Difference between revisions of "User:Xandar/Complete Alchemy"
m |
m |
||
Line 40: | Line 40: | ||
:[[/Mortis Alchemia#Flukes and Flaws|Flukes and Flaws]] | :[[/Mortis Alchemia#Flukes and Flaws|Flukes and Flaws]] | ||
:[[/Mortis Alchemia#Dilution and Concentration|Dilution and Concentration]] | :[[/Mortis Alchemia#Dilution and Concentration|Dilution and Concentration]] | ||
+ | :[[/Mortis Alchemia#Poison List|Poison List]] | ||
+ | :[[/Mortis Alchemia#Venom List|Venom List]] | ||
+ | :[[/Mortis Alchemia#Toxin list|Toxin List]] | ||
[[/Reagents Compendium|'''Chapter 3: Reagents Compendium''']] | [[/Reagents Compendium|'''Chapter 3: Reagents Compendium''']] | ||
:[[/Reagents Compendium#Reagent Rarity|Reagent Rarity]] | :[[/Reagents Compendium#Reagent Rarity|Reagent Rarity]] |
Revision as of 10:24, 29 July 2017
Project Completeness: 3 / 5 |
---|
This has some, but often sparse, information in most categories. If you are interested in joining this project as a contributor, please leave a message on this or the lead author's talk page. Please see our Homebrew Content Requirements for further information regarding projects.
If you feel this project does not deserve the current completeness measure, start a discussion on the talk page. |
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Complete Alchemy - An Alchemic Revision
An overhaul designed to replace the "Spell-in-a-Bottle" system that Alchemy takes in vanilla D&D 3.5. Potions in D&D 3.5 take the form of Spells contained in a Flask, for my personal taste I don't imagine an Alchemist sitting down at a table and thinking "I would like to create a potion of 'Cure Light Wounds'." Realistically they should be aware of what Reagents will contribute what effects to a potion, and think about the end goal, and what components would result in this. With the existence of Wands, Staves, Scrolls, and outright Magic users, the necessity for a Fourth source of Pocket-Spells is rendered largely redundant. Think of how often you'd use a Potion over a Wand or a Scroll. The Goal of this revision is to remake Alchemy into something that can stand on its own, granting useful effects while being accessible and something that players may want to use in tandem with existing sources of magic.
Contents
- Potion Creation DC
- Creation Time
- Potion Duration
- Potion Effects
- Error Chance
- Flukes and Flaws
- Dilution and Concentration
- Alchemist Kits
- Potion List
- Special Alchemical Items
- Toxin Creation DC
- Creation Time
- Toxin Duration
- Toxicity Rating and Toxin Effects
- Toxin Save DC
- Error Chance
- Flukes and Flaws
- Dilution and Concentration
- Poison List
- Venom List
- Toxin List
Chapter 3: Reagents Compendium
Back to Main Page → 3.5e Homebrew → Sourcebooks