Difference between revisions of "User:Xandar/Complete Alchemy"
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Revision as of 01:23, 26 July 2017
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Complete Alchemy - An Alchemic Revision
An overhaul designed to replace the "Spell-in-a-Bottle" system that Alchemy takes in vanilla D&D 3.5. Potions in D&D 3.5 take the form of Spells contained in a Flask, for my personal taste I don't imagine an Alchemist sitting down at a table and thinking "I would like to create a potion of 'Cure Light Wounds'." Realistically they should be aware of what Reagents will contribute what effects to a potion, and think about the end goal, and what components would result in this. With the existence of Wands, Staves, Scrolls, and outright Magic users, the necessity for a Fourth source of Pocket-Spells is rendered largely redundant. Think of how often you'd use a Potion over a Wand or a Scroll. The Goal of this revision is to remake Alchemy into something that can stand on its own, granting useful effects while being accessible and something that players may want to use in tandem with existing sources of magic.
Contents
- Potion Creation DC
- Creation Time
- Potion Duration
- Potion Effects
- Error Chance
- Flukes and Flaws
- Dilution and Concentration
- Alchemist Kits
- Toxin Creation DC
- Creation Time
- Toxin Duration
- Toxicity Rating and Toxin Effects
- Toxin Save DC
- Error Chance
- Flukes and Flaws
- Dilution and Concentration
Chapter 3: Reagents Compendium
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