Difference between revisions of "Desolate (3.5e Spell)"

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m (Added 'Fanatic')
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|name=Desolate
 
|name=Desolate
 
|school=Evocation
 
|school=Evocation
|desc=Force, Evil
+
|desc=Fear, Mind-Affecting
|lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, [[SRD:Death Domain|Death]] 4, [[SRD:Evil Domain|Evil]] 4, [[SRD:Madness Domain|Madness]] 4, [[SRD:Repose Domain|Repose]] 4, [[SRD:War Domain|War]] 4
+
|lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4
 
|comp=V, S, DF
 
|comp=V, S, DF
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Touch
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| range=Touch; 30ft.
 
| tsea=t  
 
| tsea=t  
 
| subj=Weapon touched
 
| subj=Weapon touched
 
| dur=1 min./level
 
| dur=1 min./level
| save=[[SRD:Saving Throw|Will]] negates (harmless, object)
+
| save=[[SRD:Saving Throw|Will]] negates (harmless, object); [[SRD:Saving Throw|Will]] partial, see text
| sr=Yes (harmless, object)
+
| sr=Yes (harmless, object); Yes, see text
 
}}
 
}}
  
 
''Your weapon gains a dark sheen as if starving for a lone victim.''
 
''Your weapon gains a dark sheen as if starving for a lone victim.''
  
If there are no sentient creatures within 30 feet of your target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|Fanatic]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]', or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|indifferent]]' towards them,<br/> weapon gains an profane bonus equal 1/3 caster level against attack target. The weapon also deals additional force damage to attack target equal to 1/2 your caster level.<br/> The weapon affected turns coal black and stops reflecting light.<br/>
+
If there are no creatures with an Int score greater than 2 within 30 feet of your attack target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|Fanatic]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]' or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]' towards them within sight, The weapon deals (1/2 caster level)d6 vile damage. Additionally anything hit needs to make a [[SRD:Saving Throw|Will]] save vs [[SRD:Frightened|Frightened]], If [[SRD:Saving Throw|Will]] is successful then the subject is [[SRD:Shaken|Shaken]] (No save; see below)<br/>
 +
 
 +
When there is a creature in sight within 30 feet; damage is halved (rounded up) and no will save is needed.
 +
*If [[SRD:Frightened|Frightened]] each round subject must to make a [[SRD:Saving Throw|Will]] save vs [[SRD:Frightened|Frightened]] to reduce to being [[SRD:Shaken|Shaken]]
 +
*If [[SRD:Shaken|Shaken]] subjects need to make a [[SRD:Saving Throw|Will]] save vs [[SRD:Shaken|Shaken]] to negate at the end of each turn
 +
 
 +
The weapon affected seems to absorb light as it turns pitch black.<br/>
  
 
''Material Component:'' a shard of darkened glass.
 
''Material Component:'' a shard of darkened glass.
 
Special: [[User:Ghostwheel|Ghostwheel]] please remember that the Ranger cannot cast this spell until level 14, at which time her caster level is half her ranger level.<br/> meaning that a level 20 ranger (caster level 10); if condition is met, gets +4 attack bonus and +5 force damage.
 
  
 
</onlyinclude>
 
</onlyinclude>

Latest revision as of 00:29, 21 May 2017


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Author: Snafusam (talk)
Date Created: May 09, 2013
Status: Complete
Editing: Clarity edits only please
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Desolate
Evocation [Fear, Mind-Affecting]
Level: Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4
Components: V, S, DF
Casting time: 1 standard action
Range: Touch; 30ft.
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object); Will partial, see text
Spell Resistance: Yes (harmless, object); Yes, see text

Your weapon gains a dark sheen as if starving for a lone victim.

If there are no creatures with an Int score greater than 2 within 30 feet of your attack target that are 'Fanatic', 'helpful' or 'friendly' towards them within sight, The weapon deals (1/2 caster level)d6 vile damage. Additionally anything hit needs to make a Will save vs Frightened, If Will is successful then the subject is Shaken (No save; see below)

When there is a creature in sight within 30 feet; damage is halved (rounded up) and no will save is needed.

The weapon affected seems to absorb light as it turns pitch black.

Material Component: a shard of darkened glass.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

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Facts about "Desolate (3.5e Spell)"
Article BalanceHigh +
AuthorSnafusam +
ComponentV +, S + and DF +
DescriptorFear + and Mind-Affecting +
Identifier3.5e Spell +
LevelAssassin 4 +, Bard 4 +, Blackguard 4 +, Cleric 4 +, Druid 4 +, Ranger 4 + and Sorcerer/Wizard 4 +
RangeOther +
Rated ByBrainduster + and Ghostwheel +
RatingRating Pending +
SchoolEvocation +
TitleDesolate +