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Indra's Arrow (3.5e Spell)

172 bytes removed, 14:17, 22 June 2017
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If the arrow hits a surface of water or other conducive liquid, every creature and object making contact with the water within 60 feet of the initial target will be made subject to the effects of the spell. In conditions of rain, heavy weather, and against targets partially or completely submerged in water, the damage dice of the area of effect increase from d6 to d10.
Living creatures with discernible anatomy that take damage from this spell are ''shocked'' for 2d4 [[SRD:Round|rounds]]. In this shocked condition, they take 3d8 points of additional [[SRD:Electricity Effect|electricity]] damage at the start of each turn, and must each turn make a [[SRD:Fortitude|Fortitude]] save or be effectively [[Stifle (3.5e Spell)|stifled]] until their next turn, as per the spell. Whenever an attack roll is made against a shocked creature, it must also make a [[SRD:Fortitude|Fortitude]] save or count as and [[SRD:Flat-Footed|flat-footed]] for the duration of that attackuntil their next turn. A creature that is immune to [[SRD:Electricity Effect|electricity]] or to [[SRD:Critical Hit|critical hits]], or resistant enough to reduce the shocked damage to 0, is generally unaffected by this condition. A casting of ''[[SRD:Restoration|restoration]]'' or a successful [[SRD:Dispel Magic|dispelling]] gets rid of this condition.
''Focus:'' A bow and arrow.</onlyinclude>