Difference between revisions of "Hermit Martial Artist (3.5e Feat)"
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|benefit=Archetype Feats grant benefits based on HD: | |benefit=Archetype Feats grant benefits based on HD: | ||
* '''1 HD''': You gain the Unarmed Damage Progression of a [[Monk]] of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect. | * '''1 HD''': You gain the Unarmed Damage Progression of a [[Monk]] of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect. | ||
− | * '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC | + | * '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC. Additionally you gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger. |
* '''8 HD''': You gain Mettle (as an hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]). | * '''8 HD''': You gain Mettle (as an hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]). | ||
* '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside. | * '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside. |
Revision as of 18:35, 17 August 2017
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Hermit Martial Artist [Archetype]
A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle.They train under the harshest of conditions, shower under waterfall and sleep under the nightsky.Prerequisites: Survival 4 Ranks.Benefit: Archetype Feats grant benefits based on HD:
- 1 HD: You gain the Unarmed Damage Progression of a Monk of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an endure elements effect.
- 3 HD: Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your Wisdom bonus to your AC. Additionally you gain a Favored Terrain as a 3rd level ranger.
- 8 HD: You gain Mettle (as an hexblade), Uncanny Dodge (as a Barbarian) and Wild Empathy (as a Druid).
- 15 HD: You gain Timeless Body (as a Druid) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
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Facts about "Hermit Martial Artist (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Unarmed Strike + and Survival 4 Ranks. + |
Rating | Undiscussed + |
Summary | Become the old master who live by himself in the mountain. + |
Title | Hermit Martial Artist + |
Type | Archetype + |