Difference between revisions of "Fimbulvetr (3.5e Spell)"

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{{author
 
{{author
 
|author_name=ThunderGod Cid
 
|author_name=ThunderGod Cid
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|balance=Very High
 
|date_created=June 28, 2011
 
|date_created=June 28, 2011
 
|status=Complete
 
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|subschool=
 
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|desc=Cold
 
|desc=Cold
|lvl=Hellrime 9, Sorcerer/Wizard 9
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|lvl=[[Boreal (3.5e Cleric Domain)|Boreal]] 9, [[Hellrime (3.5e Cleric Domain)|Hellrime]] 9, Druid 9, Sorcerer/Wizard 9
 
|comp=V, S  
 
|comp=V, S  
 
|casttime=1 standard action
 
|casttime=1 standard action
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''All tribesmen of the North know the stories of the Frozen Army of Frostfell, said to once have been the mightiest force in the land before being decimated by the witches of the Inner Circle, who summoned the very snows themselves to engulf the men in ice. Most dismiss the legend as a tall tale meant to scare children into staying to the southern edge of the Tundra, but anyone who has seen this spell at work knows how very real the witches’ wrath was.''
 
''All tribesmen of the North know the stories of the Frozen Army of Frostfell, said to once have been the mightiest force in the land before being decimated by the witches of the Inner Circle, who summoned the very snows themselves to engulf the men in ice. Most dismiss the legend as a tall tale meant to scare children into staying to the southern edge of the Tundra, but anyone who has seen this spell at work knows how very real the witches’ wrath was.''
  
With a blast of the coldest air imaginable, you force all within the area of effect to make a [[SRD:Saving Throw#Fortitude|Fortitude]] save or be permanently frozen solid. Frozen creatures are treated as in ''[[SRD:Temporal Stasis|temporal stasis]]'', but if struck (treat any attack against them as an automatic hit) their bodies shatter, preventing them from being raised by any means short of ''[[SRD:True Resurrection|true resurrection]]''. Because they are now practically crystalline objects, the victims of this spell may also be destroyed by a ''[[SRD:Shatter|shatter]]'' spell or similar sonic effect. Causing the newly created ice statues to shatter also deals 1d6 points of cold damage per caster level to all creatures within 5 feet of them (with a Reflex save for half).
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With a blast of the coldest air imaginable, you force all within the area of effect to make a [[SRD:Saving Throw#Fortitude|Fortitude]] save or die. Creatures killed in this way are encased in a block of solid ice covering the space that creature occupies. This block has 3 hit points per caster level, and an AC of 5 + the target's size modifier. Melee attacks against it automatically succeed, and fire deals full damage to it. Once the block has been reduced to 0 hit points, the target's body is freed from the ice, but must be returned to life through other methods.
  
A successful save or spell resistance does not totally save anyone hit by this spell. They instead take 10 points of cold damage per caster level and are ''[[SRD:Slow|slowed]]'' for 1 round per level of the caster. A creature with both spell resistance and a successful saving throw takes half damage and is ''slowed'' for half the normal duration.  
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On a successful save targets instead, take 5 points of cold damage per caster level and are ''[[SRD:Slow|slowed]]'' for 1 round per level of the caster.  
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Creatures with immunity to [Cold] effects do not take damage and are not slowed by this spell, but may still be trapped on a failed Fortitude save. Creatures trapped in such a way are helpless and do not have line of effect with the outside. If not freed, they may die of asphyxiation or starvation if possible.
  
 
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
 
[[Category:3.5e]]
 
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[[Category:Spell]]
 
[[Category:Spell]]
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Latest revision as of 00:15, 19 June 2017

Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: June 28, 2011
Status: Complete
Editing: Clarity edits only please
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 Ratings for this homebrew:
Average:
3.8
/ 4

 3 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

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Fimbulvetr
Evocation [Cold]
Level: Boreal 9, Hellrime 9, Druid 9, Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: See text
Saving Throw: Fortitude partial
Spell Resistance: Yes

All tribesmen of the North know the stories of the Frozen Army of Frostfell, said to once have been the mightiest force in the land before being decimated by the witches of the Inner Circle, who summoned the very snows themselves to engulf the men in ice. Most dismiss the legend as a tall tale meant to scare children into staying to the southern edge of the Tundra, but anyone who has seen this spell at work knows how very real the witches’ wrath was.

With a blast of the coldest air imaginable, you force all within the area of effect to make a Fortitude save or die. Creatures killed in this way are encased in a block of solid ice covering the space that creature occupies. This block has 3 hit points per caster level, and an AC of 5 + the target's size modifier. Melee attacks against it automatically succeed, and fire deals full damage to it. Once the block has been reduced to 0 hit points, the target's body is freed from the ice, but must be returned to life through other methods.

On a successful save targets instead, take 5 points of cold damage per caster level and are slowed for 1 round per level of the caster.

Creatures with immunity to [Cold] effects do not take damage and are not slowed by this spell, but may still be trapped on a failed Fortitude save. Creatures trapped in such a way are helpless and do not have line of effect with the outside. If not freed, they may die of asphyxiation or starvation if possible.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

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ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
Article BalanceVery High +
AuthorThunderGod Cid +
ComponentV + and S +
DescriptorCold +
Identifier3.5e Spell +
LevelBoreal 9 +, Hellrime 9 +, Druid 9 + and Sorcerer/Wizard 9 +
RangeOther +
Rated ByTarkisflux +, MisterSinister +, Surgo + and Quey +
RatingRated 3.8 / 4 +
SchoolEvocation +
SummaryYou summon air so cold it freezes targets solid. +
TitleFimbulvetr +