (Ex): Replicants suffer from the Energy Dependent flaw with no Bonus Feat. 
  • Energy Resistance (Ex): Replicants have Energy Resistance 5 to fire, cold and electricity, this resistance stack with other sources of resistance and is subject to Resistance Hardness (10 + ECL). 
  • Forged Body: Replicants gain Masterwork Body as a bonus feat. They may also forge themselves into a material, gaining the benefits of a light armor made of the material and treating their natural attacks and unarmed attacks as made from the material. In order to do so they need 8 hours of reforged as well as paying the equivalent of a light armor and a weapon with a 50% surcharge. 
  • Infiltrator (Ex): An Replicant take no penalty to disguise as an humanoid, in fact they gain a +20 bonus to not be recognized as a Construct. However as they get damaged more and more of their mechanical nature is revealed. Once the Replicant is reduced below 50% of it hit point it no longer gain these bonuses, if it hit 25% the bonus are reversed as it usually nothing more than a metallic skeleton. If the Replicant is healed it regain it ability to effectively infiltrate.
The Replicant is able to make minor change to it appearance easily, once per month it may adjust it appearance with the same limitation as disguise self with 8 hours of uninterrupted work. It may attempt to disguise as another individual, in which case it must make the disguise check as normal. 
  • Manual Repair (Ex): All Replicants have a knowledge of their own construction, allowing passive and effective repair. When at rest, the Replicant gain Rapid Healing equal to half it hit dice (rounded up). 
  • Steady Pace (Ex): As long as the Replicant do not move more than half of it speed in a given round it gain Hyperarmor. Additionally, once per round when taking a move action, if the Replicant move less than half of it speed it may make a Intimidate check to Demoralize Opponents against all enemies within 30 ft and part of it move action. 
  • Structural Integrity (Ex): An Replicant possess a Structural Integrity equal to half their character level (rounded up). The Replicant gain a Natural Armor Bonus and Reinforced Plating equal to it Structural Integrity, if the Replicant wear armor however the Natural Armor Bonus is halved (rounded up). If the Replicant would take take Constitution Burn it instead lose 1 point of Structural Integrity.
Additionally if an ability require the Replicant to take Constitution Damage in order to function, it instead lose 1 point of Structural Integrity, allowing it to use ability which inflict constitution damage. An Replicant also use her twice her Structural Integrity +10 as her Constitution score for the purpose of meeting prerequisites.
An Replicant can recover 1 point of Structural Integrity by spending 100 gp in repair over an hour of work. 



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Facts about "Replicant (3.5e Race)"
AuthorLeziad +
Effective Character Level3 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+4 Strength + and — Constitution +
RatingUndiscussed +
SizeMedium +
SummaryThese terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. +
TitleReplicant +
TypeConstruct +