Difference between revisions of "Hermit Martial Artist (3.5e Feat)"

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|benefit=Archetype Feats grant benefits based on HD:
 
|benefit=Archetype Feats grant benefits based on HD:
 
* '''1 HD''': You gain the Unarmed Damage Progression of a [[Monk]] of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect.
 
* '''1 HD''': You gain the Unarmed Damage Progression of a [[Monk]] of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect.
* '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC. If you already add your [[Wisdom]] to your AC you instead add it to your Initiative instead. Additionally you gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger.
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* '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC. Additionally you gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger.
 
* '''8 HD''': You gain Mettle (as an hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]).  
 
* '''8 HD''': You gain Mettle (as an hexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]).  
 
* '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.
 
* '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.

Revision as of 18:35, 17 August 2017

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Author: Leziad (talk)
Date Created: 1st April 2017
Status: Finished
Editing: Clarity edits only please
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Hermit Martial Artist [Archetype] A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle.They train under the harshest of conditions, shower under waterfall and sleep under the nightsky.Prerequisites: Survival 4 Ranks.Benefit: Archetype Feats grant benefits based on HD:

  • 1 HD: You gain the Unarmed Damage Progression of a Monk of your level. If you already possess such progression you treat your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an endure elements effect.
  • 3 HD: Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your Wisdom bonus to your AC. Additionally you gain a Favored Terrain as a 3rd level ranger.
  • 8 HD: You gain Mettle (as an hexblade), Uncanny Dodge (as a Barbarian) and Wild Empathy (as a Druid).
  • 15 HD: You gain Timeless Body (as a Druid) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Leziad's Homebrew (4520 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteImproved Unarmed Strike + and Survival 4 Ranks. +
RatingUndiscussed +
SummaryBecome the old master who live by himself in the mountain. +
TitleHermit Martial Artist +
TypeArchetype +